Lol, it depends.Maveritchell wrote:I just recently got that game and played it through, and boy oh boy, it was a chore. So much walking (or levitating, whichever you prefer). I just started on Oblivion (which I got in the same package), and it's already twice as good thanks to the fact that I can quickmove to other locations.Caleb1117 wrote:Been playing Morrowind some more, now with MGE (Morrowind Graphics Extender) and ENBSeries mod.
Hidden/Spoiler:
In Morrowind you had to walk, but there was beautiful and varied environments. Plains, swamp, ashlands, ect. Farms through the country side, and the occasional nude Nord that was tricked by a witch. If you really didn't want to walk much, there are Stilt Striders, Teleportation, (Mark, Recall, Alumsivi Intervention.), Proprion Indexies, boats. Also, always start with the Sign of the Steed. + 25 speed.
Downside is, Cliff Racers suck, (Mod to fix) and a horse or Guar mount would be nice. (And if you have Blood Moon, there are mods for this. Never play vanilla.)
In Oblivion, it might as well be South Dakota with a demonic invasion. Just forest, with alittle swamp, and the Colovian Highlands are alitle plains-ish. The rapid transit in Oblivion is there to hide the more lacking landscape. Oblivion was made more to cater to an impatient console crowd IMO, the country-side lost alot of charm, besides ruins, and you could skip right to those.
Upside is that, admittedly, it can be tiring to walk, thus the horse. (or dragon)
Edit: Oh and if you want to travel fast in Morrowind, get a speed boosting spell, potion, or scroll. Or Use Scroll of Tinur's Hoptoad.
Type in console
player->additem sc_tinurshoptoad 1
Number you want
Also, Scroll of Icarian Flight, it's dangerous, but you won't go anywhere faster.
Edit: And Boots of Blinding Speed.