I am proud to announce, after many weeks (nay, months!) of solid modding work, that my first map is now released. Sorry it took so long, but here it is! Read the readme below, download, and enjoy!
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Kashyyyk: Kachirho v1.0
A Star Wars: Battlefront II Mod Map by jangoisbaddest
Installation:
Double-click the exe file and extract to your Star Wars Battlefront II/
GameData/Addon folder. If you do not have an Addon folder, create one.
COMPATABILITY:
This map is compatible with stock Battlefront II, the official 1.1 patch,
Zerted's 1.3 patch, and the Conversion Pack. In fact, you must have the
Conversion Pack installed in order to play Uber mode. This map has not been
tested with any other major mods to Battlefront II. Also note that if you do
not have the 1.1 patch installed, this map will not be localized on your
map selection screen.
Description:
Depicts the Battle of Kashyyyk, the complete village of Kachirho, and
the Republic's sudden treachery against the Wookies.
Features:
*Complete, connected network of platforms on three of the trees, which
are fully accessible and include such locations as a garden, promenade,
a landing pad, control platforms, huts, and more
*Hunt mode features completely different sides, and pits the wookies
against the republic forces
*Gamemodes other than conquest and XL feature a nighttime environment
*New heroes: Commander Gree and OOM - 12
*Certain doors have teleport functionality, some of which are AI supported
*The sides have been completely re - done. Not a single weapon, class,
or vehicle has escaped modification in some way (except the Health/Ammo
dispenser). The basic setup:
-The support class (the one with the Bazooka) is now slower, has less stam,
and has more health. The rocket launcher has less ammo, but it packs a LOT
more of a punch now (against vehicles AND infantry). They also have a
repeating laser cannon much like the clone commander had, with a few minor
tweaks (not effective at long range, but is very rapid and deals a lot of
damage). Ideally suited for defense and taking out vehicles, but can be
useful for offensive support if need be.
-The recon class is just the opposite. Made him faster, gave him more stam,
he can roll faster...very athletic. Slightly decreased health. The sniper
rifle now only has one shot per clip, but that shot is an instant kill.
Period. They also have stealth ability (like the Bothan), as well as an
insta-kill knife attack and a powerful detpack. Ideally suited for CP
infiltration, as well as long-range support.
-The Medic is a brand-new class that I hope will add to survivability. They
have two AoE heals: one is heal over time, and one is an instant full health
button. Those only work if there are allies present, though, so this class
is really a team player. They also have dispensable health and ammo packs,
as well as a shotgun.
-The pilot class is not suited for ground combat as much as piloting.
However, he can use his fusioncutter to deadly effect in addition to using
it for repair.
-Wookie Warriors now have both Crossbows and Ryyk Blades. They are slow, but
can sprint quickly in order to hack through a couple of troops and then get
back behind cover again.
-Mangnaguards only have their staffs and can't block. It's okay, though,
because they are hands-down the fastest and most nimble unit on the
battlefield.
-Republic Commandos have a regenerative shield, as well as an impressive
array of weapons. The Rifle attachment is more like what you had in SW: RC:
long, thin blue ordnance that fires extremely fast and is REALLY accurate.
To balance, I decreased the damage for each shot.
That's about it. The vehicles are all modified heavily, so you'll have to
experiment with those. Tip: try not to stop when in a Swampspeeder.
Special Thanks:
*AceMastermind, for creating the Wookie Rocket Launcher per my request, as
well as re - sizing the trees in XSI so that they could stop disappearing
(no map without him, basically)
*Maveritchell, for saving me quite the headache of trying to figure out why
my Beta testers had a crashing map when I didn't (among other helpful tips)
*The ML_Kashyyyk team for releasing their quality assets
*Teancum et all, for the increadible Conversion Pack sides
*Archer01 and Somen00b, for helping me develop OOM - 12's awsome secondary
weapon
*L-5-R for his Knife geometry
*ARCommander, for lending me his melee attack assets and for his BFX assets
*Vyse, for his Vibro Sword assets
*Majin Revan, for his Clone Commando assets
*Lord Bandu, for his Mangnaguard Staff
*Jawakiller, for hooking me up with some of his earlier assets, as well as
brainstorming with me
*My good friend Glen, who has been immensely supportive and who has also
helped me brainstorm
*501st_Commander, Twilight_Warrior, CodaRez, Darth_Squoobus, Fiodis,
AceMastermind, and Glen (see above) for Beta testing
*I do not know who did the Gree skin that I downloaded (it was a long time
ago, and I didn't write it down), but whoever you are, I thank you!
*psych0fred, for his extensive documentation at secretsociety
*Battlefront ONE team for their great Kashyyyk assets xD
*Pandemic, for releasing very easy-to-use modtools when they didn't have to
*Everyone at Gametoast for their support and extensive knowledge base
*Everyone else who contributed in any way that I may have forgotten, be it
help with technical problems, released assets, emotional support, etc...
This is for the folks at gametoast. Rock on and enjoy!
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Epic pics:
http://www.filefront.com/14817635/KCH.exe/