Christophsis Battle (Crystal City) Beta 1.0

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Vote this map

Awesome!
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Cool
16
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is good
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nothing special
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bad
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Total votes: 85
Recon Trooper
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Recon Trooper »

Can't wait till oyur improved map... it's going to be awesome dude!
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Bandu »

ForceMaster wrote:
-----FINAL VERSION STATUS-----

Map 90%
Units 90%
Vehicles 95%
Animations 90%
Localize 80%
Custom Music and sounds 70%
Objectives 80%

General evaluation: OVER 85% DONE.
Hi forcemaster. The map looks really good. I have been making a christophsis map (not for swbf2) and you're very much welcome to use, and edit to your hearts content, the texture I was making. I haven't got around to finishing it, as Im too busy, but it's usable.

- 1024x1024 cropped upload:
Hidden/Spoiler:
Image

- Full rez (2048x2048) Pallet download (also includes a road texture - which was just a placeholder but its usable I guess):

http://www.filefactory.com/file/a0f943b ... _files_rar

(If you use it you'll need to crop and resize it but Im sure you know what you're doing :) )
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

OMG!!! That is perfect!!! many thanks!!!!
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Bandu »

You're welcome :D
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

I want to change the shield impact effect in the game, yes, is with the particle editor, the effect is ready, BUT, how can make the changes come in the game?

after munge the effect is not changed.

I need add some line to the ingame.req or other?
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Xavious »

Make sure you change the name of the effect. Otherwise, the default will be loaded instead and will overwrite it.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

then I need a new effect but how can I load it in the map? using a. req?
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Xavious »

Just rename the one you have and read it in your shield's odf.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

ok, thanks friend!!! i will try it.

EDIT:
Xavious wrote:Just rename the one you have and read it in your shield's odf.
Sorry I mean the impact effect (green rings), not the shield effect :(



some progress pics...

Image

Image
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Darth_Spiderpig »

The Tri_Droid one looks epic ForceMaster :shock: :bowdown:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

Why do you have three command posts there? Only one is needed.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Darth_Squoobus »

DarthRogueKnight wrote:Why do you have three command posts there? Only one is needed.
It's more fun that way.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

Darth_Squoobus wrote:
DarthRogueKnight wrote:Why do you have three command posts there? Only one is needed.
It's more fun that way.
No it isn't, it adds absolutely nothing to gameplay, especially a campaign such as this one.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Darth_Squoobus »

Do the Retail Droids work yet?
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by RogueKnight »

Darth_Squoobus wrote:Do the Retail Droids work yet?
Those are retail droids? I always called em Soda Can Droids.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by kinetosimpetus »

LOL, they look just like it, too :lol:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Darth_Spiderpig »

The 3 coammnad post affect maybe the campaign and must be there :?

@DarthRougeKnight: Loled about your avatar :thumbs:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Darth_Squoobus wrote:Do the Retail Droids work yet?
Well, actually i'm working on the anims for it.
DarthRogueKnight wrote:Why do you have three command posts there? Only one is needed.
I thought that if I eliminated some command post the game would fail or be activated to counter victory by having the largest number of command posts.
Darth_Spiderpig wrote:The Tri_Droid one looks epic ForceMaster :shock: :bowdown:
:D thanks friend!
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by JadenWolf32 »

Lol really awesome tri-droid ( :bowdown: destroyed animation ) in an overall from 8/10(old CRP) to.....................................10/10 :yes: :thumbs:

(OFF Topic)PS: Still waiting your B'omarr monastery and the other series levels


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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Thanks friend!

Off topic: turrets can have cockpit view as vehicles and flyers? I'm making one for the AV-7 cannon (Artillery Gun).
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