Christophsis Battle (Crystal City) Beta 1.0
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- Command Sergeant Major
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Re: Christophsis Battle (Crystal City) Beta 1.0
Can't wait till oyur improved map... it's going to be awesome dude!
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- Recruit Womprat Killer
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Re: Christophsis Battle (Crystal City) Beta 1.0
Hi forcemaster. The map looks really good. I have been making a christophsis map (not for swbf2) and you're very much welcome to use, and edit to your hearts content, the texture I was making. I haven't got around to finishing it, as Im too busy, but it's usable.ForceMaster wrote:
-----FINAL VERSION STATUS-----
Map 90%
Units 90%
Vehicles 95%
Animations 90%
Localize 80%
Custom Music and sounds 70%
Objectives 80%
General evaluation: OVER 85% DONE.
- 1024x1024 cropped upload:
Hidden/Spoiler:
- Full rez (2048x2048) Pallet download (also includes a road texture - which was just a placeholder but its usable I guess):
http://www.filefactory.com/file/a0f943b ... _files_rar
(If you use it you'll need to crop and resize it but Im sure you know what you're doing
![Smile :)](./images/smilies/icon_smile.gif)
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- Lieutenant General
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Re: Christophsis Battle (Crystal City) Beta 1.0
OMG!!! That is perfect!!! many thanks!!!!
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- Recruit Womprat Killer
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Re: Christophsis Battle (Crystal City) Beta 1.0
You're welcome ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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- Lieutenant General
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Re: Christophsis Battle (Crystal City) Beta 1.0
I want to change the shield impact effect in the game, yes, is with the particle editor, the effect is ready, BUT, how can make the changes come in the game?
after munge the effect is not changed.
I need add some line to the ingame.req or other?
after munge the effect is not changed.
I need add some line to the ingame.req or other?
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- Sith Master
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Re: Christophsis Battle (Crystal City) Beta 1.0
Make sure you change the name of the effect. Otherwise, the default will be loaded instead and will overwrite it.
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Re: Christophsis Battle (Crystal City) Beta 1.0
then I need a new effect but how can I load it in the map? using a. req?
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- Sith Master
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Re: Christophsis Battle (Crystal City) Beta 1.0
Just rename the one you have and read it in your shield's odf.
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- Sith Master
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Re: Christophsis Battle (Crystal City) Beta 1.0
The Tri_Droid one looks epic ForceMaster
![bow_down :bowdown:](./images/smilies/bowdown.gif)
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![bow_down :bowdown:](./images/smilies/bowdown.gif)
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- Space Ranger
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Re: Christophsis Battle (Crystal City) Beta 1.0
Why do you have three command posts there? Only one is needed.
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- General
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Re: Christophsis Battle (Crystal City) Beta 1.0
It's more fun that way.DarthRogueKnight wrote:Why do you have three command posts there? Only one is needed.
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- Space Ranger
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Re: Christophsis Battle (Crystal City) Beta 1.0
No it isn't, it adds absolutely nothing to gameplay, especially a campaign such as this one.Darth_Squoobus wrote:It's more fun that way.DarthRogueKnight wrote:Why do you have three command posts there? Only one is needed.
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- General
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Re: Christophsis Battle (Crystal City) Beta 1.0
Do the Retail Droids work yet?
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- Space Ranger
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Re: Christophsis Battle (Crystal City) Beta 1.0
Those are retail droids? I always called em Soda Can Droids.Darth_Squoobus wrote:Do the Retail Droids work yet?
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- Imperial Systems Expert
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Re: Christophsis Battle (Crystal City) Beta 1.0
LOL, they look just like it, too ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
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- Sith Master
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Re: Christophsis Battle (Crystal City) Beta 1.0
The 3 coammnad post affect maybe the campaign and must be there
@DarthRougeKnight: Loled about your avatar![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
![Confused :?](./images/smilies/icon_confused.gif)
@DarthRougeKnight: Loled about your avatar
![thumbs_up :thumbs:](./images/smilies/thumbsup2.gif)
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- Lieutenant General
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Re: Christophsis Battle (Crystal City) Beta 1.0
Well, actually i'm working on the anims for it.Darth_Squoobus wrote:Do the Retail Droids work yet?
I thought that if I eliminated some command post the game would fail or be activated to counter victory by having the largest number of command posts.DarthRogueKnight wrote:Why do you have three command posts there? Only one is needed.
Darth_Spiderpig wrote:The Tri_Droid one looks epic ForceMaster![]()
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Christophsis Battle (Crystal City) Beta 1.0
Lol really awesome tri-droid (
destroyed animation ) in an overall from 8/10(old CRP) to.....................................10/10
(OFF Topic)PS: Still waiting your B'omarr monastery and the other series levels
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(OFF Topic)PS: Still waiting your B'omarr monastery and the other series levels
3 smilies max per post, excessive smilies removed -Staff
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- Lieutenant General
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Re: Christophsis Battle (Crystal City) Beta 1.0
Thanks friend!
Off topic: turrets can have cockpit view as vehicles and flyers? I'm making one for the AV-7 cannon (Artillery Gun).
Off topic: turrets can have cockpit view as vehicles and flyers? I'm making one for the AV-7 cannon (Artillery Gun).