map2.0
Moderator: Moderators
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
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- Master Bounty Hunter
- Posts: 1674
- Joined: Tue Mar 31, 2009 3:40 pm
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Re: DEV's Mod 2.0
You released another version, nice work!
Your previous one was a lot of fun, I'm looking forward to playing through this again.
I'm guessing the thing I helped you with didn't make it to the release?
Your previous one was a lot of fun, I'm looking forward to playing through this again.
I'm guessing the thing I helped you with didn't make it to the release?
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- Sith Master
- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
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Re: DEV's Mod 2.0
Cool, a 2.0 version.
Will download asap
*Hit download button*
Will download asap
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*Hit download button*
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Mod 2.0
many thanks i am glad you had fun for this , really took many time fix some things and think is improve for great 2.0 and you mean release assets? if yes so send me a PM with the assets list you needmswf wrote:You released another version, nice work!
Your previous one was a lot of fun, I'm looking forward to playing through this again.
I'm guessing the thing I helped you with didn't make it to the release?

yeah to kill many droidsDarth_Spiderpig wrote:Cool, a 2.0 version.
Will download asap![]()
*Hit download button*
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- [Skirata]Darman[M]
- Rebel Sergeant
- Posts: 190
- Joined: Mon Aug 10, 2009 8:47 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Imperial Center, Coruscant
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Re: DEV's Mod 2.0
YOu made a new one? WOWOWOWOWOW
Can't wait to play, Dev, well done
Can't wait to play, Dev, well done
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Mod 2.0
many thanks tell me when you play it[Skirata]Darman[M] wrote:YOu made a new one? WOWOWOWOWOW
Can't wait to play, Dev, well done

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- Sith Master
- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
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Re: DEV's Mod 2.0
WOW, this version is just amazing, perfect work, DEV
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
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- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
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- Location: Washington, US
Re: DEV's Mod 2.0
Nice 2.0 Dev!
I'll have your "Doombringer" done ASAP!
I'll have your "Doombringer" done ASAP!
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- Master Bounty Hunter
- Posts: 1674
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Re: DEV's Mod 2.0
No, I was talking about your "barrier and planning" problem I helped you with. Anyway, this is loads of fun, nice job! 
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Mod 2.0
ouch XD you are right so sorry i forgot my world is thanks to youmswf wrote:No, I was talking about your "barrier and planning" problem I helped you with. Anyway, this is loads of fun, nice job!
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SPECIAL CREDITS TO MSWF THANKS TO HIM I HAVE MY FIRST CUSTOM MAP

- Hawk
- Sergeant Major
- Posts: 221
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Re: DEV's Mod 2.0
yeah,
a nother good mod!!!
a nother good mod!!!
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Mod 2.0
thanks manHawk wrote:yeah,
a nother good mod!!!

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- Sith
- Posts: 1400
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Re: DEV's Mod 2.0
I hope you get a forum someday 

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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Mod 2.0
get a forum? lol i am glad with GT thanksLabj wrote:I hope you get a forum someday
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- Sith
- Posts: 1400
- Joined: Tue Jun 16, 2009 3:20 pm
- xbox live or psn: SiulS2409
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Re: DEV's Mod 2.0
Staff can get you a forum here if the community is very interested with your mod
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- 2008 Most Technically Challenging Avatar
- Posts: 2376
- Joined: Tue Feb 12, 2008 7:46 pm
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Re: DEV's Mod 2.0
Labj wrote:Staff can get you a forum here if the community is very interested with your mod
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
@DEV-He meant like a section where all your and only your release topics would go (they are called forums here
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Mod 2.0
ou now i understand , well i am glad i think that, i would like have my own section with my MOD and topic with assetsobiboba3po wrote:Labj wrote:Staff can get you a forum here if the community is very interested with your mod"dev's half-a-million addon meshes/mod release thread." Although i must admit, it would be very helpful to organize your countless useful assets
@DEV-He meant like a section where all your and only your release topics would go (they are called forums here)
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
- Masterdestroyer38
- Recruit Womprat Killer
- Posts: 5
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Re: DEV's Mod 2.0
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
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- Master of the Force
- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: DEV's Mod 2.0
many thanks and no problem i like the options/critics are usefull for improve alsoMasterdestroyer38 wrote:Yes, finally ver. 2.0 like always good work. I like especially the animation for the clone commander´s (I think it was him
) pistol and of course all the other cool stuff it´s just great. Only thing I can complian of is this rocket pistol or whatever it´s called, it looks in my opinion (this is NO offense) ugly and the shots of the dual blaster. Ah and I´ve got a problem. Maybe I´m the only one who noticed or this problem just appers for me but there´s no ingame.lvl data after I unzip the ABC folder, there´s just the folder with the mod so I get all those floating objects. HELP!!!
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For Floating wepaons icon i upload the ingame.lvl compressed HERE

- Masterdestroyer38
- Recruit Womprat Killer
- Posts: 5
- Joined: Wed Mar 25, 2009 3:51 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Omega Alpha A 1/OAS "Destroyer"
Re: DEV's Mod 2.0
Woho you´re the best man
. I´ll try it out tomorrow can´t wait (I can only fully enjoy a mod when it´s "perfect" if you now what I want to say
)
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