Battle Arena 2.0
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- Space Ranger
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Re: Battle Arena 2.0
just made it to wave 63, singleplayer.
- Frisbeetarian
- Jedi
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Re: Battle Arena 2.0
Par3210 wrote:So far I've got up to 53rd wave. It's very tiring and we had to respawn loads of times plus we only had 3 people so that made it really hard
I was going to say, you should be able to make it that far by yourself.DarthRogueKnight wrote:just made it to wave 63, singleplayer.
@DarthRogueKnight
What unit(s) did you use? I know when the three of us did it in multiplayer, by the time we got to the last 5-10 or so, we were just mining as many entrances as we could get to.
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- Space Ranger
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Re: Battle Arena 2.0
Maul, near the ending, i was standing in the highest place i could find, saber throwing all that came near me until it was safe enough to jump down and eliminate the rest.Frisbeetarian wrote:Par3210 wrote:So far I've got up to 53rd wave. It's very tiring and we had to respawn loads of times plus we only had 3 people so that made it really hardI was going to say, you should be able to make it that far by yourself.DarthRogueKnight wrote:just made it to wave 63, singleplayer.
@DarthRogueKnight
What unit(s) did you use? I know when the three of us did it in multiplayer, by the time we got to the last 5-10 or so, we were just mining as many entrances as we could get to.
I probably coulda gone farther if my friend hadn't decided to kick me off.
- Frisbeetarian
- Jedi
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Re: Battle Arena 2.0
Oh, I only ever play it in CW era, and thus, wasn't considering GCW. I suppose it's even easier that way.
- Blade
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Re: Battle Arena 2.0
Oh, yeah, with Heroes I made it to wave 71 as Vader.
- Pigger
- Private Third Class
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Re: Battle Arena 2.0
I have a small problem. Everytime I connect to a game, it loads up the map, then
I lose connection to the host.
Any suggestions?
I lose connection to the host.
Any suggestions?
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- Sith Master
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Re: Battle Arena 2.0
That's not a map-related issue. Try connecting to a different server.
- Pigger
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Re: Battle Arena 2.0
I guessed as so, But I've tried three different servers.Xavious wrote:That's not a map-related issue. Try connecting to a different server.
Must be my location.
- Havoc 526
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Re: Battle Arena 2.0
I have had that alot, too. Maybe a weak signal, or possibly the settings on your game are not far enough. But this discussion belongs in the Technical advice board, so lets get back on topic now, shall we?
Anyway, I have noticed two problems with Wave mode. If you don't have the original Mission.lvl for the whole game, you will crash when someone else spawns, dies, or a new wave commences in MP. Personally, I thought that the mission.lvl for the game didn't really have any effect for any of the added maps, but this is odd. And there is also a few times when you are unable to teleport back to the arena just by shooting the console, but that's for a few servers I've been on.
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Anyway, I have noticed two problems with Wave mode. If you don't have the original Mission.lvl for the whole game, you will crash when someone else spawns, dies, or a new wave commences in MP. Personally, I thought that the mission.lvl for the game didn't really have any effect for any of the added maps, but this is odd. And there is also a few times when you are unable to teleport back to the arena just by shooting the console, but that's for a few servers I've been on.
- General_Nate
- Lieutenant General
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Re: Battle Arena 2.0
Wait, isn't that just for single-player...?Link504 wrote:...And there is also a few times when you are unable to teleport back to the arena just by shooting the console, but that's for a few servers I've been on.
- Par3210
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Re: Battle Arena 2.0
No, multiplayer too. It has happened to me many times.
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- Space Ranger
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Re: Battle Arena 2.0
You people must have bad aim, it works for me everytime.Par3210 wrote:No, multiplayer too. It has happened to me many times.
- Par3210
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Re: Battle Arena 2.0
no, we shot it several times and it did not reset.
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- Gametoast Staff
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Re: Battle Arena 2.0
I think I accidentally messed up some lua coding in some of the eras for the reset button. It's one of those "oh well" things. With 16 luas to go through something was bound to not get copied right.
- [RDH]Zerted
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Re: Battle Arena 2.0
Thats what ScriptCB_DoFile is for. One line in each map script is easy to copy.RepSharpshooter wrote:...With 16 luas to go through something was bound to not get copied right.
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- Gametoast Staff
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Re: Battle Arena 2.0
I knew you were going to say that,
Ultimately I should have made a common lua file to each mode and just called it, the separate luas being just there to load the era-specific content. In wave mode I could have also made a dynamic wave table that was iterated through.
They say design is an iterative process (design, build, test, refine and repeat). But at some point I had to leave the iterative design loop and just get the job done. Certainly I will take away valuable lessons for next time though.
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Ultimately I should have made a common lua file to each mode and just called it, the separate luas being just there to load the era-specific content. In wave mode I could have also made a dynamic wave table that was iterated through.
They say design is an iterative process (design, build, test, refine and repeat). But at some point I had to leave the iterative design loop and just get the job done. Certainly I will take away valuable lessons for next time though.
- [RDH]Zerted
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Re: Battle Arena 2.0
Yeah, thats what I did. It works, but the generic Wave Mode is only around 80% done. I'll get to cleaning it up after I get my RTS and DMI stuff finished. If anyone needs the wave script for their map before I release it, just PM me. I didn't want to make a topic for it, but wanted to let people know it existed. I'm sort-of off topic, sorry.RepSharpshooter wrote:In wave mode I could have also made a dynamic wave table that was iterated through