Battle Arena 2.0

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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RogueKnight
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Re: Battle Arena 2.0

Post by RogueKnight »

just made it to wave 63, singleplayer.
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Re: Battle Arena 2.0

Post by Frisbeetarian »

Par3210 wrote:So far I've got up to 53rd wave. It's very tiring and we had to respawn loads of times plus we only had 3 people so that made it really hard :lol:
DarthRogueKnight wrote:just made it to wave 63, singleplayer.
I was going to say, you should be able to make it that far by yourself.

@DarthRogueKnight
What unit(s) did you use? I know when the three of us did it in multiplayer, by the time we got to the last 5-10 or so, we were just mining as many entrances as we could get to.
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Re: Battle Arena 2.0

Post by RogueKnight »

Frisbeetarian wrote:
Par3210 wrote:So far I've got up to 53rd wave. It's very tiring and we had to respawn loads of times plus we only had 3 people so that made it really hard :lol:
DarthRogueKnight wrote:just made it to wave 63, singleplayer.
I was going to say, you should be able to make it that far by yourself.

@DarthRogueKnight
What unit(s) did you use? I know when the three of us did it in multiplayer, by the time we got to the last 5-10 or so, we were just mining as many entrances as we could get to.
Maul, near the ending, i was standing in the highest place i could find, saber throwing all that came near me until it was safe enough to jump down and eliminate the rest.

I probably coulda gone farther if my friend hadn't decided to kick me off.
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Re: Battle Arena 2.0

Post by Frisbeetarian »

Oh, I only ever play it in CW era, and thus, wasn't considering GCW. I suppose it's even easier that way.
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Re: Battle Arena 2.0

Post by Blade »

Oh, yeah, with Heroes I made it to wave 71 as Vader.
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Re: Battle Arena 2.0

Post by Pigger »

I have a small problem. Everytime I connect to a game, it loads up the map, then
I lose connection to the host.


Any suggestions?
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Re: Battle Arena 2.0

Post by Xavious »

That's not a map-related issue. Try connecting to a different server.
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Re: Battle Arena 2.0

Post by Pigger »

Xavious wrote:That's not a map-related issue. Try connecting to a different server.
I guessed as so, But I've tried three different servers.

Must be my location.
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Re: Battle Arena 2.0

Post by Havoc 526 »

I have had that alot, too. Maybe a weak signal, or possibly the settings on your game are not far enough. But this discussion belongs in the Technical advice board, so lets get back on topic now, shall we?
:spam:

Anyway, I have noticed two problems with Wave mode. If you don't have the original Mission.lvl for the whole game, you will crash when someone else spawns, dies, or a new wave commences in MP. Personally, I thought that the mission.lvl for the game didn't really have any effect for any of the added maps, but this is odd. And there is also a few times when you are unable to teleport back to the arena just by shooting the console, but that's for a few servers I've been on.
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Re: Battle Arena 2.0

Post by General_Nate »

Link504 wrote:...And there is also a few times when you are unable to teleport back to the arena just by shooting the console, but that's for a few servers I've been on.
Wait, isn't that just for single-player...?
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Re: Battle Arena 2.0

Post by Par3210 »

No, multiplayer too. It has happened to me many times.
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Re: Battle Arena 2.0

Post by RogueKnight »

Par3210 wrote:No, multiplayer too. It has happened to me many times.
You people must have bad aim, it works for me everytime.
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Re: Battle Arena 2.0

Post by Par3210 »

no, we shot it several times and it did not reset.
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Re: Battle Arena 2.0

Post by RepSharpshooter »

I think I accidentally messed up some lua coding in some of the eras for the reset button. It's one of those "oh well" things. With 16 luas to go through something was bound to not get copied right.
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Re: Battle Arena 2.0

Post by [RDH]Zerted »

RepSharpshooter wrote:...With 16 luas to go through something was bound to not get copied right.
Thats what ScriptCB_DoFile is for. One line in each map script is easy to copy.
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Re: Battle Arena 2.0

Post by RepSharpshooter »

I knew you were going to say that, :)

Ultimately I should have made a common lua file to each mode and just called it, the separate luas being just there to load the era-specific content. In wave mode I could have also made a dynamic wave table that was iterated through.

They say design is an iterative process (design, build, test, refine and repeat). But at some point I had to leave the iterative design loop and just get the job done. Certainly I will take away valuable lessons for next time though.
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Re: Battle Arena 2.0

Post by [RDH]Zerted »

RepSharpshooter wrote:In wave mode I could have also made a dynamic wave table that was iterated through
Yeah, thats what I did. It works, but the generic Wave Mode is only around 80% done. I'll get to cleaning it up after I get my RTS and DMI stuff finished. If anyone needs the wave script for their map before I release it, just PM me. I didn't want to make a topic for it, but wanted to let people know it existed. I'm sort-of off topic, sorry.
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