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The only models I used were the hoth crates and the model I made for the whol map. And I was shooting for it to be a simple, fun small map. Origonaly it was going to have 6 cps, but I ended up liking it more with 4 cps, so that's how I modeled it.RC-1207 wrote:Ok, onto the good. All of the objects were placed nicely. Some of the objects I hadn't reconized before, so that scores points...
I sincerely liked it, don't get me wrong, but it was small, no hiding that. I look forward to more maps from the cave of Commander_Fett.
really? because they're just as easy to do in XSINull_1138 wrote:Hehe, the doorways in the last pic are a dead giveaway of Sketchup.It looks pretty good Fett, nice job.
And that you succeeded at.Commander_Fett wrote:And I was shooting for it to be a simple, fun small map.
Although yours is a valid suggestion, I feel the need to say that players accustomed to the sniper class can achieve exactly what you described by simply not zooming in and mashing the left mouse button whilst using each shot to adjust their aim, effectively turning the long ranged sniper rifle into a deadly weapon in close quarters combat.mswf wrote:-Because of the close quarter nature of the map, the sniper class is slightly redundant. May I suggest making it's sniper rifle slighly less accurate, a make it inflict less damage and then making it semi-automatic (with intervals of 0.5 seconds). It would bring back the usefullnes of the class. (whilst keeping the class for any sniper lovers)
True. It would require a lot of balancing. Thinking back, I'm not so sure about the argument either.Nihillo wrote:Although yours is a valid suggestion, I feel the need to say that players accustomed to the sniper class can achieve exactly what you described by simply not zooming in and mashing the left mouse button whilst using each shot to adjust their aim, effectively turning the long ranged sniper rifle into a deadly weapon in close quarters combat.mswf wrote:-Because of the close quarter nature of the map, the sniper class is slightly redundant. May I suggest making it's sniper rifle slighly less accurate, a make it inflict less damage and then making it semi-automatic (with intervals of 0.5 seconds). It would bring back the usefullnes of the class. (whilst keeping the class for any sniper lovers)
That's basically how one plays the sniper class on any map that's not Hoth or Kamino.Nihillo wrote:Although yours is a valid suggestion, I feel the need to say that players accustomed to the sniper class can achieve exactly what you described by simply not zooming in and mashing the left mouse button whilst using each shot to adjust their aim, effectively turning the long ranged sniper rifle into a deadly weapon in close quarters combat.mswf wrote:-Because of the close quarter nature of the map, the sniper class is slightly redundant. May I suggest making it's sniper rifle slighly less accurate, a make it inflict less damage and then making it semi-automatic (with intervals of 0.5 seconds). It would bring back the usefullnes of the class. (whilst keeping the class for any sniper lovers)