Max texture size in SWBF2?
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Max texture size in SWBF2?
ok you extraction guys. Maybe you already know the max texture size supported by the game. In SWBf1 it was 512 pixel. Is it the same or can we go up to 1024 now?
RE: Max texture size in SWBF2?
I made 1024 for swbf1. also the sky domes where over 512.
I was actually wondering about this too when I made the sky texture for Coruscant: Streets. You can obviously get much better results with larger texture maps, as long as they don't get so big they bog down the whole map.
It may be that as long as you keep the proportions the same, the game will be able to use the image. Perhaps Psych0fred can answer.
It may be that as long as you keep the proportions the same, the game will be able to use the image. Perhaps Psych0fred can answer.
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Btw, are the Gametoast guys doing "own" version of that coruscant space because that kind of "sucks"
i tell the reasons:
1.i heard there is only flyable clonefighters ARC-170 and that is bad, i mean that is bad i cant fly whit other ships
2. There isn't many capitalships like i saw in some videos on internet.
i tell the reasons:
1.i heard there is only flyable clonefighters ARC-170 and that is bad, i mean that is bad i cant fly whit other ships
2. There isn't many capitalships like i saw in some videos on internet.
no, u can fly v-wing and jedi starfighter v2 but NOT in coruscant space.1.i heard there is only flyable clonefighters ARC-170 and that is bad, i mean that is bad i cant fly whit other ships
and btw shouldnt this make a topic of its own or maby it would fit in "swbf2 first impressions"??
and teh coruscant space map original version should be pretty easy to add in swbf2 addon folder
Last edited by Talibanman on Mon Oct 31, 2005 1:55 pm, edited 1 time in total.
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