I'm not getting what you mean. You fall and die because you jumped off. I don't see what being force-sensitive or not has to do with it.CodaRez wrote:I did find more bugs. Sry if they have been mentioned alrdy:
Assault mode:
Yes, it seems quite frightening that a non-force sensitive like Wedge can sprint jump through there, and fall.Hidden/Spoiler:
You would say I bet to not block anything for realism because I did notice there WAS a fall death region. But there was actually a ledge you could stay on there. And my main kink on this would be that wall feels like something that should be barriered.(prop/wall-wise, the looks of it)
You can't walk on the ledge because that would be considered camping and map-exploiting. But I know the death regions are a bit too loose there. That will be fixed.
And there's a gap there because there wasn't enough room for an entire additional lego, so I had to leave a space somewhere. A fix perhaps.
That is how the model is. Maybe if I learn XSI I will change it, but otherwise it doesn't bother me. Those are all over the map.CodaRez wrote: You should also notice a circle around a box that is actually missing its textures.
I'll probably be going with one of DarthD.U.C.K.'s loading screens.
DarthD.U.C.K. wrote: here are some screens (dont wonder about the repetivity i made pretty similiar images for possible loadingscreens)
WARNING very many pictures!Hidden/Spoiler: