improved CloneCommando Version 2 released!
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- Gametoast Staff
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Re: improved CloneCommando Version 2 released!
SWBF Files is currently under maintenance though. You can always make a copy of an existing unit .odf(s) and edit those.
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- Master of the Force
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Re: improved CloneCommando Version 2 released!
ou you are right, so sorry for send you that link Fierfek, if you like i could post the clone commando source files for youAQT wrote:SWBF Files is currently under maintenance though. You can always make a copy of an existing unit .odf(s) and edit those.

- Fierfek
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Re: improved CloneCommando Version 2 released!
Does reskinning a unit come under "odf changes"? And does switching weapons (like replacing the DC-17 Rifle with an Elite Rifle) count? Can I do those, or do I need to get Majin's permission first?DEVISS-REX wrote:HERE and i modify it also lol, mm reskin i know B.I.G_Cookie made a white RC, could use it as template for paint your own skinFierfek wrote:Where can I find those? Also, I want to reskin the commando for a map I am thinking of (a republic commando map).
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Re: improved CloneCommando Version 2 released!
mmm i don't if is needed have permission, but you could use the for example inf rifle odf and improve it to Elite rifle you like, only need change the geometry names to your weapon mshFierfek wrote:Does reskinning a unit come under "odf changes"? And does switching weapons (like replacing the DC-17 Rifle with an Elite Rifle) count? Can I do those, or do I need to get Majin's permission first?DEVISS-REX wrote:HERE and i modify it also lol, mm reskin i know B.I.G_Cookie made a white RC, could use it as template for paint your own skinFierfek wrote:Where can I find those? Also, I want to reskin the commando for a map I am thinking of (a republic commando map).
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Re: improved CloneCommando Version 2 released!
Majin Revan posted this. Does it apply to everyone, or just the guy who pm'd him?DEVISS-REX wrote:mmm i don't if is needed have permission, but you could use the for example inf rifle odf and improve it to Elite rifle you like, only need change the geometry names to your weapon mshFierfek wrote:Does reskinning a unit come under "odf changes"? And does switching weapons (like replacing the DC-17 Rifle with an Elite Rifle) count? Can I do those, or do I need to get Majin's permission first?DEVISS-REX wrote:HERE and i modify it also lol, mm reskin i know B.I.G_Cookie made a white RC, could use it as template for paint your own skinFierfek wrote:Where can I find those? Also, I want to reskin the commando for a map I am thinking of (a republic commando map).
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- Gametoast Staff
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Re: improved CloneCommando Version 2 released!
Why would anyone be excluded? Of course it applies to everyone. Now please quit filling DarthD.U.C.K.'s thread up with with these off-topic questions of yours.
- DarthD.U.C.K.
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Re: improved CloneCommando Version 2 released!
i updated the first post with the new dl-link to the archive that now inlcudes the texture for the glow
i somehow forgot to put it in the archive before
i somehow forgot to put it in the archive before

- lucasfart
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Re: improved CloneCommando Version 2 released!
just wondering if someone could explain to me how and where to add the -nocollision part.....
- DarthD.U.C.K.
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Re: improved CloneCommando Version 2 released!
create a file called thecommandosmeshname.msh.option in your sides msh folder
open it and write -nocollision into it
thats it
open it and write -nocollision into it
thats it
- Null_Clone_Assasin
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Re: improved CloneCommando Version 2 released!
this is so awesome D.U.C.K
, dling now

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Re: improved CloneCommando Version 2 released!
thanks darth, that worked perfectly. also having a few minor texture troubles.
1. no first person view(no textures or models showing but it still works when you fire
2. in the unit select list units you cant get are normally blacked out but with the commando his shoulder pad, gun, and ammo pack are all black and his body armour is in full colour so it looks kind of strange
1. no first person view(no textures or models showing but it still works when you fire
2. in the unit select list units you cant get are normally blacked out but with the commando his shoulder pad, gun, and ammo pack are all black and his body armour is in full colour so it looks kind of strange
- DarthD.U.C.K.
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Re: improved CloneCommando Version 2 released!
1. i didnt include 1st persons, if they are avaible you should be able to get them rom the infantry or original clonecommando assets
2. thats weird, i have absolutely no ideaow this can happen, does this apply on all variants?
2. thats weird, i have absolutely no ideaow this can happen, does this apply on all variants?
- Maveritchell
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Re: improved CloneCommando Version 2 released!
Did you use any kind of shader on those parts? You'll notice that shaders (alpha, envmap, etc.) are rendered despite the unit being shown in "zero-light" conditions. Maybe you applied something to them that did it.DarthD.U.C.K. wrote:2. thats weird, i have absolutely no ideaow this can happen, does this apply on all variants?
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Re: improved CloneCommando Version 2 released!
i didnt give it a flag, i just removed the clusters from all parts to be able to change the texture more quickly
- lucasfart
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Re: improved CloneCommando Version 2 released!
yep. it happens to all the commando models i've used.......could it have something to do with the fact that i mixed it in with the original clone commando source files. i didn't add the units though, just the weapons.....
EDIT: here is a pic:http://img23.imageshack.us/img23/6884/c ... eerror.jpg
EDIT2: Could someone please tell me how to fix this??? could i fix it myself or would i have to wait for a new release of the textures???
EDIT: here is a pic:http://img23.imageshack.us/img23/6884/c ... eerror.jpg
EDIT2: Could someone please tell me how to fix this??? could i fix it myself or would i have to wait for a new release of the textures???
- Thunder
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Re: improved CloneCommando Version 2 released!
@thunder: thanks, although neomarz did the biggest part of the work
@lucasfart: sorry, but i have no idea how to fix this, i suppose its battlefront who allways invents something new to annoy me
@lucasfart: sorry, but i have no idea how to fix this, i suppose its battlefront who allways invents something new to annoy me
- Fierfek
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Re: improved CloneCommando Version 2 released!
Did you say this would munge very fast with a mesh option for each model that only has -nocollision in it? It takes forever to munge for me (2 hours).
I copied/renamed an existing option file for each model, and put the -nocollision thing in each one, but still takes forever to munge. What am I doing wrong?
I copied/renamed an existing option file for each model, and put the -nocollision thing in each one, but still takes forever to munge. What am I doing wrong?
- DarthD.U.C.K.
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Re: improved CloneCommando Version 2 released!
for me munging the commandos is way faster
munging a world with 2 commandos (one with nocollision) other custom units and about 5 other models and all the other stuff takes never more than 1/2 hour

munging a world with 2 commandos (one with nocollision) other custom units and about 5 other models and all the other stuff takes never more than 1/2 hour
- Fierfek
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Re: improved CloneCommando Version 2 released!
Ah, never mind, fixed it. Thanks!DarthD.U.C.K. wrote:for me munging the commandos is way faster![]()
munging a world with 2 commandos (one with nocollision) other custom units and about 5 other models and all the other stuff takes never more than 1/2 hour