Christophsis Battle (Crystal City) Beta 1.0

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Awesome!
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is good
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nothing special
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Total votes: 85
ForceMaster
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Par3210 wrote:yeah! sorry to change the subject but how is the ground map coming on? Cant wait to play it!
Recently I added ambient sound of the original battle, as in the movie, Leonhart_501 helped me. I will modify the targets taking into account the criticism he has received the map.

DEVISS-REX made a new version of the captain rex that I will included on the map and I am trying to solve the problem of tri-droids, SetProperty function has not worked yet.
DarthSlim wrote:Also Forcemaster, you should check out maxloef's clone wars asset pack: http://www.gametoast.com/forums/viewtop ... 64&t=18644

It has a Delta 7B fighter and a clone wars gunship.
Thanks Friend!
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by DarthSlim »

ForceMaster wrote:
DarthSlim wrote:Also Forcemaster, you should check out maxloef's clone wars asset pack: http://www.gametoast.com/forums/viewtop ... 64&t=18644

It has a Delta 7B fighter and a clone wars gunship.
Thanks Friend!
No problem man, good luck with the rest of the map! :thumbs:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Blasekun »

Very BEST Map ever !! :eek:

just testing for gameplay, Captain Rex it's great !

For the next version Asohka will be playable?

:bowdown: forcemaster my master ! :bowdown:

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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Par3210 »

Recently I added ambient sound of the original battle, as in the movie, Leonhart_501 helped me. I will modify the targets taking into account the criticism he has received the map.

DEVISS-REX made a new version of the captain rex that I will included on the map and I am trying to solve the problem of tri-droids, SetProperty function has not worked yet.
Whoa! Sweet! :o :) :D
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Blasekun wrote:Very BEST Map ever !! :eek:

just testing for gameplay, Captain Rex it's great !

For the next version Asohka will be playable?

:bowdown: forcemaster my master ! :bowdown:
Wow! thanks friend! welcome to GT.

well, I do not have the player model of Ashoka, but, maybe in a nearly future made one.

Off Topic:
Hidden/Spoiler:
See this pic:
Image

Is possible made a previus "screen" (?) like this for a campaing map?
I.E. I'm making two maps, Space of Christophsis and Battle of Christophsis, can make a maps secuence like the normal campaing in the kasshyck planet?
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Par3210 »

[removed by author]
Last edited by Par3210 on Fri Jul 24, 2009 5:46 am, edited 1 time in total.
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Dom380
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Dom380 »

I wouldn't ask mav he doesn't like being asked questions about campaigns
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Par3210 »

oh, sorry :oops:
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Dom380
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Dom380 »

it doesn't matter I asked him once before thats how I know
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Maveritchell »

Dom380 wrote:I wouldn't ask mav he doesn't like being asked questions about campaigns
I didn't say that, here is what I said:
Nono, I do not run an advice column; the modding forum is your best bet. As you'll see posted a number of places, there can't really ever be a "campaign tutorial," because each campaign is scripted differently. All you can do is learn some basics (there are a couple basic examples in the EYN thread), look at stock campaigns, and read the scripting_system doc. Start small (just onenterregion objectives or something) and work your way up.
No one should ever ask general questions to one specific person, because we have a whole forum for asking those questions to a group of people, more than one of which can give an answer. If you think there is one question that is specific knowledge, you might only ask one person (although it is still usually best to post a thread in the modding forum), and the question (which has since been removed?) was a pretty specific question. I think it was about adding the planet screen a la campaign?

In any case that's not something I've played around with (at least not for campaign, yet) - it's part of the campaign or galactic conquest set-up and without having an actual custom campaign (not a mode, but the whole shebang) or galactic conquest, I'm not sure if it's doable. You'd need to look through some of the shell scripts.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Thanks Mav!
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by battlefrontlover92 »

Wow good start!! I'm having problems with the "tri-droids" too...but I trust that's going to be fixed in the next version ;)
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Darth_Spiderpig »

For Space Christophsis, will the Venators have animations when they come out of Lightspeed to open the main hanger doors for example??
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Well, actually I'm working in two versions of venator: one with main hanger doors opened and other with closed doors but with right hanger opened. Will be most easy to animate doors in ZE.
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Darth_Spiderpig »

Aha, Oay, thanks professor :wink: :lol:
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Par3210 »

from this it sounds as if you are doing awesomely! Great job sir!
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

Thanks dude.

In topic:

I add this line to the LUA before begins the objectives

SetProperty("Tri-Droid1", "MaxHealth", 99999999)
SetProperty("Tri-Droid1", "CurHealth", 99999999)

and this after the objective that destroy the tri-droids

SetProperty("Tri-Droid1", "MaxHealth", 20000)
SetProperty("Tri-Droid1", "CurHealth", 20000)

but, NOT WORK
:runaway:

Wath are doing wrong?
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Hawk »

nice work!
but some bugs in the map
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by Xavious »

ForceMaster wrote:but, NOT WORK
:runaway:

Wath are doing wrong?
What exactly is not working? The health isn't being set or isn't changing?
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Re: Christophsis Battle (Crystal City) Beta 1.0

Post by ForceMaster »

not change the health.
I.E. I need increase the health of tri-droids bencause the AI destroy it before the objective show.
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