Clone Wars Assets Pack I!!!
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- Major General
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Clone Wars Assets Pack I!!!
Clone wars Assets Pack I! get it HERE
http://files.filefront.com/Clone+Wars+A ... einfo.html
Info and Screenies:
http://www.gametoast.com/forums/viewtop ... 29&t=18484
http://files.filefront.com/Clone+Wars+A ... einfo.html
Info and Screenies:
http://www.gametoast.com/forums/viewtop ... 29&t=18484
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- Master Bounty Hunter
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Re: Clone Wars Assets Pack I!!!
D/L ing now
- DarthD.U.C.K.
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Re: Clone Wars Assets Pack I!!!
YAY! awesome!!!! HAAXXXXXX!!!!!!!!111111111eineineins
great!! i luv UUU
great!! i luv UUU



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- Valthero
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Re: Clone Wars Assets Pack I!!!
Duck, I just laughed my bum off..
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Re: Clone Wars Assets Pack I!!!
Those models look awesome.
By-The-Way, Are the textures on those tie's the some with different uv mapping, or are they all a little different?
By-The-Way, Are the textures on those tie's the some with different uv mapping, or are they all a little different?
Well, It actually isn't the first post. It was the second.DarthD.U.C.K. wrote:YAY! awesome!!!! HAAXXXXXX!!!!!!!!111111111eineineins
great!! i luv UUU![]()
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- DarthD.U.C.K.
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Re: Clone Wars Assets Pack I!!!
well, i actually wrote:
(i mean exaggeratively marveling posts)DarthD.U.C.K. wrote:i know its a bit extreme but i couldnt resist to making the first post of that kind
- Delta-1035
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Re: Clone Wars Assets Pack I!!!
QFT, thank you so muchDarthD.U.C.K. wrote:YAY! awesome!!!! HAAXXXXXX!!!!!!!!111111111eineineins
great!! i luv UUU![]()
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Re: Clone Wars Assets Pack I!!!
DarthD.U.C.K. wrote:YAY! awesome!!!! HAAXXXXXX!!!!!!!!111111111eineineins
great!! i luv UUU![]()
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- Master of the Force
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Re: Clone Wars Assets Pack I!!!
awesome, the AAT 'll be very useful 

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Re: Clone Wars Assets Pack I!!!

It'll all be very useful!DEVISS-REX wrote:awesome, the AAT 'll be very useful

- yukisuna
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Re: Clone Wars Assets Pack I!!!
great, love the pistol! d/l'ing now! 

- Bantha55
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Re: Clone Wars Assets Pack I!!!
Great work! I was waiting for such an AAT for years!
EDIT: I noticed that it has some bad collisionbugs... Do you mind fixing these?
EDIT: I noticed that it has some bad collisionbugs... Do you mind fixing these?
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Re: Clone Wars Assets Pack I!!!
i second, the cannon don't move correctlyBantha55 wrote:Great work! I was waiting for such an AAT for years!
EDIT: I noticed that it has some bad collisionbugs... Do you mind fixing these?

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Re: Clone Wars Assets Pack I!!!
wich one???which cannon??DEVISS-REX wrote:i second, the cannon don't move correctlyBantha55 wrote:Great work! I was waiting for such an AAT for years!
EDIT: I noticed that it has some bad collisionbugs... Do you mind fixing these?
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- Jedi
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Re: Clone Wars Assets Pack I!!!
The Cannons are all working properly but you can walk through it at some points.
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Re: Clone Wars Assets Pack I!!!
dont work properly, but i can move left and right this for shoot, but can't move up and downFOOLIS wrote:The Cannons are all working properly but you can walk through it at some points.

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1103)
Entity "cis_hover_aat" unknown hit location "p_crithit"
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityGeometry.cpp(1073)
Entity "cis_hover_aat" unknown vehicle collision "p_vehiclesphere"
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\MountedTurret.cpp(1641)
Mounted turret "cis_hover_aat TURRET1" node "side_guns_base" not found
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Aimer.cpp(684)
Aimer "(null)" mount node "hp_gun_2" not found
- Fiodis
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Re: Clone Wars Assets Pack I!!!
You have a msh.option with a -keep parameter for the aimer nodes?
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Re: Clone Wars Assets Pack I!!!
sir yes sirFiodis wrote:You have a msh.option with a -keep parameter for the aimer nodes?
EDIT: this is my .msh.option:
-bump cis_hover_aat -keep gun_left_aimer gun_left_barrel gun_right_aimer gun_right_barrel main_gun_aimer_y main_gun_aimer_x main_gun_barrel
- Fiodis
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Re: Clone Wars Assets Pack I!!!
Alright. And which nodes are referenced in the ODF as the aimer nodes for the turret with problems?
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Re: Clone Wars Assets Pack I!!!
my ODF is the same than on packFiodis wrote:Alright. And which nodes are referenced in the ODF as the aimer nodes for the turret with problems?