ep3trooper with arc's cape simple

Offtopic: so sorry EA711 for the delay i am busy with some projects yet, i wait the model like you


Moderator: Moderators
yes, my model have arctrooper's cape, don't sniper's capeMaveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
Im pretty sure all kamas are the same with different skins.DEVISS-REX wrote:yes, my model have arctrooper's cape, don't sniper's capeMaveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
oviously you are wrong, first the clonecommander's cape and sniper's cape are totally differents, and the arc's cape also is differente, only the heavy's cape and sniper's cape are sameobiboba3po wrote:Im pretty sure all kamas are the same with different skins.DEVISS-REX wrote:yes, my model have arctrooper's cape, don't sniper's capeMaveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
okay ill trust you i don't usually pay that close attention to details lolDEVISS-REX wrote:oviously you are wrong, first the clonecommander's cape and sniper's cape are totally differents, and the arc's cape also is differente, only the heavy's cape and sniper's cape are sameobiboba3po wrote:Im pretty sure all kamas are the same with different skins.DEVISS-REX wrote:yes, my model have arctrooper's cape, don't sniper's capeMaveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
no problem manobiboba3po wrote:okay ill trust you i don't usually pay that close attention to details lolDEVISS-REX wrote:oviously you are wrong, first the clonecommander's cape and sniper's cape are totally differents, and the arc's cape also is differente, only the heavy's cape and sniper's cape are sameobiboba3po wrote:Im pretty sure all kamas are the same with different skins.DEVISS-REX wrote:yes, my model have arctrooper's cape, don't sniper's capeMaveritchell wrote:http://www.gametoast.com/forums/viewtop ... 64&t=11279
Is there a difference?
did you add the ClothODF to odf of your unit?? remember the cape namesampip wrote:it crashes for medoes it for anyone else?
how look your unit odf??sampip wrote:my download didn't come with a cape msh. just a texture. i figured since it was the arc troopers cape, so i used
rep_inf_arctrooper_cape.
Code: Select all
[GameObjectClass]
ClassParent = "rep_inf_default_engineer"
[Properties]
GeometryName = "rep_DEV_ep3trooper"
GeometryLowRes = "rep_inf_ep3armoredpilot_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
ClothODF = rep_inf_arctrooper_cape"
mm i have and idea, please give me a few time for repair this and i will uploadsampip wrote:there's no errors i can see in there. unless i change the lowrez, but that uses a different model anyway.Code: Select all
[GameObjectClass] ClassParent = "rep_inf_default_engineer" [Properties] GeometryName = "rep_DEV_ep3trooper" GeometryLowRes = "rep_inf_ep3armoredpilot_low1" FirstPerson = "REP\reptroop;rep_1st_trooper" ClothODF = rep_inf_arctrooper_cape"
you are missing a " in that line:sampip wrote:there's no errors i can see in there. unless i change the lowrez, but that uses a different model anyway.Code: Select all
[GameObjectClass] ClassParent = "rep_inf_default_engineer" [Properties] GeometryName = "rep_DEV_ep3trooper" GeometryLowRes = "rep_inf_ep3armoredpilot_low1" FirstPerson = "REP\reptroop;rep_1st_trooper" ClothODF = rep_inf_arctrooper_cape"
Frieeeeend you are backCommander_Keller wrote:@ deviss: great job man!
Code: Select all
[GameObjectClass]
ClassLabel = "cloth"
[Properties]
attachedmesh = "rep_DEV_ep3trooper"