The Dark Times (1.0 Release)

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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Darth_Spiderpig
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Re: The Dark Times

Post by Darth_Spiderpig »

This is a VERY good work, as always Mav :thumbs:
I like it very much, but sometimes I can't choose my side (Empire or Militia) on the different modes :( :runaway:
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Maveritchell
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Re: The Dark Times

Post by Maveritchell »

Darth_Spiderpig wrote:This is a VERY good work, as always Mav :thumbs:
I like it very much, but sometimes I can't choose my side (Empire or Militia) on the different modes :( :runaway:
Maveritchell wrote:
GangsterJawa wrote:I just played and it was fun, but about halfway through, it started forcing me onto a certain team and locking heroes(i.e. I couldn't unlock them without fake console) Any idea what's wrong?
Did you play wave mode mixed in with your conquest modes? Some of the wave modes use the campaign setup and might force you onto team one after you play (just like any of the other campaign missions if you play them in IA).
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Re: The Dark Times

Post by Devastator77 »

Nihillo wrote:my favorite thing in the mod is the random skydomes system, they make the maps feel fresh, give them a different atmosphere and restored my interest in the shipped maps.
Not to mention the awesome new classes, melee system, weapons, heroes... To put it in simple terms: Maveritchell's Dark Times is "full of win".
:yes: I Couldn't have said it better myself.
Once again, Outstanding job, Mav :thumbs:
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Re: The Dark Times

Post by Skipper 24 »

I think I may have found a bug. On Team Dogfight when I unlock Boba Fett and get into the Slave I (the ship has to be on FPV) I can't shoot. I have to change view then back again before I can shoot. Is anyone else experiencing this problem?
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Re: The Dark Times

Post by Blade »

Very amazing, to say the least. I'm not a huge fan of conquest (but that's mostly because I don't do conquest at all in the regular modes either) but wave mode and hero assault are awesome improvements.

The one thing I would say could use some tweaking would be your Starkiller model. The skin looks good, and with the Sith Robe outfit he looks very good, but on the regular, the head looks a little bit square to me. I know that I have practically no modding experience, but I was just thinking that if you made his head a bit narrower/a bit rounder, it would make him look a lot more like the "real" Starkiller.
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Re: The Dark Times

Post by Fluffy_the_ic »

Uh, Mav? I don't know if it's involved with the mod itself, but almost every time I've played it today, things like this happened:
Hidden/Spoiler:
Image
Image
Only happened on TDT, nothing else.
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Maveritchell
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Re: The Dark Times

Post by Maveritchell »

Fluffy_the_ic wrote:Uh, Mav? I don't know if it's involved with the mod itself, but almost every time I've played it today, things like this happened:
Hidden/Spoiler:
Image
Image
Only happened on TDT, nothing else.
If it only happened on the mod, then I'm sure it's related, but by the same token if it's only happened today then it's something you did (with your computer or ingame settings).
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Re: The Dark Times

Post by Fluffy_the_ic »

Well, I DO have iTunes open today, and my game kept freezing and then beeping after about 30 seconds. Although, I doubt that it's iTunes-related, as it's never happened before, and I usually play with iTunes open.
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Re: The Dark Times

Post by Maveritchell »

Fluffy_the_ic wrote:Well, I DO have iTunes open today, and my game kept freezing and then beeping after about 30 seconds. Although, I doubt that it's iTunes-related, as it's never happened before, and I usually play with iTunes open.
When you have a closed system, any correlation between a change made and a different change observed can be assumed to be likely to be causative.

If you know you changed something, always change it back and see what happens, don't just wonder "what's going on?"
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Re: The Dark Times

Post by Fluffy_the_ic »

Well, I haven't changed anything lately that I can think of.
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Maveritchell
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Re: The Dark Times

Post by Maveritchell »

Fluffy_the_ic wrote:Well, I haven't changed anything lately that I can think of.
Fluffy_the_ic wrote:Well, I DO have iTunes open today
Close ITunes. Run game. See what happens.
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Re: The Dark Times

Post by Fluffy_the_ic »

You seem to have missed that I usually play with iTunes open. When I say usually, it's just that I forget to open it occasionally.
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Maveritchell
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Re: The Dark Times

Post by Maveritchell »

Fluffy_the_ic wrote:You seem to have missed that I usually play with iTunes open. When I say usually, it's just that I forget to open it occasionally.
I didn't miss anything.
Maveritchell wrote:Close ITunes. Run game. See what happens.
Like I said, when something unexpected happens and there's one thing you changed between before and now, there's a good chance it is related. I can't help you out if you're not willing to try some advice.
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Re: The Dark Times

Post by Fluffy_the_ic »

Oh. I didn't know that's what you meant. Well, it actually stopped now. And the last time I forgot was a few days ago, actually. So not really between before and now... But whatever. If it happens again, I'll remember to close iTunes just in case.
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Re: The Dark Times

Post by Sky_216 »

Three things:

1) Awesome mod. Even better than I expected. Easily outdid KOTOR era in my opinion. Random stuff very good at making each playthrough seem different. New sabre system is pretty slick too.

2) One small bug, a few maps don't have any UK English localisations.

3) At some time in the next coupla weeks could you send me some scripts + unit names so I can start setting up DT support for Dark Space mappack?



PS. 84 MB DL = win.
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Maveritchell
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Re: The Dark Times

Post by Maveritchell »

Skyhammer_216 wrote:2) One small bug, a few maps don't have any UK English localisations.
Just looked at my editlocalize; all the localizations exist for all languages, if there are some missing then it was either a bad install or you might want to install the 1.3 patch again? I don't know.
3) At some time in the next coupla weeks could you send me some scripts + unit names so I can start setting up DT support for Dark Space mappack?
Sure, although I do plan on writing a topic about how anyone can set it up. If you'd like it sooner, it may just be easiest for you to send me a script or two (with some pertinent information) and I can set one or two up for you to show what needs to be done.
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Re: The Dark Times

Post by masterfaa »

Just one little thing
Wookieepedia(http://starwars.wikia.com/wiki/Emperor%27s_Shadow_Guard) wrote:...They were capable of using a range of Force abilities such as Force lightning, Force Repulse, Force Push, Force Choke...
I don't know if this is true,but the Shadow guard didn't have force repulse :wink: .
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Maveritchell
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Re: The Dark Times

Post by Maveritchell »

masterfaa wrote:Just one little thing
Wookieepedia(http://starwars.wikia.com/wiki/Emperor%27s_Shadow_Guard) wrote:...They were capable of using a range of Force abilities such as Force lightning, Force Repulse, Force Push, Force Choke...
I don't know if this is true,but the Shadow guard didn't have force repulse :wink: .
Do I really need to explain this? Anyone could have had any number of force powers, what they were assigned they were assigned for balance reasons. Because of the length of the Shadow Guardsman's staff, he's already good in crowds; he didn't need another powerful force ability.
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Re: The Dark Times

Post by masterfaa »

Maveritchell wrote:
masterfaa wrote:Just one little thing
Wookieepedia(http://starwars.wikia.com/wiki/Emperor%27s_Shadow_Guard) wrote:...They were capable of using a range of Force abilities such as Force lightning, Force Repulse, Force Push, Force Choke...
I don't know if this is true,but the Shadow guard didn't have force repulse :wink: .
Do I really need to explain this? Anyone could have had any number of force powers, what they were assigned they were assigned for balance reasons. Because of the length of the Shadow Guardsman's staff, he's already good in crowds; he didn't need another powerful force ability.
You could just write:
Balance reasons
Anyway thats all i needed to know
and on felucia,the force finished dosen't apear in water
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Re: The Dark Times

Post by Maveritchell »

masterfaa wrote:and on felucia,the force finished dosen't apear in water
You can't ever see effects that are underwater when you are above-water, or vice versa. You can see underwater effects if you are also underwater or above-water effects if you are also above-water.
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