Wishlist of tweaks/updates

Discuss and catch up on anything related to the SWBF1 Conversion Pack

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MercuryNoodles
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Re: Wishlist of tweaks/updates

Post by MercuryNoodles »

There are only two things that stand out in my mind at this point: When are you going to add the command center CP to Hoth? :P It only really needs to be in Classic Conquest, strictly speaking, but I just want to throw that out there. The tunnels that lead out to the generator from whichever-CP-that-is would be nice, too. I mean, I suppose there's a reason they weren't put in, but I want to let myself believe this was a goof. Heh.

Oh, and a third: would you be willing to reinstate the old ordinance push? I decided to check out the pack again, and it's noticeably missing, particularly with thermal detonators.
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Re: Wishlist of tweaks/updates

Post by Maveritchell »

MercuryNoodles wrote:There are only two things that stand out in my mind at this point: When are you going to add the command center CP to Hoth? :P It only really needs to be in Classic Conquest, strictly speaking, but I just want to throw that out there. The tunnels that lead out to the generator from whichever-CP-that-is would be nice, too. I mean, I suppose there's a reason they weren't put in, but I want to let myself believe this was a goof. Heh.

Oh, and a third: would you be willing to reinstate the old ordinance splash? I decided to check out the pack again, and it's noticeably missing, particularly with thermal detonators.
SWBF1 Hoth is already included.
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Re: Wishlist of tweaks/updates

Post by MercuryNoodles »

with a CP and tunnels missing, yes. In addition, the Empire only started with CP1, plus their AT-ATs in SWBF.

SWBF2 + Con. Pack 2.0 Hoth (Classic Conquest)

Lack of tunnels
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missing CP
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starting CPs
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SWBF Hoth

starting CPs
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tunnels @ CP2
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"The Control" CP
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Re: Wishlist of tweaks/updates

Post by Teancum »

Guess we're putting that on the list :P
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Re: Wishlist of tweaks/updates

Post by Twilight_Warrior »

Sry to burst ur bubble, Noodles, but if you download the 2.1 patch, those things are added (except for maybe the Empire only starting out wiht one CP). I tested that, and I'll get some screenies if I get on l8r today.
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Re: Wishlist of tweaks/updates

Post by Teancum »

Heh, that's what I thought. I just hadn't actually played Hoth CC.
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Re: Wishlist of tweaks/updates

Post by MercuryNoodles »

2.1's out? :P I hadn't noticed. Well, if it's fixed, I'm glad. That had been bugging me for a while.

Don't worry about screenshots, as I mainly did that for Mav's benefit.
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Re: Wishlist of tweaks/updates

Post by AQT »

Noodles, have you looked at this thread?: http://www.gametoast.com/forums/viewtop ... 39&t=17391
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Re: Wishlist of tweaks/updates

Post by Maveritchell »

AQT wrote:Noodles, have you looked at this thread?: http://www.gametoast.com/forums/viewtop ... 39&t=17391
I wouldn't bother downloading it now, though, I'm going to release the fixed 2.1 (2.2?) today.
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Re: Wishlist of tweaks/updates

Post by Teancum »

2.1b? :D
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Re: Wishlist of tweaks/updates

Post by Maveritchell »

Teancum wrote:2.1b? :D
I know technically it would be best to call it something like 2.11*, but I really like seeing nice rounded numbers. I am not good with this whole "numbering-after-the-fact" thing which is why I usually prefer just making single releases.

Maybe we could call it something completely different and totally confuse people, like "X-tra Battlefront Super Upgrade." The proverbial sky is the literal limit.

*Note: will just call it 2.2 unless you prefer 2.1b or some other name scheme.
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Re: Wishlist of tweaks/updates

Post by Teancum »

2.2 is fine. The current 2.2 plans can just become the 2.3 plans.
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Re: Wishlist of tweaks/updates

Post by Faceman2000 »

If you are doing the expanded galactic conquest, you should try to make it so if you have BF0 you can play those maps. :thumbs:
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Re: Wishlist of tweaks/updates

Post by Teancum »

I don't know that we can. It would have to come in the same package.
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Re: Wishlist of tweaks/updates

Post by H_BOMB »

hey, I have the 2.2 patch installed, and I noticed that on Endar Spire: Clone Wars conquest, the Clone Captain's pauldron is missing its texture. Its all grey and stuff. Actually, I think it may accidentally have the Magnaguard's cape texture.
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Re: Wishlist of tweaks/updates

Post by Teancum »

Hey Mav, did we ever put Pandemic's AT-PT on any maps? I really can't remember.
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Re: Wishlist of tweaks/updates

Post by DarthD.U.C.K. »

long time ago, there was one in naboo:prototype that didnt walk, but bantha did:
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Re: Wishlist of tweaks/updates

Post by Maveritchell »

Teancum wrote:Hey Mav, did we ever put Pandemic's AT-PT on any maps? I really can't remember.
Yes, but it was replaced by the TIE Crawler. Someone said that the animations were bad and I didn't actually look into whether they were or not (they apparently were fine).
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Re: Wishlist of tweaks/updates

Post by Teancum »

Okay. I might put that on my wishlist as well, but only if we have a great candidate for it. I don't want to stick it in there for the sake of sticking it in there if you follow.

Oh, and I remembered one other one: Yavin Arena needs an AT-ST in Classic Conquest. Since Fred recovered my old Yavin Arena build I can do that and make CC more accurate there.
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Re: Wishlist of tweaks/updates

Post by Faceman2000 »

You could put the AT-PT on Kashyyyk: Docks. I've always considered Kashyyyk to be a large vehicle battle like in Episode 3, and if I remember correctly, the clones don't have any vehicles on that map.

Also, you could give it to the Empire on Concord Dawn.
Last edited by Faceman2000 on Sun Mar 15, 2009 4:02 am, edited 1 time in total.
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