Caleb1117 wrote:Wow, I wasn't even sure I got the V-wing working right. Nice set of assets.
You didn't, really. But with a few tweaks it's ok. Your collision was way off, though, if you still have the scene you might want to fix it.
Now that was fixed if anything. I asked FragMe to do the primitive collision for me, I probably have a more up to date version somewhere. Doubt I'll find it though.
Caleb1117 wrote:Wow, I wasn't even sure I got the V-wing working right. Nice set of assets.
You didn't, really. But with a few tweaks it's ok. Your collision was way off, though, if you still have the scene you might want to fix it.
Now that was fixed if anything. I asked FragMe to do the primitive collision for me, I probably have a more up to date version somewhere. Doubt I'll find it though.
The primitive collision was there, it was just twice the size of the model.
Caleb1117 wrote:Wow, I wasn't even sure I got the V-wing working right. Nice set of assets.
You didn't, really. But with a few tweaks it's ok. Your collision was way off, though, if you still have the scene you might want to fix it.
Now that was fixed if anything. I asked FragMe to do the primitive collision for me, I probably have a more up to date version somewhere. Doubt I'll find it though.
The primitive collision was there, it was just twice the size of the model.
Rookie mistake, didn't freeze the main model (which got scaled), then dragged the primitives underneath it while still hidden and did look at them before export I made it better now though, would you like it Caleb.
On topic: Thanks for all the secret things Teancum and thank heaven for High speed internet connection
Caleb1117 wrote:Wow, I wasn't even sure I got the V-wing working right. Nice set of assets.
You didn't, really. But with a few tweaks it's ok. Your collision was way off, though, if you still have the scene you might want to fix it.
Now that was fixed if anything. I asked FragMe to do the primitive collision for me, I probably have a more up to date version somewhere. Doubt I'll find it though.
The primitive collision was there, it was just twice the size of the model.
Rookie mistake, didn't freeze the main model (which got scaled), then dragged the primitives underneath it while still hidden and did look at them before export I made it better now though, would you like it Caleb.
On topic: Thanks for all the secret things Teancum and thank heaven for High speed internet connection
Yes, please, if you don't mind. Not that I see myself making a map ever again.
Has anyone uploaded this elsewhere so in a few weeks its not gone forever , I know the conversion pack is on other hosts so thats good. Regardless of the slower interest in SWBF2 it would be horrible to let this asset pack become extinct once T removes it from this personal host. Let me know if its not on swbffiles or what not Ill have to grab it and store it here.
If anyone is williing to rehost it, any chance they can do a quick sort and separate the assets up a bit into smaller files? Perhaps OT-era (Rodian, A-Wing, etc) and PT-era at least just to make it more convenient to grab the assets for the desired era?