The Dark Times (fmr. "Battlefront Unleashed")

Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.

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fiddler_on_the_roof
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Re: Battlefront: Unleashed

Post by fiddler_on_the_roof »

Maveritchell wrote:Anyway, moving on to the Imperial "support" units. A quick note - the first Imperial support unit is either the Navy Commando or the Imperial Gunner, depending on the map.
Imperial Gunner
Hidden/Spoiler:
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Equipment: Arc Caster (Charge), Blaster Pistol, Fusion Cutter, Build Turret

Navy Commando
Hidden/Spoiler:
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Equipment: Commando Pistol, Sniper Rifle (Charge), Fusion Cutter, Thermal Detonators, Detpacks

Heavy Trooper
Hidden/Spoiler:
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Equipment: Blaster Rifle, Electrostaff

Jump Trooper
Hidden/Spoiler:
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Equipment: Repeating Blaster Rifle, Blaster Pistol, Burn Jets

Edit: And because you probably won't be able to see them ingame (Sidious's saber, especially, is very small):
Image
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wow, those look amazing. This looks great! can't wait to play(understand I'm not pushing you to finish.)
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Re: Battlefront: Unleashed

Post by Taivyx »

The electrostaff's effect looks really, really nice, great job on that.
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Re: Battlefront: Unleashed

Post by Master_Ben »

Taivyx wrote:The electrostaff's effect looks really, really nice, great job on that.
seconded.
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Maveritchell
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Re: Battlefront: Unleashed

Post by Maveritchell »

Whew - just finished up the ninth and final animationset/combo for the Jedi heroes - and the good news is that despite the size of the combos/animationbanks, they still all fit in one hero assault mode.

Since I finished that up, I also took some time to take some pictures of a few of the "Hero Support" units. Every hero in Battlefront: Unleashed will have a "partner" hero support unit that is unlockable whenever that hero is assigned to the team for that map (except for Starkiller, who borrows one from whichever faction he is assigned to at the time). For example - if the Emperor shows up on Coruscant, his Royal Guards will be unlockable as the Empire's seventh unit.

With that said, here are four hero support units - see if you can figure out who they belong to!

Militia Elite
Hidden/Spoiler:
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Equipment: Blaster Rifle, Mortar Attachment, Force Pike

Alderaan Guard
Hidden/Spoiler:
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Equipment: Shotgun (Charge), Blaster Pistol, Flechette Mines

Royal Guard
Hidden/Spoiler:
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Equipment: Double-Blade Vibrostaff, Poison, Thermal, and Haywire Detonators

Stormtrooper Commander
Hidden/Spoiler:
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Equipment: Heavy Blaster, Blaster Pistol, Personal Shield Generator
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Re: Battlefront: Unleashed

Post by Sky_216 »

All very nice units Mav (and the Mygeeto alteration is pretty neat too)...just a question though - are those posion nades grenades with lua coding attached, or modified strike beacons?
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Re: Battlefront: Unleashed

Post by Grev »

Looks nice! But what's a flechette mine?
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Re: Battlefront: Unleashed

Post by Guest »

Let me guess: hmmmmm

Elite Militia - Rahm Kota
Alderaan Guard - Leia
Royal Guard - Emperor
Stormtrooper Commander - Vader
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Re: Battlefront: Unleashed

Post by Delta-1035 »

very very cool
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Re: Battlefront: Unleashed

Post by 666rulerofclones »

Maveritchell wrote:Whew - just finished up the ninth and final animationset/combo for the Jedi heroes - and the good news is that despite the size of the combos/animationbanks, they still all fit in one hero assault mode.

Since I finished that up, I also took some time to take some pictures of a few of the "Hero Support" units. Every hero in Battlefront: Unleashed will have a "partner" hero support unit that is unlockable whenever that hero is assigned to the team for that map (except for Starkiller, who borrows one from whichever faction he is assigned to at the time). For example - if the Emperor shows up on Coruscant, his Royal Guards will be unlockable as the Empire's seventh unit.

With that said, here are four hero support units - see if you can figure out who they belong to!

Militia Elite
Hidden/Spoiler:
Image
Image
Image
Equipment: Blaster Rifle, Mortar Attachment, Force Pike

Alderaan Guard
Hidden/Spoiler:
Image
Image
Equipment: Shotgun (Charge), Blaster Pistol, Flechette Mines

Royal Guard
Hidden/Spoiler:
Image
Image
Equipment: Double-Blade Vibrostaff, Poison, Thermal, and Haywire Detonators

Stormtrooper Commander
Hidden/Spoiler:
Image
Image
Equipment: Heavy Blaster, Blaster Pistol, Personal Shield Generator
HOLY GUACAMOLE! (i know i said it before), great job, mav. i especially like the stormtrooper commander skin.
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Maveritchell
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Re: Battlefront: Unleashed

Post by Maveritchell »

Skyhammer_216 wrote:are those posion nades...
They're zero-altitude orbital strikes, yes. Lua weapons I like to avoid in sides mods.
Grev wrote:Looks nice! But what's a flechette mine?
Little disc things. Step on them and they blow up.
negah wrote:Let me guess: hmmmmm

Elite Militia - Rahm Kota
Alderaan Guard - Leia
Royal Guard - Emperor
Stormtrooper Commander - Vader
Three out of four.
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Re: Battlefront: Unleashed

Post by Null_1138 »

Maveritchell wrote:
negah wrote:Let me guess: hmmmmm

Elite Militia - Rahm Kota
Alderaan Guard - Leia
Royal Guard - Emperor
Stormtrooper Commander - Vader
Three out of four.
negah wrote:Alderaan Guard - Bail Organa
Fixed. I think. :wink:

Very nice units BTW, Mav.
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Re: Battlefront: Unleashed

Post by Nova Hawk »

Wow, really nice Mav. Lookin' great!
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Re: Battlefront: Unleashed

Post by Guest »

Null_1138 wrote:
Maveritchell wrote:
negah wrote:Let me guess: hmmmmm

Elite Militia - Rahm Kota
Alderaan Guard - Leia
Royal Guard - Emperor
Stormtrooper Commander - Vader
Three out of four.
negah wrote:Alderaan Guard - Bail Organa
Fixed. I think. :wink:

Very nice units BTW, Mav.
First I thought Bail too, but I just cant imagine him running around with a pistol. He is more of a politician than a cowboy.
But if Leia is wrong I cant think of anything else. Maybe Shaak Ti (although felucians would be better for her).
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Re: Battlefront: Unleashed

Post by obiboba3po »

wow very neat :o
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Re: Battlefront: Unleashed

Post by AQT »

Those are some very nice units, Mav!
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Re: Battlefront: Unleashed

Post by k'kruhk »

It continues to amaze me how much life is continuously breathed into this game. Simply amazing.
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Re: Battlefront: Unleashed

Post by Joe'sMama »

WANT.
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Re: Battlefront: Unleashed

Post by [RDH]Zerted »

the era list is supposed to scroll, according to Zerted
At one point the era list was supposed to scroll or it scrolled in swbf1. There is code left in the shell scripts containing parts a of scrolling version of the eras and game modes lists. However, the scrolling version does not contain checkboxes. It looked really bad and wasn't too functional. I posted a picture of it a long time ago...

The v1.3 patch limits the amount of displayed game modes and era checkboxes. I've lost the source code to the v1.3 patch, so it can't be easily changed, but it can still be changed. The amount of displayed eras/game modes is stored in a variable. A cGC that prints out all the global variables (like the 'Print Global Nested' FakeConsole command) when the campaign starts will print out the name of the variable that contains the value. A cGC script can then change this value when the script is initially loaded and increase the amount of displayed eras.
The addon folder isn't some magic folder that makes the maps only appear in instant action, it's where all mods go and they are loaded through the addme script. Look at the KOTOR GC, its extra map still needs to be in the addon folder.
Maps can be put anywhere. Only their addme.script needs to be in the addon folder. I'm not sure if a cGC map needs an addme script. The addme adds the map to the map selection lists. GC maps are directly coded into the shell or are added through the v1.3 cGC scripts.
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Re: Battlefront: Unleashed

Post by deltaman »

Looks great, but will I need the 1.3 patch in order to play this mod?
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Re: Battlefront: Unleashed

Post by Fiodis »

No.
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