Imperial Gunner
Navy Commando
Heavy Trooper
Jump Trooper
Edit: And because you probably won't be able to see them ingame (Sidious's saber, especially, is very small):
Moderator: Moderators
Just units to the rear/underneath. It's like a flamethrower strapped on to the jetpack.Eggman wrote:That all looks very nice. The jump trooper's jets seem to burn nearby units, correct? A pretty clever idea, I'd say.
No, he is. I was showing what the model was for, not what wouldn't be in it (sorry if that was confusing). Kazdan Paratus is not in, the Shadow Guard is (I'm certainly not going to cut something that's already completely done).Nova Hawk wrote:So wait, that Dark Imperial Guard will not be in the mod? He was really cool.
wow love the heavy trooper.Maveritchell wrote:Anyway, moving on to the Imperial "support" units. A quick note - the first Imperial support unit is either the Navy Commando or the Imperial Gunner, depending on the map.
Imperial GunnerEquipment: Arc Caster (Charge), Blaster Pistol, Fusion Cutter, Build TurretHidden/Spoiler:
Navy CommandoEquipment: Commando Pistol, Sniper Rifle (Charge), Fusion Cutter, Thermal Detonators, DetpacksHidden/Spoiler:
Heavy TrooperEquipment: Blaster Rifle, ElectrostaffHidden/Spoiler:
Jump TrooperEquipment: Repeating Blaster Rifle, Blaster Pistol, Burn JetsHidden/Spoiler:
Edit: And because you probably won't be able to see them ingame (Sidious's saber, especially, is very small):
rightARC_Commander wrote:Can't be an addon mesh, those disappear in jet states.
Well, since Mav is the one who found a workaround to this, I'm asking.ARC_Commander wrote:Can't be an addon mesh, those disappear in jet states.