BUG REPORTS - Conversion Pack v2.0 UPDATE p10

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Re: BUG REPORTS - Conversion Pack v2.0

Post by Nova Hawk »

I read it, and the only thing I found about the stormtrooper was "Stormtrooper is reflection-mapped (is shiney)".

Also, when it says "added BF1's cockpit views" does that mean to all vehicles? Because I tried going to the cockpit view of a IFT-X or AT-TE and they didn't have any.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by AQT »

Only flyers that were originally from Battlefront I have the cockpit views such as the X-Wing, TIE Fighter, and Jedi Starfighter. Ground vehicles don't because in Battlefront II first person views are not enable for them.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Teancum »

Yep, the way SWBF2 is built you can only have cockpits for flying vehicles and nothing else. That being said that's more of a 1.3 patch thing more than the actual Convo Pack (even though they were bundled together). An easy way to tell if it's a 1.3 thing is if the map uses the 501st, or if it's using a vehicle that was in the game already. If it is then it's probably a 1.3 thing.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Nova Hawk »

Ok, but my other question is still unanswered: How can I disable the ghost-white stormtroopers? I tried looking through the readme, but it didn't help.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Teancum »

Can you post a screenie?
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Nova Hawk »

Sure, I'll get one as soon as I play today.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Maveritchell »

Nova Hawk wrote:Ok, but my other question is still unanswered: How can I disable the ghost-white stormtroopers? I tried looking through the readme, but it didn't help.
I told you that you can disable the 1.3 patch's changes. You can't disable an individual change, which is what you're describing is.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Nova Hawk »

Is it by changing the lighting quality?
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Teancum »

I think what he's trying to get at is that the skin was built to look that way. I suppose a 'high' lighting setting could affect it a little way this way or the other, but not much.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Nova Hawk »

Oh, ok. Hmmm.. I will take a screenshot of the stormtrooper though.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Maveritchell »

Nova Hawk wrote:Oh, ok. Hmmm.. I will take a screenshot of the stormtrooper though.
I know exactly what it looks like, because I see it too. I'm telling you that this is an "issue" with the 1.3 patch. If I had to guess, I'd say that something was left out of the .msh.option, but I can't be sure.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Nova Hawk »

Ok, sorry. Is there something I can do?
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Maveritchell »

Nova Hawk wrote:Ok, sorry. Is there something I can do?
Maveritchell wrote:
Nova Hawk wrote:Ok, but my other question is still unanswered: How can I disable the ghost-white stormtroopers? I tried looking through the readme, but it didn't help.
I told you that you can disable the 1.3 patch's changes. You can't disable an individual change, which is what you're describing is.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Darth Revan »

@Nova: Ask Zerted on Xfire or PM
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Nova Hawk »

hey, and then taking another look at that pic I posted before, is that the original Convo Pack Rebel gun? I don't think it is.

Here's the pic again:
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[attachment=0]Bug.jpg[/attachment]
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Teancum »

Nope, it's not - it's part of the 1.3 patch. But something is wrong with your PC because I've never seen Concord Dawn look like that. Try updating your graphics card drivers.

@ Mav -- are we planning on putting in KotOR Galactic Conquest for the 2.1 patch, and if so are we looking into adding the sensor array/new planets to the default GC?
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Nova Hawk »

That was just a problem I had before, but its fixed now. And about the gun, I remember it being different when I first played the Convo Pack without any mods added to it. It looked kinda like the rebel award rifle, but a little different. It maybe just me.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Maveritchell »

Teancum wrote:@ Mav -- are we planning on putting in KotOR Galactic Conquest for the 2.1 patch, and if so are we looking into adding the sensor array/new planets to the default GC?
Nope, keeping that a separate download, since it's already released as an addon in every place the Pack is supported (ModDB, here, SWBFFiles).

And re: bugfixes; I have all of them done, essentially, except for choosing which modes to remove. If anyone (but especially you, Tean) has any preferences, please let me know. I'm thinking about getting rid of 1 or 2 different CTF modes per map/era.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Teancum »

Nope... Truthfully I'm so enveloped in real life I haven't touched SWBF2 in months. Any 'me' time is spent playing Rock Band 2, porting X-Men Legends to the PC, or occasionally playing Halo 3.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Ping »

I noticed another bug: in Hero CTF, on the Arena and I think Cloud City, Boss's weapons have no sound.
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