Well, I'm in a clan, and my clan leader, wants to do a mod that "adjusts" 2.0 conversion pack to be exactly the same, but with the old voices, and the clones with long guns.
Is it possible?
Topic renamed to help the search engine - Staff
A mod that "adjusts" 2.0 conversion pack?
Moderator: Moderators
-
- Private Second Class
- Posts: 60
- Joined: Tue Jul 31, 2007 3:47 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- [RDH]Zerted
- Gametoast Staff
- Posts: 2982
- Joined: Sun Feb 26, 2006 7:36 am
- Projects :: Bos Wars AI - a RTS game
- xbox live or psn: No gamertag set
- Location: USA
- Contact:
Re: A mod that "adjusts" 2.0 conversion pack?
What do you mean by long guns? Do you just want the standard sides back?
- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: A mod that "adjusts" 2.0 conversion pack?
1) The voices aren't changed, and
2) The standard Republic troopers have carbines as their primaries and rifles as their award weapons due to the visual upgrades in the 1.3 patch. All you need to do if you really want that back is to replace the new rep.lvl with the stock rep.lvl (although I can't imagine why you'd really care, since they play exactly the same).
2) The standard Republic troopers have carbines as their primaries and rifles as their award weapons due to the visual upgrades in the 1.3 patch. All you need to do if you really want that back is to replace the new rep.lvl with the stock rep.lvl (although I can't imagine why you'd really care, since they play exactly the same).
-
- Private Second Class
- Posts: 60
- Joined: Tue Jul 31, 2007 3:47 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: A mod that "adjusts" 2.0 conversion pack?
I know, but my clan superior wants it....
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: A mod that "adjusts" 2.0 conversion pack?
So you're saying you want the default looking units back, and that's all, right? As far as the 'old' voices - nothing in the Convo Pack 2.0 changes anything from the default voices, aside from addon modes and maps where issuing commands to your team has the voices backwards (which we can't fix).
Please be more clear as to what you want.
Please be more clear as to what you want.
-
- Private Second Class
- Posts: 60
- Joined: Tue Jul 31, 2007 3:47 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: A mod that "adjusts" 2.0 conversion pack?
Well, I'm sorry.
Basicaly yes, My superior wants The clone troopers to have the old rifles back, the ones that were in Ep2. Is that possible to change without making the 2.0 convo pack crash?
Thanks
Basicaly yes, My superior wants The clone troopers to have the old rifles back, the ones that were in Ep2. Is that possible to change without making the 2.0 convo pack crash?
Thanks
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Re: A mod that "adjusts" 2.0 conversion pack?
You can put the default sides back in the game. That won't change any levels that don't have the 501st on them, but really he'll just have to deal with those. As far as the voices go, they're still the original SWBF2 voices, we didn't change anything.
-
- Private Second Class
- Posts: 60
- Joined: Tue Jul 31, 2007 3:47 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: A mod that "adjusts" 2.0 conversion pack?
Ok, Thanks dude^^