Quick question

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Garthak
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Quick question

Post by Garthak »

I couldn't find search, so I'm posting this, is there a way to add KOTOR into a galactic conquest using the conversion pack, and if there isn't, is there a mod out there that would allow that.
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Teancum
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Re: Quick question

Post by Teancum »

Nope. We don't have the source files for Galactic Conquest so we weren't able to build a mod for it.
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[RDH]Zerted
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Re: Quick question

Post by [RDH]Zerted »

The revisions of the v1.3 patch that came out after the pack support custom Galactic Conquests (cGCs), but I don't think anyone is making a KOTOR version (I only know three people planning on making cGCs).

If all it is is a sides mod to the existing maps, then I might be able to throw one together (would make for a good demo on how to do cGCs). However, I don't really have the time to find all the unit names. I would need a listing of the units, their side lvls, and which 'normal' unit they replace. If someone can give me that, then I should be able to make one...
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Maveritchell
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Re: Quick question

Post by Maveritchell »

[RDH]Zerted wrote:If all it is is a sides mod to the existing maps, then I might be able to throw one together (would make for a good demo on how to do cGCs). However, I don't really have the time to find all the unit names. I would need a listing of the units, their side lvls, and which 'normal' unit they replace. If someone can give me that, then I should be able to make one...
It's not a sides mod per se, because none of the units "replace" any units (there are eight classes per side instead of the normal six), but all the unit names are listed in this topic: http://www.gametoast.com/forums/viewtop ... 39&t=15622
The default setup is also shown in that topic.
Skipper 24
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Re: Quick question

Post by Skipper 24 »

In a previous version of BFX arc added some extra classes and it had localization hope that helps.
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Re: Quick question

Post by AQT »

How exactly is that relevant to cGC?
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Re: Quick question

Post by Skipper 24 »

He added the classes to Galactic Conquest. And I was just wondering if it was possible to change it then copy it to add a new one in but I don't do modding so I have no idea.
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DarthD.U.C.K.
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Re: Quick question

Post by DarthD.U.C.K. »

BFX didnt change cGw, it just replaced the shipped sides with custom sides, so cGw used the custom sides, because it thought, it would load the shipped sides
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Frisbeetarian
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Re: Quick question

Post by Frisbeetarian »

To just change just the Galactic Conquest units, you'd have to munge a new shell.lvl with the ifs_freeform_purchase_unit.lua script edited. By the way, the ifs_freeform_* scripts seem to have everything the game needs for Galactic Conquest, so what do you mean by saying
Teancum wrote:We don't have the source files for Galactic Conquest
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Teancum
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Re: Quick question

Post by Teancum »

Long story short, even if someday it's really easy to add Galactic Conquest this project is considered completely done.

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Thanks and come again.
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