Quick question
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Quick question
I couldn't find search, so I'm posting this, is there a way to add KOTOR into a galactic conquest using the conversion pack, and if there isn't, is there a mod out there that would allow that.
- Teancum
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Re: Quick question
Nope. We don't have the source files for Galactic Conquest so we weren't able to build a mod for it.
- [RDH]Zerted
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Re: Quick question
The revisions of the v1.3 patch that came out after the pack support custom Galactic Conquests (cGCs), but I don't think anyone is making a KOTOR version (I only know three people planning on making cGCs).
If all it is is a sides mod to the existing maps, then I might be able to throw one together (would make for a good demo on how to do cGCs). However, I don't really have the time to find all the unit names. I would need a listing of the units, their side lvls, and which 'normal' unit they replace. If someone can give me that, then I should be able to make one...
If all it is is a sides mod to the existing maps, then I might be able to throw one together (would make for a good demo on how to do cGCs). However, I don't really have the time to find all the unit names. I would need a listing of the units, their side lvls, and which 'normal' unit they replace. If someone can give me that, then I should be able to make one...
- Maveritchell
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Re: Quick question
It's not a sides mod per se, because none of the units "replace" any units (there are eight classes per side instead of the normal six), but all the unit names are listed in this topic: http://www.gametoast.com/forums/viewtop ... 39&t=15622[RDH]Zerted wrote:If all it is is a sides mod to the existing maps, then I might be able to throw one together (would make for a good demo on how to do cGCs). However, I don't really have the time to find all the unit names. I would need a listing of the units, their side lvls, and which 'normal' unit they replace. If someone can give me that, then I should be able to make one...
The default setup is also shown in that topic.
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- Rebel Sergeant
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Re: Quick question
In a previous version of BFX arc added some extra classes and it had localization hope that helps.
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Re: Quick question
How exactly is that relevant to cGC?
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- Rebel Sergeant
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Re: Quick question
He added the classes to Galactic Conquest. And I was just wondering if it was possible to change it then copy it to add a new one in but I don't do modding so I have no idea.
- DarthD.U.C.K.
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Re: Quick question
BFX didnt change cGw, it just replaced the shipped sides with custom sides, so cGw used the custom sides, because it thought, it would load the shipped sides
- Frisbeetarian
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Re: Quick question
To just change just the Galactic Conquest units, you'd have to munge a new shell.lvl with the ifs_freeform_purchase_unit.lua script edited. By the way, the ifs_freeform_* scripts seem to have everything the game needs for Galactic Conquest, so what do you mean by saying
Teancum wrote:We don't have the source files for Galactic Conquest
- Teancum
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Re: Quick question
Long story short, even if someday it's really easy to add Galactic Conquest this project is considered completely done.
Questions answered, topic locked
Thanks and come again.
Questions answered, topic locked
Thanks and come again.