BUG REPORTS - Conversion Pack v2.0 UPDATE p10

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Re: BUG REPORTS - Conversion Pack v2.0

Post by computergeek »

The_Jedi_Master wrote:
Super_Clone wrote:
The_Jedi_Master wrote:I'm not sure if it is a patch issue but on various maps I get FATAL Errors with a missing ABC_lvl/con_cor something like that.
Here are a few maps it happens on:
Saluecami
Yavin: Temple
607th Rhen Var
Muunilist Rooftops
Couscant Droid Invasion
Uhh.. sorry to break it to you Jedi, but.... those arn't Conversion Pack maps lol :funny2:
Yea... I wasn't sure about it. What would the problem be then?
I think you have too many maps installed with the Conversion pack, try deleting some of your other ones and it should work
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Teancum »

_BR3AK3R_ wrote:I'm not sure if it is just my problem , but on Rattatak, i've got a graphics-problem. Everywhere where should be stairs are just black floorspaces. Also you can walk through some rocks at the walls of the big arena. I think on the third floor the textures of the corridors are messed up. Additionally at a specific place of a corridor you fall through the ground.
I think it's just a problem of my computer because I think you wouldn't release such a buggy map.
Has anyone else these problems?
:cpu:
Yeah, it's a definite issue. We haven't had the source files for that map for a very long time, however. So we're sortof stuck with it as-is.

obiboba3po wrote:also, when i get a frenzy i get no award rifle. idk if thats a bug or not were the award weapons removed?
Which unit were you playing as?
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Thunderforge »

Utapau Hunt KotoR era- The Cliff Wampas get three points for every kill and the other side only gets one, meaning the Wampas win the game in about a minute with a score of about 60 to 3. I think it's supposed to be reversed where the other side gets three points for every kill so that they actually have a chance of surviving against the Wampas.

Space Rakata Space Assault KotoR era- This map is ridiculously difficult to complete. You only get one point per kill (and you don't have homing weapons, so it's tough to do) and don't get any points for blowing up the command ships. When you blow up all the command ships, the enemy can't spawn and so you're left sitting around in space until you decide to quit.

All KotoR hero assault modes- All blaster characters are worthless because their guns do diddly squat against other heroes. It takes as many as 15 shots to take down a Jedi and most likely they've already killed you by then. Can they be a little better balanced so that they actually stand somewhat of a chance against Jedi?
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Maveritchell »

Thunderforge wrote:Space Rakata Space Assault KotoR era- This map is ridiculously difficult to complete. You only get one point per kill (and you don't have homing weapons, so it's tough to do) and don't get any points for blowing up the command ships. When you blow up all the command ships, the enemy can't spawn and so you're left sitting around in space until you decide to quit.
Have you actually tried blowing all three up and not just considering it? If you blow up all the command ships, the map ends.
All KotoR hero assault modes- All blaster characters are worthless because their guns do diddly squat against other heroes. It takes as many as 15 shots to take down a Jedi and most likely they've already killed you by then. Can they be a little better balanced so that they actually stand somewhat of a chance against Jedi?
Those blaster characters are stronger against Jedi than the stock blaster characters. Many of them have melee weapons too, and the ones that don't have mines or powerful blasters (Carth's Sniper Shot kills in about three hits, and it takes almost no time to charge; Atton's Power Blast kills in one hit at close range). Don't write them off just because they're new.

Edit: And in many cases the ranged characters are better than the Jedi. Why? A list of all the ranged characters:
Atton: Power Blast and Plasma mines (both are one-hit kills against heroes)
Calo Nord: Thermal detonators (push and high damage, unblockable)
Carth: Sniper shot and thermal detonators
Chuundar: Melee and range (all Jedi are melee-only)
Hanharr: Is admittedly bad, but still has sonic grenades which is essentially an unblockable force push
HK-47: Sniper rifle (3/4 hit kill)
Mandalore: Plasma and sonic grenades (knockdown, then high damage with another push knockdown)
Mission: Melee and range
Saul: Plasma and sonic grenades

And that's not to mention the fact that on any given open map, these characters have a huge advantage over Jedi, because a Jedi has to close the gap before they can attack.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Thunderforge »

[quote="Maveritchell]Have you actually tried blowing all three up and not just considering it? If you blow up all the command ships, the map ends.[/quote]
Admittedly, no. I blew up two and was afraid that the map would get stuck if I blew up all three, so I quit. My bad, I should have tested it. Regardless, I think that the map is misleading because it's not obvious that you should or even can blow up the ships. I figure that you should get points for blowing up the ship, that way the user actually thinks that they're supposed to blow it up, just like how you get points for blowing up critical systems in regular maps. The fact that I didn't get any points made me think that it was a glitch to blow up the ships.
Those blaster characters are stronger against Jedi than the stock blaster characters. Many of them have melee weapons too, and the ones that don't have mines or powerful blasters (Carth's Sniper Shot kills in about three hits, and it takes almost no time to charge; Atton's Power Blast kills in one hit at close range). Don't write them off just because they're new. And in many cases the ranged characters are better than the Jedi
I played Hero Assault on Endar Spire. That's close quarters and you don't have any time to lay a mine or get a headshot with a sniper and their guns still don't do anything. And if you're playing human players (like I was), they're smart enough to avoid mines, run from a grenade, or force speed towards you to attack you (and make you fall over so you can't attack back). Perhaps blaster characters fare better on larger maps, but I still say they're worthless in closed quarters like Endar Spire.

And 3/4 of health with a sniper? I tried sniping with HK on Kashyyk: Docks and I sure wasn't getting that. And I was getting headshots too! Maybe I'm just have bad aim.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Maveritchell »

Thunderforge wrote:but I still say they're worthless in closed quarters like Endar Spire.

And 3/4 of health with a sniper? I tried sniping with HK on Kashyyk: Docks and I sure wasn't getting that. And I was getting headshots too! Maybe I'm just have bad aim.
Oh, you're definitely right about Endar Spire. Jedi are really a lot more powerful there. Once you move to maps that are more open (pretty much any exterior map), the odds shift in favor of ranged characters. (And I meant 3 or 4 hits to kill a unit, not three-quarters their "hits.")

And if you think that you should get points for blowing up capitals, then that's something I can look into. I didn't even think to do it because, honestly, letting the capitals be destroyed was an afterthought (I really just wanted to test to see if I could effectively remove all aspects of a working space CP). As for anything else, the space mode in Rakata Prime is a standard TDF mode (50 kills to win).
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Re: BUG REPORTS - Conversion Pack v2.0

Post by warofchaos »

when i installed it
when trying to start the game
i always get the error: insert the good cd/dvd :( :( :x
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Teancum »

That wouldn't have anything at all to do with the Conversion Pack. It's just a mod. Check to make sure you disc isn't scratched up and that you aren't trying to run no-CD patches.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by AQT »

Naboo Hero Assault is unplayable because the AI's don't spawn and there is unlimited reforcements intead of score counters. The mode also exits like a Galactic Conquest match. Endar Spire CTF (I forgot which one) is unplayable because the AI's don't spawn and it's set up like Conquest (reinforcement counters).
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Warpedout »

Geonosis: Spire KoTOR era - No hero for Sith. Also, I don't know if this is a bug but the Old Republic spawns with all but 2 of the CP's controlled.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by ARC_Trooper_phi658 »

Space Bespin, the Tie Defender does not recover health when flown by a pilot.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Re4_wesker »

this isnt directly linked to the conversion pack maps but whenever i try to play a non conversion map that i downloaded from ff i get a fatal error. this didnt happen in v1.9. any ideas as to whats causing it and can it be fixed?
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Teancum »

To many addon maps. Try only having about 20 total in your addon folder then seeing if it crashes.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Darth Revan »

Off Topic: My bud had that cd problem to except it was because of the 1.1 patch is there a way to fix it
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Re: BUG REPORTS - Conversion Pack v2.0

Post by The_Emperor »

warofchaos wrote:when i installed it
when trying to start the game
i always get the error: insert the good cd/dvd :( :( :x
I get that a lot too, for over a year now. DVD isn't scratched or dirty at all. But I just try again, sometimes it reads it instantly, sometimes I have to try like 10 times.

Has nothing to do with the convo pack though.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Teancum »

Darth Revan wrote:Off Topic: My bud had that cd problem to except it was because of the 1.1 patch is there a way to fix it
If it's a genuine disc and isn't scratched up then he should try another CD/DVD drive if he has one. Sounds like a drive is slowly dying.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Darth Revan »

Thx Tean Ill tell him that
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Commander_Poecky »

If you get in the v-19 torrent the effect of the mid wing engine is already into place when the wing itself still has to move down.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by Teancum »

Yep, but we don't have the source model anymore so there's no way to fix it.
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Re: BUG REPORTS - Conversion Pack v2.0

Post by MandeRek »

Teancum wrote:Yep, but we don't have the source model anymore so there's no way to fix it.
If it's a hierarchy hexing can do the job..
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