Remaining Bugfixes

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Re: Remaining Bugfixes

Post by Maveritchell »

Rhen Var: Citadel:
IGNORE* The Republic Commando's (Boss, Scorch, Sev, Fixer, and Caboose) DC-17m Anti-Armor fires a thermal detonator.
FIXED* When firing the DC-17m Anti-Armor in First Person, the game crashes to the desktop.
FIXED* Playing as the Clone Commander when you switch the primary weapon the game freezes.
* GCW all modes: IMP and ALL side uses no voice to give/take orders.
FIXED* CW Conquest/XL: The Republic Commando is missing all sound.
* CW 1-Flag CTF: Upon launching, crashes to the desktop.
FIXED* CW Hero Assault hasn't been removed yet (old KotOR).
FIXED* CW XL: All the sudden near the start of the game, the REP's CP's will transition to neutral CP's and then to CIS control. Sometimes its vice versa.
FIXED* GCW XL: All the sudden near the start of the game, the ALL's CP's will transition to neutral CP's and then to IMP control. Sometimes its vice versa.
FIXED* GCW Conquest/1-Flag CTF/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
FIXED* CW Classic Conquest crashes to the desktop after loading.
FIXED* GCW Classic Conquest: The Imperial Pilot uses the AT-ST Pilot model instead of the AT-AT Pilot model.
FIXED* GCW Classic Conquest: Rebel Marksman (Snow Outfit version)/AT-ST Pilot uses the SWBFII model instead of the SWBFI model.
FIXED* GCW Classic Conquest: The Snow Troopers are missing their kamas (Rifleman, Rocketeer, Sniper).

Rhen Var: Harbor:
FIXED* The 501st's Recon Trooper and Clone Commander (the skins) look out of place with RepSharpshooter's Patch 1.2 501st side.
* Clone Troopers (501st and Phase I only) use Battle Droids’ voices to give/take orders.
* GCW all modes excluding Classic Conquest: The Empire side uses the Alliance's voice to give orders.
* Combat Speeder missing sounds (+ hovernaut)
FIXED* CW Conquest/2-Flag CTF/XL: The 501st Legion are on these modes instead of the Galactic Marines.
FIXED* GCW Conquest/2-Flag CTF/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
FIXED* CW Conquest/CW 2-Flag CTF/XL: The Republic Commando is missing all sound.
FIXED* The Clone Recon Trooper’s DC-17m Sniper Rifle is missing sound.
FIXED* GCW 2-Flag CTF: It seems like the normal IMP side is being loaded in the lua rather than the Snow IMP side.
FIXED* CW Hero Assault hasn't been removed yet (old KotOR).
ZERTED* Hero Assault (Assault): Load Screen calls it Space Assault in the upper right-hand corner.
FIXED* GCW XL: The Imperial side is missing the Dark Trooper unit class.
FIXED* GCW XL: The Rebel Combat Speeders (x2) do not spawn for the Alliance side.
FIXED* CW Classic Conquest crashes to the desktop after loading.

Methlyn:
IGNORE* The Clone Recon Trooper (Phase I) is missing HUD icon for the DC-17m Sniper Rifle.
FIXED* GCW Conquest/2-Flag CTF/Uber: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
NOTABUG* All Modes: There is this CP located in this one building. There are light fixtures in this building that are shining solid black lights.
* CW Conquest/2-Flag CTF/Uber: Clone Troopers use Battle Droids’ voices to give/take orders.
FIXED* CW Hero Assault hasn't been removed yet (old KotOR).
FIXED* Classic Conquest: Heroes are capabe of capturing CP's.
FIXED* CW Classic Conquest: Crashes with a "FATAL: Could not open MISSION\MTHc_bf1.lvl"

Raxus Prime:
FIXED* Clone Recon Trooper (212th) carries a Sniper Rifle instead of the DC-17m Sniper Rifle.
IGNORE* Clone Recon Trooper (212th)/Recon Droid is missing the HUD icon for Stealth.
FIXED* Playing as the Clone Recon Trooper (212th), you can’t switch back from Sniper Rifle to blaster pistol.
FIXED* Playing as the Clone Commander (212th), when you switch the primary weapon the game freezes.
* CW: AAT missing sound
FIXED* CW Conquest: BARC Speeders start off damage.
FIXED* GCW Conquest: Speeder Bikes start off damage.
FIXED* GCW Conquest: IMP AT-ST's start off destroyed.
FIXED* GCW 2-Flag CTF: The ALL and IMP side hasn’t been updated with the 3 new classes – shipped sides.
FIXED* GCW 2-Flag CTF: No vehicles spawn for IMP and ALL sides.
FIXED* CW and GCW 2-Flag CTF: Not enough units present on the map at once (big map).
FIXED* GCW Hero Assault: The Hero side has room for one more character.
FIXED* GCW: AT-ST’s, Rebel Tanks, Imperial Tanks, and Speeder bikes are missing all sound.

Space Bespin:
* Missing map description
IGNORE* The AWARD pistol is missing sound.
CHECK* GCW 1-Flag CTF: Two A-Wings spawn for the Rebels and two TIE Interceptors spawn for the Empire; no B-Wing or TIE Defender.
* GCW Space Assault/Team Dogfight: The 'TIE Defender' is incorrectly localized as the 'Landing Craft' while the 'B-Wing' is incorrectly localized as the 'Alliance Assault Transport'.

Space Coruscant:
FIXED* CW Team Dogfight: No more Team Dogfight mode?

Space Felucia:
FIXED* CW Team Dogfight: No more Team Dogfight mode?

Space Geonosis:
* The Jedi Starfighter is missing weapon sounds.
* The Jedi Starfighter is missing HUD icons for Laser Cannons and Homing Rockets
* The Jedi Starfighter's Homing Rockets are incorrectly localized as Proton Torpedoes.
* The Geonosian Starfighter is incorrectly localized as the Tri-Droid Fighter.
* CW 1-Flag CTF: The AI's will always do a U Turn with the Geonosian Starfighter back into the hanger and crash.

Space Hoth:
FIXED* GCW Team Dogfight: No more Team Dogfight mode?

Space Kashyyyk:
FIXED* CW Team Dogfight: No more Team Dogfight mode?

Space Mustafar:
FIXED* GCW Team Dogfight: No more Team Dogfight mode?

Space Muunilinst:
* This map hasn't been removed yet/cut from the pack.

Space Mygeeto:
FIXED* CW Team Dogfight: No more Team Dogfight mode?

Space Rhen Var:
* Space Assault is missing a mode description (no TODO, mode.description.assualt).
* CW 1-Flag CTF: The frigates are in a crooked position and are almost blocking the hangar.
* CW 1-Flag CTF/Team Dogfight: Transports for both factions are not present.

Space Tatooine:
FIXED* GCW Team Dogfight: No more Team Dogfight mode?

Space Yavin:
FIXED* GCW Team Dogfight: No more Team Dogfight mode?

---

Right now, you'll notice there are some localization errors in some of the space maps. That means there's a choice - since I don't have the original map sources, I can either:
a) Make them stock sides (no B-Wings, Fanblades, TIE Defenders, etc.) or
b) Keep the different craft and say "deal with the localization errors."

I'd be inclined to make them stock sides, but I'd like to know what others think.
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Re: Remaining Bugfixes

Post by Hebes24 »

I say keep the different craft. We know what they're supposed to be labeled as.
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Re: Remaining Bugfixes

Post by Teancum »

@ Mav -- What I did before was to load unique core.lvl files in the mission luas for each Space map with custom flyers. I had to do it that way so that I could use the shipped vehicle spawns.
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Re: Remaining Bugfixes

Post by Maveritchell »

Teancum wrote:@ Mav -- What I did before was to load unique core.lvl files in the mission luas for each Space map with custom flyers. I had to do it that way so that I could use the shipped vehicle spawns.
...Or I could just fix everything. Thanks Tean, I thought loading a dc'ed core.lvl would be an issue (you'd mentioned before we don't have all the files to remunge a complete core.lvl), apparently it's not. I probably should've just throught through how downloadable content works. That fixes it.
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Re: Remaining Bugfixes

Post by Teancum »

Ya, so long as the DC'd core.lvl is just the localization strings you'll be fine. I know it's really a bad hackjob, but I didn't have the source to the space maps.
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Re: Remaining Bugfixes

Post by Maveritchell »

Space Bespin:
* Missing map description
IGNORE* The AWARD pistol is missing sound.
CHECK* GCW 1-Flag CTF: Two A-Wings spawn for the Rebels and two TIE Interceptors spawn for the Empire; no B-Wing or TIE Defender.
FIXED* GCW Space Assault/Team Dogfight: The 'TIE Defender' is incorrectly localized as the 'Landing Craft' while the 'B-Wing' is incorrectly localized as the 'Alliance Assault Transport'.

Space Coruscant:
FIXED* CW Team Dogfight: No more Team Dogfight mode?

Space Felucia:
FIXED* CW Team Dogfight: No more Team Dogfight mode?

Space Geonosis:
FIXED* The Jedi Starfighter is missing weapon sounds.
FIXED* The Jedi Starfighter is missing HUD icons for Laser Cannons and Homing Rockets
FIXED* The Jedi Starfighter's Homing Rockets are incorrectly localized as Proton Torpedoes.
FIXED* The Geonosian Starfighter is incorrectly localized as the Tri-Droid Fighter.
IGNORE* CW 1-Flag CTF: The AI's will always do a U Turn with the Geonosian Starfighter back into the hanger and crash.

Space Hoth:
FIXED* GCW Team Dogfight: No more Team Dogfight mode?

Space Kashyyyk:
FIXED* CW Team Dogfight: No more Team Dogfight mode?

Space Mustafar:
FIXED* GCW Team Dogfight: No more Team Dogfight mode?

Space Muunilinst:
FIXED* This map hasn't been removed yet/cut from the pack.

Space Mygeeto:
FIXED* CW Team Dogfight: No more Team Dogfight mode?

Space Rhen Var:
FIXED* Space Assault is missing a mode description (no TODO, mode.description.assualt).
IGNORE* CW 1-Flag CTF: The frigates are in a crooked position and are almost blocking the hangar.
IGNORE* CW 1-Flag CTF/Team Dogfight: Transports for both factions are not present.

Space Tatooine:
FIXED* GCW Team Dogfight: No more Team Dogfight mode?

Space Yavin:
FIXED* GCW Team Dogfight: No more Team Dogfight mode?

Tantive IV: (No bugs found.)

Tatooine: Dune Sea:
FIXED* CW and GCW: The Land Speeder is unlocalized.
* CW: STAP is missing sound.
* CW and GCW: Tusken Raider Natives are missing sound.
IGNORE* GCW Conquest/XL/Classic Conquest: Tusken Raider natives are classified as Jawa/Tusken.
IGNORE* CW Conquest/XL/Classic Conquest: Tusken Raider natives are classified as Tusken.
FIXED* GCW Conquest: The Pandemic AT-PT doesn't work and is not localized. (all_walk_atpt)
FIXED* GCW Conquest: The ALL's AT-PT's should be replaced with the Alliance AAC-1's.
* GCW: AT-ST’s/Skiff/Speeder Bikes/Land Speeders are missing sounds.
IGNORE* GCW: The Skiff and Land Speeder still shoot blue bolts.
IGNORE* GCW Conquest: Only 2 AT-ST's spawn when there should be 3 (replace that AT-PT!).
IGNORE* GCW Conquest: Both factions have the Engineer class instead of the Pilot class.
FIXED* CW Conquest/XL: The Republic Commando is missing all sounds.
FIXED* CW and GCW XL: The score to win is 50 instead of 350. It's just like Hunt mode (with timer).
IGNORE* CW and GCW Hunt: Tusken side is classified as Tusken.
* CW Hunt: Tusken Bolt Action Rifle and Cycler are missing sound.
FIXED* CW Hunt: The CIS M Key objective is [NULL].
FIXED* GCW Hunt is missing most sounds.
* GCW Hunt: Faction selection screen camera angle is messed up.
FIXED* GCW Hunt: The IMP M Key objective is [NULL].
FIXED* CW and GCW Hunt: You can't change your unit class at a CP.
FIXED* CW Hero Assault hasn't been removed yet (old KotOR).
FIXED* GCW XL: ALL and IMP are missing the Pilot unit class.
FIXED* GCW XL: AT-ST's, Speeder Bikes, AAC-1's, and Skiffs do not spawn.
FIXED* CW Classic Conquest crashes to the desktop after loading.
FIXED* GCW Classic Conquest crashes to the desktop after loading.
FIXED* No laser texture for remotedroid (CW)

Utapau:
FIXED* CW Hunt: Crashes with a "FATAL: MISSION\uta1c_hunt.lvl"
FIXED* GCW Hunt: Crashes with a "FATAL: MISSION\uta1g_hunt.lvl"
FIXED* CW Order 66: Crashes with a "FATAL: MISSION\uta1c_ord66.lvl"
FIXED* CW Uber: Crashes with a "FATAL: MISSION\uta1c_uber.lvl"
FIXED* GCW Uber: Crashes with a "FATAL: MISSION\uta1g_uber.lvl"

Yavin IV:
FIXED* CW Classic Conquest crashes to the desktop after loading.
FIXED* GCW Classic Conquest: The Wookie Warrior (Stock ALL side) is being loaded rather than the Wookie Smuggler.
FIXED* GCW Classic Conquest: ALL's and IMP's Thermal Detonator HUD icon is floating.
IGNORE* GCW Classic Conquest: AT-ST's (x2) do not spawn for the Empire.
FIXED* GCW Classic Conquest: Speeder Bikes do not spawn for both the Alliance and the Empire.
FIXED* CW King: CIS is missing the Droideka unit class.
FIXED* King: Is there a reason why CW King is set up like Classic Conquest (the sides) and GCW King is not?

Yavin IV: Arena:
FIXED* Desann is not localized.
NOTABUG* GCW: ALL's hero Kyle Katarn, upon spawning crashes the game to the desktop.
* CW Conquest/2-Flag CTF/1-Flag CTF/XL: Republic Tanks are missing sound.
FIXED* CW Conquest/2-Flag CTF/1-Flag CTF/XL: The Republic Commando is missing all sound.
FIXED* GCW Conquest/2-Flag CTF/1-Flag CTF/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
FIXED* GCW Conquest/1-Flag CTF/XL/Classic Conquest: The Rebel Combat Speeders (x2) and the AT-ST’s (x2) do not spawn for ALL and IMP.
FIXED* GCW 2-Flag CTF/1-Flag CTF: The Rebel Combat Speeders (x1) and the AT-ST’s (x1) do not spawn for ALL and IMP.
FIXED* GCW 2-Flag CTF/possibly 1-Flag CTF/XL also: The IMP's hero is The Emperor instead of Desann.
FIXED* GCW 1-Flag CTF: The AI’s don’t spawn.
FIXED* GCW 1-Flag CTF: This mode’s settings are under Conquest (There are reinforcement counters instead of flag-scoring counters).
FIXED* GCW 1-Flag CTF: No flag is present.
FIXED* CW Hero Assault hasn't been removed yet (old KotOR).
IGNORE* CW/GCW XL: There is a neutral command post (the center one) that should go to the Republic/Alliance.
IGNORE* CW XL: The location of the CP’s on the mini-map/spawn map is inaccurate.
IGNORE* GCW XL: The location of the CP’s on the mini-map/spawn map is big time very inaccurate.
FIXED* CW and GCW XL: The CP layout is somewhat unfair (should be symmetrical since the map is basically a box).
FIXED* CW Classic Conquest crashes to the desktop after loading.
FIXED* GCW Classic Conquest: The Imperial Pilot uses the TIE Pilot model instead of the AT-ST Pilot model.

---

Those last few were real pains-in-the-rear. It felt like nearly every map had issues with CW Classic Conquest; that mode is so finicky in the way it needs to be loaded in the .lua - crashes don't give any error feedback, and sometimes I'd spend hours trying to figure out the problem only to discover that I needed to - for example - load swbf1.lvl before tur.lvl (sequentially, as opposed to after) - which makes very little sense, but I assume there was some sort of overwriting issue.

Oh, and every time I had an issue with it, it was almost always different.

That being said, I'm done with all the non-sound and non-trivial bugs. As it is, the Pack is 100% playable with no noticeable errors except some sound issues. All I have left to do is create custom sound.lvls to get in the right vehicle sounds, research some of the trivial/IGNORE errors above to see if there are fixes, and tweak HCTF mode, and then the pack is ready for its final beta test.
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Re: Remaining Bugfixes

Post by Darth Revan »

u guys should be proud youve got it down to that
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Re: Remaining Bugfixes

Post by [RDH]Zerted »

There is a bug in the Holocron game mode I should fix before the pack gets released.
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Re: Remaining Bugfixes

Post by Maveritchell »

3/12 Sound .lvl fixes complete.
[RDH]Zerted wrote:There is a bug in the Holocron game mode I should fix before the pack gets released.
What's the bug? Anything I saw I fixed.
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Re: Remaining Bugfixes

Post by [RDH]Zerted »

Maveritchell wrote:...What's the bug?...
Oops, I meant the King of the Hill game mode. I don't know why I said Holocron... If a CP happens to be chosen as a hill second time in a row, it is instantly captured. Its a problem with the mode itself, so only the mode script needs to be changed.
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Re: Remaining Bugfixes

Post by Maveritchell »

All the sound bugs (with the exception of the mysterious reversed-unit-commands on some maps) are now fixed, albeit a couple days behind my schedule. I had a really nasty sound issue between some custom sounds(?!) and stock sounds. There's no reason it should've happened, by my estimation, but it did - and it's fixed, so that's all that matters.

All that's remaining for me is touching up hero CTF, fixing some map descriptions, and adding in some bonus material - then it's final beta time!
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Re: Remaining Bugfixes

Post by Caleb1117 »

Wootage! That was really fast Mav, your doing a great job. :)
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Re: Remaining Bugfixes

Post by Hebes24 »

Indeed. You're doing an absolutely amazing job Mav'.
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Re: Remaining Bugfixes

Post by Delta 47 »

Indeed that was fast, all those bugs gone in a couple of weeks kinda hard to believe, your really a great bug squashier Mav!
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Re: Remaining Bugfixes

Post by Maveritchell »

Not counting making the installer, I now have three things to do. Not three sets of things to do, three single fixes. Three bugs left.

I'll be done tomorrow.
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Re: Remaining Bugfixes

Post by AQT »

Excellent work with the bugfixes, Mav! Just in case, if for any reason Space Muunilinst ever gets restored back into the pack, please let me know. :wink:
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Re: Remaining Bugfixes

Post by wazmol »

Great job Mav'!! Thats excellent work fixing all of those so quickly!
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Re: Remaining Bugfixes

Post by Maveritchell »

AQT wrote:Excellent work with the bugfixes, Mav!
Thanks - maybe hold off the congratulations until you play through the final beta (and we see exactly how many bugs I really did fix) this weekend though. :wink:
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Re: Remaining Bugfixes

Post by Teancum »

AQT wrote:Excellent work with the bugfixes, Mav! Just in case, if for any reason Space Muunilinst ever gets restored back into the pack, please let me know. :wink:
If it comes back, it'll be as a separate bonus map. I have a small addon pack planned, but I haven't really done anything more than that.
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Re: Remaining Bugfixes

Post by AlexSecura »

Im a bit late but really. Congrats in fixing hundreds of bugs.Great Job,Mav :thumbs:
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