[GT] JKA :]
Moderator: Moderators
-
- Vader's Apprentice
- Posts: 1069
- Joined: Thu Jun 07, 2007 5:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Looking for a new CPU
- Contact:
Re: [GT] JKA :]
I'm in!
-
- Sith
- Posts: 1262
- Joined: Fri Nov 30, 2007 9:40 pm
Re: [GT] JKA :]
I think I can join this but I'll have to reinstall JKA because of an error in a map. So soon, my friends, soon.
I'll try to catch one of you on XFire.
I'll try to catch one of you on XFire.
- Dohnutt
- Hoth Battle Chief
- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
Re: [GT] JKA :]
@Commander_Cody - cool ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Smile :)](./images/smilies/icon_smile.gif)
And we're still waiting for *coughlasetosetuptheservercough*
He's been busy though. With... stuff![Razz :P](./images/smilies/icon_razz.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Nice - make sure you get the JA+ mod for JKA tooFingerfood wrote:I think I can join this but I'll have to reinstall JKA because of an error in a map. So soon, my friends, soon.
I'll try to catch one of you on XFire.
![Smile :)](./images/smilies/icon_smile.gif)
And we're still waiting for *coughlasetosetuptheservercough*
He's been busy though. With... stuff
![Razz :P](./images/smilies/icon_razz.gif)
- swbf_lase
- Major General
- Posts: 647
- Joined: Fri Jul 08, 2005 7:07 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: 127.0.0.1:465
- Contact:
Re: [GT] JKA :]
I have band practice and chorus practice coming out of the whazoo right now! XD
I'll try to set it up sometime within the near future.
I'll try to set it up sometime within the near future.
-
- 2nd Lieutenant
- Posts: 405
- Joined: Fri Jan 25, 2008 3:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Location Location.
Re: [GT] JKA :]
I know there haven't been many posts for a while but I've gota idea. Have any of you played JKA Lugormods? Like you still have fighting and stuff but theres a level system where you eihter be a jedi (saber guy) or merc (gunner guy). The server admin can also use the console to add buildings and thing. (Example: you edit a SP map so it has things like bars, 'quests' and hunting NPC bots for credits. I'm currently in a lugormod clan called *ASC* but I'd leave if any of you wanted to make a [GT] JKA lugormod clan. I've been wanting to learn to lugormod for about a week now and if we did do a lugormod clan, I could script along with any others. Any wanting to see a lugormod should try playing the UnDead Lugormod, Tidal lugormod or XE lugormod servers.
The only download you need is the lugormod one, which you can get here: http://jediknight3.filefront.com/file/Lugormod_11;42912
This is just a idea, but I think you should seriously consider it
By the way, if anything like this does happen with ranks or something, trust me im not trying to take any high rank or anything. (I know I'm not that well known one GT and the reason Im not some uber poster is because I don't mod swbf2 at all as much since I personally think the actaully game is rubbish, I just like the modding).
The only download you need is the lugormod one, which you can get here: http://jediknight3.filefront.com/file/Lugormod_11;42912
This is just a idea, but I think you should seriously consider it
![Wink ;)](./images/smilies/icon_wink.gif)
-
- Sith
- Posts: 1262
- Joined: Fri Nov 30, 2007 9:40 pm
Re: [GT] JKA :]
You know exactly HOW MANY TIMES you said "Lugormod?"
I played a while back. It's pretty darn fun with just NPC's!![Very Happy :D](./images/smilies/icon_biggrin.gif)
And again I pwn with mines...
I played a while back. It's pretty darn fun with just NPC's!
![Very Happy :D](./images/smilies/icon_biggrin.gif)
And again I pwn with mines...
- Dohnutt
- Hoth Battle Chief
- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
Re: [GT] JKA :]
Truthfully, I didn't read that wall of text there, but is Lugormod one of those RPG mods?
-
- 2nd Lieutenant
- Posts: 405
- Joined: Fri Jan 25, 2008 3:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Location Location.
Re: [GT] JKA :]
Lol I only said lugormod 7 timesFingerfood wrote:You know exactly HOW MANY TIMES you said "Lugormod?"
I played a while back. It's pretty darn fun with just NPC's!
And again I pwn with mines...
![Razz :P](./images/smilies/icon_razz.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Lol yeah It's a massive kinda RPG thing with levels. It all works though the command console. Anyway you should trying playing them it's fun. I personally think it's much more fun than more JA+ FFA or that kinda stuff, though the maps do start getting boring eventually.Dohnutt wrote:Truthfully, I didn't read that wall of text there, but is Lugormod one of those RPG mods?
So does anyone like this idea of having a GT JKA lugormod clan? I'd contribute loads of other want to help as well.
- Dohnutt
- Hoth Battle Chief
- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
Re: [GT] JKA :]
Well it's the decision of the majority, so...
-
- 2nd Lieutenant
- Posts: 405
- Joined: Fri Jan 25, 2008 3:11 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Location Location.
Re: [GT] JKA :]
Yeah I knowDohnutt wrote:Well it's the decision of the majority, so...
![Razz :P](./images/smilies/icon_razz.gif)
![Smile :)](./images/smilies/icon_smile.gif)