BF0 Custom Vehicles/Fighters

Discuss the new Battlefront Zer0 mod.

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Aman/Pinguin
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Re: BF0 Custom Vehicles/Fighters

Post by Aman/Pinguin »

Hm, looks way better ingame than on the screenshot you sent me. :lol:
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Re: BF0 Custom Vehicles/Fighters

Post by Grev »

The only true problem I see is the Republic vehicles seeming to boxy. Its just my opinion but the juggernaut kind of looks silly. I would suggest for both vehicles adding a bit more edges/ sides.
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Re: BF0 Custom Vehicles/Fighters

Post by wazmol »

If your offering...
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Re: BF0 Custom Vehicles/Fighters

Post by MandeRek »

Grev wrote:The only true problem I see is the Republic vehicles seeming to boxy. Its just my opinion but the juggernaut kind of looks silly. I would suggest for both vehicles adding a bit more edges/ sides.
Dude, check your sources.. These vehicles WERE cubic.. It's not what i like, it's what i make because it is that way. And they have enough polies, because the textures are printed in with polygons :)
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Re: BF0 Custom Vehicles/Fighters

Post by Grev »

Alright, I get it! Im not much of a moddler, and I appreciatte the work done, but I just I just saw that. Great work one way or another.

EDIT: Ah, I just looked at Wookiepedia and sa! I was thinking of the big juggernaut, and I was thinking A.) Why is it on mygeeto? B.) Why is it so small?

Then I looked it up by name and realised the difference! Sorry!
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Re: BF0 Custom Vehicles/Fighters

Post by MandeRek »

That's fine man ;)

The A5-R was often used, but never really displayed, and i understand why that is a bit confusing.. Because there aren't too much sources for this model, i could use my own ideas as well a bit. I did on the texture.. The red was supposed to be greenish yellow.. I thought that would look like a vehicle of the Grand Army of the Roadworkers.. Not the Republic :P
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Re: BF0 Custom Vehicles/Fighters

Post by wazmol »

MandeRek wrote:That's fine man ;)

The A5-R was often used, but never really displayed, and i understand why that is a bit confusing.. Because there aren't too much sources for this model, i could use my own ideas as well a bit. I did on the texture.. The red was supposed to be greenish yellow.. I thought that would look like a vehicle of the Grand Army of the Roadworkers.. Not the Republic :P
QFT. Great work and imprivising. Spk on X'
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Re: BF0 Custom Vehicles/Fighters

Post by MandeRek »

Please check out first post, new A5-R window texture, and I'll update the CR-20 pic too! :D
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Re: BF0 Custom Vehicles/Fighters

Post by wazmol »

Very good work man.
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Re: BF0 Custom Vehicles/Fighters

Post by MandeRek »

Updated first post with new CR-20 Texture.. Wow! I might become skilled in texturing one day! Lol..
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Re: BF0 Custom Vehicles/Fighters

Post by Grev »

Since you are still looking for vehicles, may I suggest a creation/ idea of mine? this is for the CIS, if you take non-cannon ideas, but its something they may use.
A walker, with legs like an AT-ST, but more evil/ cis-ish. but instead of the rectangular cabin, make a sphere, something like the dwarf spider sphere, but bigger.
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Re: BF0 Custom Vehicles/Fighters

Post by MandeRek »

I'm happy to say, that thanks to FragMe! the collision on the TriDroid works now! Also, the new walkers will have new collision which actually makes it work a bit professional :P Thanks a lot Frag! :D

The new vehicles, just to list them once more:

[*] Republic

Terra Sool Militia Fighter (Republic allied) http://starwars.wikia.com/wiki/Terra_So ... ia_fighter
AT-AP (All Terrain Attack Pod) http://starwars.wikia.com/wiki/AT-AP
AT-OT (All Terrain Open Transport) http://starwars.wikia.com/wiki/AT-OT
CPW (Clone Personal Walker) http://starwars.wikia.com/wiki/Clone_Personal_Walker
SPHA-T (Self Propelled Heavy Artillery - Turbolaser)(model by psych0fred, i just animate it) http://starwars.wikia.com/wiki/SPHA

[*] Confederacy of Independant Systems

CAAH Tank (Corporate Alliance Artillery Heavy) http://starwars.wikia.com/wiki/Corporat ... lery_Heavy
Trade Federation Troop Carrier http://starwars.wikia.com/wiki/Trade_Fe ... op_carrier
Tsmeu-6 Personal Wheel Bike http://starwars.wikia.com/wiki/Tsmeu-6_ ... wheel_bike

You can see the Republic gets more vehicles, and actually only walkers. These walkers aren't fast, and the CIS vehicles are, also with devasting firepower. Next to that, we will use a lot of Convo and asset's vehicles for the CIS. And remember the CIS has the Tri Droid already, plus heavy droid units ;)

Our Republic is 'walking' a good way :lol:
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Re: BF0 Custom Vehicles/Fighters

Post by modman222 »

very cool, PLUS the dwarf spider droid and crab droid,
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Re: BF0 Custom Vehicles/Fighters

Post by MandeRek »

Yeah but they're units :P

Dwarfey is basicly done, kinda stuck on one last anim, need some help from animators like Psych0 or Gogie but they're not here >.<

I'll try and solve it somehow..
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Re: BF0 Custom Vehicles/Fighters

Post by Caleb1117 »

MandeRek wrote:Yeah but they're units :P

Dwarfey is basicly done, kinda stuck on one last anim, need some help from animators like Psych0 or Gogie but they're not here >.<

I'll try and solve it somehow..
I was able to contact Pyc0fred, not all that long ago, I'll PM his Email (or the one I got him at anyway) to you.
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Re: BF0 Custom Vehicles/Fighters

Post by MandeRek »

Caleb1117 wrote:
MandeRek wrote:Yeah but they're units :P

Dwarfey is basicly done, kinda stuck on one last anim, need some help from animators like Psych0 or Gogie but they're not here >.<

I'll try and solve it somehow..
I was able to contact Pyc0fred, not all that long ago, I'll PM his Email (or the one I got him at anyway) to you.

Thank you Caleb :)

You're the dome specialist right? I got a munged model, a vehicle, and can't change the side.. Is there still a way to make it work through scripting or something? Or just by scripting taking only the model and adding it to another side.. Not really, but with scripting..

Hope you can help me :?
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Re: BF0 Custom Vehicles/Fighters

Post by Caleb1117 »

If you have a form of the lua, or a way of editing it, or extracting it, and the sky file, then yes, but without those things, I don't think you can.
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Re: BF0 Custom Vehicles/Fighters

Post by MandeRek »

Caleb1117 wrote:If you have a form of the lua, or a way of editing it, or extracting it, and the sky file, then yes, but without those things, I don't think you can.
Yeah, understand that.. Hoped you could give me lua lines :P

Nvm i pmed Mav' ;)

Thanks for helping :)
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Re: BF0 Custom Vehicles/Fighters

Post by obiboba3po »

the vehicles are looking great! but whats wrong with the sphat normally? i was gonna use it in my map but if it doesnt have anims then... :?
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Re: BF0 Custom Vehicles/Fighters

Post by MandeRek »

It's no walker.. It has repulsor props, like a tank.. All credits will stay to Psych0, also for the Dwarf Spider, I'm just animating them :D
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