Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)
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FragMe!
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by FragMe! » Mon Jul 21, 2008 9:41 pm
Since everyone has been asking lately (well okay not everyone) for terraincutters this is a quick set of three that I whipped up. There is a cube a rectangle and a cylinder. You should be able to scale these to fit most circumstances (if you don't know how to scale a msh please read the docs)
Of course it is always better to make the terraincutter part of your model but not everyone has XSI.
Oh I also included the odfs for those who are really lazy
http://www.filefront.com/14269107/terraincutters.zip/
MediaFire
Oh and one more thing I will not be held responsible if your map starts looking like swiss cheese
woner11
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by woner11 » Mon Jul 21, 2008 9:45 pm
Thanks so much!! I was about to do some for me, but this works, so thanks a bunch!
theITfactor
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by theITfactor » Mon Jul 21, 2008 10:26 pm
Awesome! These will be very useful
authraw
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by authraw » Mon Jul 21, 2008 10:27 pm
You rock FragMe!
This will make things a lot easier.
Thanks!
wazmol
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by wazmol » Tue Jul 22, 2008 3:57 am
FragMe! wrote: Oh and one more thing I will not be held responsible if your map starts looking like swiss cheese
LOL, good one FragMe!
This will help a lot of people who cannot use XSI. Sweet work.
redgroupclan
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by redgroupclan » Wed Jul 23, 2008 2:02 pm
Salvation to the Bespin Courtyard
Thanks Frag.
Fingerfood
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by Fingerfood » Wed Jul 23, 2008 2:31 pm
redgroupclan wrote: Salvation to the Bespin Courtyard
Thanks Frag.
Did someone say Bespin? heh heh heh...
Great job
FragMe! !
agentfallenangel
Post
by agentfallenangel » Wed Aug 19, 2009 11:36 am
so I assume you use them like normal objects? (im new to modding haha)
DarthD.U.C.K.
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by DarthD.U.C.K. » Wed Aug 19, 2009 11:43 am
yes, you dont have to bump an over-a-year old topic though...