MshEx beta - use at your own risk

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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RepSharpshooter
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MshEx beta - use at your own risk

Post by RepSharpshooter »

Image

Proof it works in XSI.

Instructions:

XSI
  1. Put everything you're going to export under a null (not the scene root).
  2. In the scene explorer, middle-mouse click the name of the null.
  3. Go to file, crosswalk, export (it should be on 6.0 text when it pops up).
  4. Click settings tab.
  5. Select a filename/filepath.
  6. CHECK "EXPORT SELECTION ONLY"
  7. CHECK "CONVERT GEOMETRY TO TRIRANGLES"
  8. CHECK "EXPORT XSI NORMALS"
  9. Press export.
  10. Run mshex in same directory and convert file to a msh.

RULES- READ THIS OR DIE

-Models MUST HAVE UV COORDINATES AND NORMALS
-ALL MATERIALS MUST HAVE A TEXTURE OR ELSE YOU WILL CRASH MSHEX. This means DELETING ANY MATERIAL THAT DOES NOT HAVE A TEXTURE.
-In xsi, everything must be under a null.
-In xsi, you must check "export selection only" and middle mouse click on your null
-In max, you must press triangulate, and uncheck animation.
-In max you have to rotate 90 degrees, or just rotate in ZE

If you do not follow these procedures correctly, I am NOT liable for any damages to your computer. USE AT YOUR OWN RISK!

This is for anyone that complains about mshex, or if you're dissatisfied with it:
Hidden/Spoiler:
FRICKEN GET OVER IT. I've spent the last year working on this, including the last 3 days straight rewriting it. All day. 7am to midnight. So I don't want to hear it. I know what it doesn't do. I know the bugs in it, cause I made it! Really, please don't even ask if it does complex things. It exports visible mesh, no collisions, animations, or fancy crap. Yeah I know the bounding box is messed up and there are weird triangle glitches! If you don't like it, then here:




There's some blank space so you can get started on your own msh exporter.
Once again, I am not liable for anything. Use at your own risk. This exporter is not meant to be used heavily, rather it is a way to preview your models ingame. You may have to get your models exported with a real exporter for them to look good/work. I wouldn't go over 3000 polys, 5000 will definitely crash it.

Everything you need to run mshex is on this page, I will give no support to anyone unless it is something that I did not cover. If you find a legitimate bug (one not caused by your following directions incorrectly) tell me about it.
http://files.filefront.com/MshExzip/;10 ... einfo.html
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Re: MshEx beta - use at your own risk

Post by Crazy_Ewok »

I....I can't believe it :bowdown: Amazing, amazing, three days re-writing it. Wow. I don't have the words for how much I appreciate you releasing this to the community. :runaway:
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Re: MshEx beta - use at your own risk

Post by Commander_Cody771 »

W00000000000T!!!!!!! Thanks you so much! :bowdown:
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Frisbeetarian
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Re: MshEx beta - use at your own risk

Post by Frisbeetarian »

RepSharpshooter wrote:This means DELETING ANY MATERIAL THAT DOES NOT HAVE A TEXTURE.
Does that include the collision mesh as well?
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Re: MshEx beta - use at your own risk

Post by Taivyx »

Frisbeetarian wrote:
RepSharpshooter wrote:This means DELETING ANY MATERIAL THAT DOES NOT HAVE A TEXTURE.
Does that include the collision mesh as well?
Material, not mesh


I know I speak for all of Gametoast when I say thanks a million.
We all appreciate tremendously all the effort and time you've spent in putting this infinitely useful tool together.
I'd say this is definitely the must-have asset of the year, great job Repsharpshooter, to put it bluntly, we love ya :P
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Re: MshEx beta - use at your own risk

Post by tsurugi13 »

:faint: I thought this was impossible. It's great, but I;m super new to modeling and I'm not sure how to create a null. I tried creating a group and it wouldn't let me add the model so I ended up with a broken .msh.
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Re: MshEx beta - use at your own risk

Post by wazmol »

*but hes only a kid...*

Thank you mate. I could use this with modtools 6 now. even though i have the full version, this will come in very handy.
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Re: MshEx beta - use at your own risk

Post by theultimat »

Does this work with XSI|ModTool? Good work! :D
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Re: MshEx beta - use at your own risk

Post by MandeRek »

Rep', omg.. You've been working SOO hard on this.. I don't know if it exports bones, but if it doesn't, say so.. I'll rebuild the unit_template with nulls or meshes..

Diet Dr. Pepper; i don't need it anymore, but this is so great.. You're a freakin hero! :thumbs:
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Re: MshEx beta - use at your own risk

Post by Hebes24 »

I'm not going to use this (I don't model), but I know that you've worked very hard on this Rep', and I'm sure you did a great job. Nice work.
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Re: MshEx beta - use at your own risk

Post by MasterSaitek009 »

You are so awesome Rep! :bowdown:
Thanks.
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Re: MshEx beta - use at your own risk

Post by tsurugi13 »

Rep's right, it works like a charm! It got my first model ingame! Thanks a million rep!

This should be on the homepage. :yes:
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Re: MshEx beta - use at your own risk

Post by redgroupclan »

So does this export your XSI products ingame to where they are solid objects and not just a msh that everything can go through?

P.S. Nice model :greeny:
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Re: MshEx beta - use at your own risk

Post by DarthD.U.C.K. »

what a great application! :faint:
it is not imagionable, which big job you have done to the community

@redgroupclan: that depens on how you set up your mode, if you just export the model, visualmunge will use the normal geometry as collisiongeometry. if you make a model called collision and export it togehther with your model, visualmunge will use this model as collision.
i hope i didnt understand the question wrong
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Re: MshEx beta - use at your own risk

Post by redgroupclan »

Ah, so basically dont have to worry about collision. Thx! :D
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Re: MshEx beta - use at your own risk

Post by Blade »

Sorry, quick, idiot question... :oops:

By "Run MshEx in the same directory," do you mean run it in the same directory as the scene? Or just the directory that XSI is in?
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Re: MshEx beta - use at your own risk

Post by FragMe! »

The directory where you exported the XSI to
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Re: MshEx beta - use at your own risk

Post by redgroupclan »

Yea same kind of question as him...

When running MshEx in the same directory, it just brings up a black screen with some words typed into it. What do I do from there?
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Re: MshEx beta - use at your own risk

Post by FragMe! »

type in:

thenameofyourfile.xsi

remember to add the .xsi

press enter and watch all the fun words scroll by
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Re: MshEx beta - use at your own risk

Post by PsYcH0_]-[aMsT3r »

WoooooooW! Ive been thinking about learning to model for ages now but this has actually convinced me i should :D thanks so much rep!
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