Mesh Importer, v2

Releasing the source files for your mod or map? Post em' here. (Applies to both SWBF1 & SWBF2)

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bobby_fett
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Re: Mesh Importer, v2

Post by bobby_fett »

Does this import the bones aswell? If so how do i see them?
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DarthD.U.C.K.
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Re: Mesh Importer, v2

Post by DarthD.U.C.K. »

it doesnt you can import bones only via unwrap3d
bobby_fett
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Re: Mesh Importer, v2

Post by bobby_fett »

Is there anyway to do this i the demo vesion or do you have to have the full?
wazmol
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Re: Mesh Importer, v2

Post by wazmol »

Guys has anyone else had a problem with UVs? i have only just tested this cause i have 3dOC but when ever i import something into XSI, the UVS are messy.
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Re: Mesh Importer, v2

Post by Caleb1117 »

that's probably cause it applies the texture to the shadow volume object, you need to remove it, bit by bit.
RepSharpshooter
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Re: Mesh Importer, v2

Post by RepSharpshooter »

By "bit by bit" I hope you mean:
FragMe! wrote:Go into polygon select mode, select one poly on the [shadow volume] and press shift+ (it is called growing) keep pressing until all the polies of the [shadow volume] are selected (it should stop once they are all selected and not try to get to other polies on the model) the press delete or alt-delete if a normal delete doesn't get rid of them
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Re: Mesh Importer, v2

Post by ={Z32}=Kfm946 »

i just downloaded it and it doesnt seem to be working :cpu: ...i put it in the msh folder for one of the sides (in data_***), i ran it, typed in the full name of the msh (including .msh) then pressed enter and immediately, it sed press q to quit. i did that but nothing happened...i think either im quiting too early or it creates the converted file in a different folder. what am i doin wrong?

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