Phoenix 1.8.3 release

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Re: Phoenix 1.8.3 release

Post by AQT »

Naboo: Plains:

- CW Conquest: The Republic Commando is missing all sound.
- The Republic Commando’s Anti-Armor, when fired in first person view, crashes the game to the desktop right when you hit the fire button.
- CW Conquest/Classic Conquest: Kaadus are missing sound.
- GCW Conquest/Classic Conquest: AT-ST’s/Rebel Combat Speeders/ Speeder bikes/Kaadus are missing sound.
- The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
- CW XL: The CP’s will eventually become capturable. When the same faction captures all of the CP’s, the countdown timer doesn’t appear at all.
- CW Classic Conquest: Clone Troopers have a floating grenade icon next to them in game.
- Sound effects for EMP bursts for both the EMP grenade and launcher are missing.
- DN Bolt Caster is missing sound effects.
- The Jet Trooper’s Jetpack is missing sound.
- GCW Classic Conquest: The Imperial Pilot is unlocalized.

EDIT:

Naboo: Prototype:

- Missing map description.
- CW Conquest/1-Flag CTF: The Republic/CIS side hasn’t been updated with the 3 new classes – basically shipped 501st and Droid sides.
- GCW Conquest: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
- CW and GCW 1-Flag CTF: You have to take the flag to a red vortex to score that is located at the enemy’s base. The enemy is visa versa.
- GCW 1-Flag CTF: The Alliance/Imperial side hasn’t been updated with the 3 new classes – shipped sides.
- CW Classic Conquest: Clone Troopers have a floating grenade icon next to them in game.
- Sound effects for EMP bursts for both the EMP grenade and launcher are missing.
- DN Bolt Caster is missing sound effects.
- The Jet Trooper’s Jetpack is missing sound.
- The laser turret towers are unlocalized.
- The Rebel Combat Speeders are missing sound.
- CW: Most of the new vehicles/fighters are missing sound.
- GCW Classic Conquest: The Rebel Pilot’s main weapon is localized as ‘Shotgun’ instead of the correct ‘Blast Cannon’.

Naboo: Theed:

- CW Conquest/1-Flag CTF/King: The Republic Commando is missing all sound.
- The Republic Commando’s Anti-Armor, when fired in first person view, crashes the game to the desktop right when you hit the fire button.
- The Clone Recon Trooper’s DC-17m Sniper Rifle is missing sound.
- CW and GCW Conquest: The option to play, as the Hero for either side doesn’t appear at all.
- GCW Conquest/King: Alliance/Imperial tanks are missing sound.
- GCW Conquest/1-Flag CTF/King: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
- Neutral CP’s are present in 1-Flag CTF.
- CW Uber: The entire Republic side is missing sound.
- There are two unit classes of the Republic side localized as Naboo Guard. All the other unit classes of the Republic side are unlocalized.
- All of the unit classes’ main weapons of the Republic side are unlocalized. They are also missing the HUD weapon icon.
- CW Hero Assault: Master Vandar’s lightsaber is localized as ‘Yoda’s Lightsaber’.
- Darth Sion’s lightsaber is unlocalized.
- Atton Rand is shooting from an invisible gun. He’s holding nothing!
- CW Classic Conquest: Clone Troopers have a floating grenade icon next to them in game.
- Sound effects for EMP bursts for both the EMP grenade and launcher are missing.
- DN Bolt Caster is missing sound effects.
- The Jet Trooper’s Jetpack is missing sound.
- CW and GCW King: It takes a few seconds to spawn after hitting ‘Spawn’. I think you automatically spawn.

Ord Ibanna:

- CW Conquest/King: The Republic Commando is missing all sound.
- The Republic Commando’s Anti-Armor, when fired in first person view, crashes the game to the desktop right when you hit the fire button.
- GCW Conquest/King: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
- CW and GCW Conquest: The option to play, as the Hero for either side doesn’t appear at all.
- GCW Classic Conquest: The Geonosian and Jet Trooper Bounty Hunter is unlocalized.
- The Geonosian’s sonic blaster is missing sound.
- The Disguise Kit looks weird on the Geonosian.
- The Jet Trooper Bounty Hunter’s Jetpack doesn’t work.
- Playing as the Jet Trooper Bounty Hunter, you can’t switch back from AWARD pistol to Sniper Rifle.
- Playing as Jashar Koon freezes the game.
- The spawn screen states that Jashar Koon only has ‘Concussion Grenade’ even though in game he doesn’t.
- GCW Hero Assault crashes to desktop after loading.

Rattatak: Arena:

- CW Conquest/XL: The Republic Commando is missing all sound.
- The Republic Commando’s Anti-Armor, when fired in first person view, crashes the game to the desktop right when you hit the fire button.
- The Clone Recon Trooper’s DC-17m Sniper Rifle is missing sound.
- GCW Conquest/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
- CW and GCW Conquest: The CP at the center of the arena is red but it doesn’t belong to anyone/neutral.
- CW Hunt: Playing as Jashar Koon freezes the game.
- The spawn screen states that Jashar Koon only has ‘Concussion Grenade’ even though in game he doesn’t.
- The Jedi’s lightsabers are unlocalized.
- Force Wave and Force Judgement are unlocalized.
- CW Hero Assault: Atton Rand is shooting from an invisible gun. He’s holding nothing!
- There is a sunken ammo droid in the arena.

General:

- All Campaign modes: The mode description is missing a period at the end.
- All Hero Assault modes are missing mode description.
- On the load screen, it is called ‘Space Assault’ instead of ‘Hero Assault’.
- Most maps/modes are missing music.
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Re: Phoenix 1.8.3 release

Post by AQT »

-General note: Sounds for maps are not done, so if anyone wants to list them that's fine, just know that that's further down the road.
Raxus Prime:
- CW Conquest/2-Flag CTF/Uber: The Republic Commando is missing all sound.
- The Nemodian Assassin is playable right at the start of the game instead of being unlockable by scoring a necessary amount of points.
- The Spider Walker is missing sound to its beam cannon.
- BARC Speeders start off damage.
- GCW Conquest crashes to desktop after loading.
- GCW 2-Flag CTF: The Alliance/Imperial side hasn’t been updated with the 3 new classes – shipped sides.
- No vehicles spawn for either side.
- Not enough units present on the map at once.
- CW and GCW 2-Flag CTF: Flags aren’t located in the vortex but rather outside of it. The CP’s are though. -Not sure why this matters
- GCW Hero Assault: The Hero side has room for one more character.
- There is no CW Hero Assault for this map. -There probably won't be
- GCW Uber: AT-ST’s, Rebel Tanks, Imperial Tanks, and Speeder bikes are missing all sound.
- The Imperial Commando’s DC-17m Blaster Rifle is missing sound.

Rhen Var: Citadel:
- CW Conquest/2-Flag CTF/XL: The Republic Commando is missing all sound.
- GCW Conquest/2-Flag CTF/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
- CW and GCW XL: Neutral CP’s are present and CP’s are capturable.
- CW 2-Flag CTF: The Republic Side uses the CIS’s announcer.
- GCW Classic Conquest: The Imperial Pilot uses the TIE Pilot model instead of the AT-AT Pilot.
- The Rebel Vanguard doesn’t use the Snow Outfit model.

Rhen Var: Harbor:
- “Invading” is still spelled wrong in the map’s description. Shown as “invdading.” -Fixed
- CW Conquest/1-Flag CTF: Cannot be played/cannot spawn/no map/black camera angle shot.
- GCW Conquest/2-Flag CTF/1-Flag CTF/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
- GCW Conquest: The option to play, as the Hero for either side doesn’t appear at all. -You can't play as heroes in Classic Conquest
- CW 2-Flag CTF/XL: The Republic Commando is missing all sound.
- The Clone Recon Trooper’s DC-17m Sniper Rifle is missing sound.
- The Clones give/confirm orders using the Droids’ voice.
- GCW 2-Flag CTF/1-Flag CTF: The Imperial side is missing: Stormtrooper, Shock Trooper, Scout Trooper, and Imperial Engineer.
- GCW 1-Flag CTF: There are no CP’s to spawn at except at the AT-AT.
- GCW Hero Assault crashes to desktop after loading.
- GCW XL: The Imperial side is missing the Dark Trooper.
- GCW Conquest: The Imperial Pilot is unlocalized. -Fixed
- The Rebel Vanguard doesn’t use the Snow Outfit model.

Space Bespin:
- Missing map description
- GCW 1-Flag CTF: The Imperial and Rebel sides are both missing the marine class.
- Two A-Wings spawn for the Rebels and two TIE Interceptors spawn for the Empire; no B-Wing or TIE Defender.
- GCW Team Dogfight: No fighters are available for either faction.

Space Geonosis:
- Missing map description -Fixed
- CW Team Dogfight: Bombers, Interceptors, and Transports are present. -? They should be
- All modes: The Republic Gunship causes the game to crash to the desktop for some reason.

Teancum, do you still plan on cutting this map from the pack? -Possibly. There's the Gunship crash that some people experience that I can't pin down. If I can't fix it I have to pull it.

Space Felucia:
- CW Team Dogfight: Bombers, Interceptors, and Transports are present. -? They should be

Space Hoth:
- There is a Clone Wars Era option although you can’t play any of modes in CW. -Don't see that on my machine, so I must've fixed it
- GCW Team Dogfight: Bombers, Interceptors, and Transports are present. -? They should be

Space Kashyyyk:
- CW Team Dogfight: Bombers, Interceptors, and Transports are present. -? They should be

Space Mustafar:
- GCW Team Dogfight: Bombers and Interceptors are present. -? They should be

Space Muunilinst:
- Missing map description -Fixed
- CW Space Assault/1-Flag CTF/Team Dogfight crashes to desktop after loading.

Space Mygeeto:
- CW Team Dogfight: Bombers, Interceptors, and Transports are present. -? They should be

Space Rhen Var:
- Missing map description -Fixed
- CW 1-Flag CTF: The marine classes for both factions are not present.
- The frigates are in a crooked position and are almost blocking the hangar. -It's an exact copy of a shipped map, I can't fix that
- The vortexes in which you return the flag to are not present.
- Transports for both factions are not present.
- CW Team Dogfight: Bombers and Interceptors are present. The Transports aren’t though.

Space Tatooine:
- There is a Clone Wars Era option although you can’t play any of modes in CW. -? Don't see this one either.
- GCW Team Dogfight: Bombers, Interceptors, and Transports are present. -? They should be

Space Yavin:
- There is a Clone Wars Era option although you can’t play any of modes in CW. -? Nor do I see this one
- GCW Team Dogfight: Bombers, Interceptors, and Transports are present. -? They should be

Tantive IV:
- CW Deathmatch: No music is present. How do you play this mode again? -It's getting pulled because it's too hard for people (including me) to follow

Tatooine: Dune Sea:
- CW Conquest/XL/Classic Conquest: Jedi Starfighter/Droid Starfighter/V-19 Torrent are missing sound.
- GCW Conquest/XL/Classic Conquest: AT-ST’s/Rebel Tanks/TIE Fighters/X-Wings are missing sounds.
- Both factions’ are missing the Commanding Officer.
- CW Conquest/XL: The Republic Commando is not listed on the spawn screen.
- CW and GCW XL: The score to win is 50 instead of 350. Its settings are under Hunt.
- CW Hunt: Tusken/Jawa side classified as [NULL].
- Tusken Bolt Action Rifle and Cycler/ Jawa electricity gun are missing sound.
- GCW Hunt: Empire and Tusken/Jawa sides are classified as [NULL].
- No sound is present at all except for the “Increased Damage” sound and spawning and weapon clicks.
- Faction selection screen camera angle is messed up. -Fixed
- The V-19 Torrent, BARC Speeders, AT-XT, and that Land Speeder are present.
- The Droideka is not listed on the spawn screen.
- GCW Classic Conquest: The Pilot class is listed after the Trooper class when it should be after the Sniper class for both factions.
- The Alliance AAC-1 and that Land Speeder are present. -Can't change it now, I don't have the source files anymore

General:
- CW Classic Conquest: Sound effects for EMP bursts for both the EMP grenade and launcher are missing.
- CW Classic Conquest: The Jet Trooper’s Jetpack is missing sound.
- CW Classic Conquest: DN Bolt Caster is missing sound effects.
- CW Classic Conquest: Clone Troopers have a floating grenade icon next to them in game.
- CW Hero Assault: Atton Rand is shooting from an invisible gun. He’s holding nothing!
- All Uber modes: The mode description is missing a period at the end.
- On almost all maps/modes with 9 unit classes or more (10), there is a ‘List of Profiles’ tab at the bottom of the screen after the last unit class. -Yeah, it was either that or have less units
- The weapons of the Rebel Combat Speeder varies as in on some maps, its weapons are like in Battlefront I. While on other maps, its primary weapons are particle cannons in the first seat and in the second seat, its main weapon is a weak laser cannon. -Which maps have the second configuration?
- All Team Dogfight modes: The mode description is missing a period at the end.
- All King modes: The mode description is missing a period at the end.
- The Garmorrean Guards in CW Rattatak: Arena Hunt and CW/GCW Jabba’s Palace Hunt, their sprint attack is a slowed up force sprint. -That's how they're built since they're a melee character. I'd have to redo them from scratch to fix it
- The Republic Commando’s Anti-Armor, when fired in first person view, crashes the game to the desktop right when you hit the fire button.

Three more maps to go! :)

Teancum's edit--If a unit has the same bug on multiple maps (like the Commando's Anti-Armor) please just list it once. I've also made some general edits asking questions. Please shed a little light for me.
Last edited by AQT on Wed Jan 30, 2008 2:26 am, edited 1 time in total.
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Re: Phoenix 1.8.3 release

Post by AQT »

Holy Smokes! :shock: Now on to your edit questions:
- CW and GCW 2-Flag CTF: Flags aren’t located in the vortex but rather outside of it. The CP’s are though. -Not sure why this matters
That's how it is for the shipped 2-Flag CTF modes I think.
- GCW Conquest: The option to play, as the Hero for either side doesn’t appear at all. -You can't play as heroes in Classic Conquest
I knew that but I was talking about regular GCW Conquest.
- CW Team Dogfight: Bombers, Interceptors, and Transports are present. -? They should be
Well I thought 'Dogfight' meant fighters only. Sorry for that mistake.
- The frigates are in a crooked position and are almost blocking the hangar. -It's an exact copy of a shipped map, I can't fix that
I only found that problem in 1-Flag CTF. Space Assault and Team Dogfight are fine, all under Space Rhen Var.
- The weapons of the Rebel Combat Speeder varies as in on some maps, its weapons are like in Battlefront I. While on other maps, its primary weapons are particle cannons in the first seat and in the second seat, its main weapon is a weak laser cannon. -Which maps have the second configuration?
The only one I can think of right now is Rhen Var: Harbor.

Bugs:

Utapau:

- CW Order 66: No music is present.

Yavin IV:
- The Alliance AAC-1 are present.
- CW King: It takes awhile to spawn after you die and you don’t spawn as the unit you choose.
- This mode uses Classic Conquest Units.
- CP’s appear for only 5 seconds and then moves.
- GCW King: You spawn immediately after you die.
- CP’s don’t move after 5 seconds is up.

Yavin IV: Arena:
- CW Conquest crashes to desktop after loading.
- GCW Conquest: Game crashes randomly during play.
- GCW Conquest/2-Flag CTF/XL: The Imperial Commando’s DC-17m Blaster Rifle is missing sound.
- CW 2-Flag CTF/1-Flag CTF: Only 1 Republic tank and 1 AAT spawn instead of 2 of each. Intentional, since the goal is the flag
- CW 2-Flag CTF/1-Flag CTF/XL: The Republic Commando is missing all sound.
- GCW Conquest/2-Flag CTF/1-Flag CTF/XL/Classic Conquest: The Rebel Combat Speeders (x2) and the AT-ST’s (x2) do not spawn/missing.
- CW/GCW 1-Flag CTF: The vortex at your base is blue instead of red; visa versa for the enemy.
- GCW 1-Flag CTF: The AI’s don’t spawn.
- This mode’s settings is under Conquest (There are reinforcement counts instead of flag-scoring counts.
- CW/GCW XL: There is a neutral command post that should go to the Republic/Alliance.
- GCW XL: The location of the CP’s on the mini-map/spawn map is big time very inaccurate.
- CW Classic Conquest: Clone Troopers have a floating grenade icon next to them in game.
- Sound effects for EMP bursts for both the EMP grenade and launcher are missing.
- DN Bolt Caster is missing sound effects.
- The Jet Trooper’s Jetpack is missing sound.
- There should be 2 Spider Walkers instead of 2 AAT’s.
- The Pilot class is listed after the Trooper class when it should be after the Sniper class for both factions.
- GCW Classic Conquest: The Imperial Pilot uses the TIE Pilot model instead of the AT-ST Pilot model.

Classic Conquest:

- Bespin: Cloud City: The Alliance should start out at the CP’s in which the Empire starts out at in the beginning of the game and visa versa.
- Bespin: Platforms: The Alliance should start out at the CP’s in which the Empire starts out at in the beginning of the game and visa versa.
- Naboo: Plains: The CIS should start out at the CP’s in which the Republic starts out at in the beginning of the game and visa versa.
- Rhen Var: Citadel: The CIS/Alliance should start out at the CP’s in which the Republic/Empire starts out at in the beginning of the game and visa versa.

General:

- All Order 66 modes: The mode description is missing a period at the end. Fixed
- CW Classic Conquest: Clone Troopers have EMP Grenades and Thermal Detonators instead of EMP Grenades and Concussion Grenades.
- GCW Classic Conquest: The Rebel Trooper/Stormtrooper uses the Thermal Detonator HUD icon for both their Thermal Detonators and Concussion Grenades.
- CW/GCW Classic Conquest: Vehicles all types can still ‘sprint’.
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Re: Phoenix 1.8.3 release

Post by Guest »

i think that team dogfight mode with fighters or fighters and interceptors only would be much better, because with all types of space vehicles present is making this mode very similar to assault mode
(sometimes you cant find enemy fighters because there are only bombers flying around)
and yeah as mentioned in posts above dogfight means no bombing or boarding actions
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Re: Phoenix 1.8.3 release

Post by JPI Dictator4life »

Is this the conversion pack? It has the same maps as the conversion pack.
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Re: Phoenix 1.8.3 release

Post by Darth_Cow »

On Geonosis:Spire - Uber (maybe other maps/modes as well), when you give commands as a clone ("Follow me", "Hop in", etc.), you hear a droid's voice instead of a clone's.
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Re: Phoenix 1.8.3 release

Post by EGG_GUTS »

Kashyyyk Docks has the Kashyyyk Islands Description and Kashyyyk Islands has Kashyyyk docks description.
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Re: Phoenix 1.8.3 release

Post by Teancum »

Just fixed that one :thumbs:
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Re: Phoenix 1.8.3 release

Post by AQT »

May I suggest better map descriptions please? I'll offer to do them if you want. Or maybe we can have a map descriptions contest? :) Kashyyyk: Islands for example: (Kaskyyyk's islands surrounded by water.)

And bugs:

Alderaan:
- CW Classic Conquest: An AT-RT spawns for the Republic instead a tank. Not sure what the problem is here

Yavin IV: Arena:
- GCW Conquest/2-Flag CTF/XL: Kyle Katarn's lightsaber is green instead of blue. It's different colors depending on his outfit. In Jedi Knight he had green, Jedi Outcast he had blue, and in Mysteries of the Sith he had orange
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Re: Phoenix 1.8.3 release

Post by Teancum »

Something like that's like number 500 of 600 on my to-do. Right now I'm about fixing bugs, since I'm getting tired of working on the pack again.
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Re: Phoenix 1.8.3 release

Post by AQT »

Understood, sorry.

And more bugs:

Clone Troopers use Battle Droids’ voices to give/take orders on:
- Alderaan Conquest/1-Flag CTF
- Geonosis: Spire Conquest/1-Flag CTF/Uber
- Methlyn Conquest/2-Flag CTF/Uber
- Naboo: Theed Conquest/1-Flag CTF/King
- Rattatak: Arena Conquest/XL
- Rhen Var: Harbor 2-Flag CTF/XL (most likely Conquest and 1-Flag CTF too)

Clone Troopers use no voices to give/take orders on:
- Bespin: Platforms XL Fixed

Rhen Var: Citadel
- CW 2-Flag CTF: The Republic Announcer announces for the CIS while the CIS Announcer announces for the Republic. Fixed

General:
CW and GCW Classic Conquest: Heroes can take orders. Not fixable
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Re: Phoenix 1.8.3 release

Post by AQT »

AQT wrote:Alderaan:
- CW Classic Conquest: An AT-RT spawns for the Republic instead a tank. Not sure what the problem is here
The AT-RT is not a vehicle from Battlefront I and this is for Classic Conquest. Sorry for being picky but I just want the feel of Battlefront I that's all.
Yavin IV: Arena:
- GCW Conquest/2-Flag CTF/XL: Kyle Katarn's lightsaber is green instead of blue. It's different colors depending on his outfit. In Jedi Knight he had green, Jedi Outcast he had blue, and in Mysteries of the Sith he had orange
I see. I just thought you were going for the Kyle vs Desaan thing on Yavin 4.

And a bug:

Rattatak: Arena:

- CW and GCW Conquest/Hunt/Hero Assault/XL: On the larger mini-map, the little arrows representing the units on the map points in the opposite direction in which the units face/move.
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Re: Phoenix 1.8.3 release

Post by Teancum »

1.8.4 is out, this is obsolete. Post bugs and whatnot there.
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