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trainmaster611
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Post by trainmaster611 »

Well those maps aren't particularly popular for the MP games. He's also reducing the download size for us.

Actually you could artificially add other addon maps to the BF1 Convo Pack by studying the BF1 folder and its contents and then taking apart ABC and placing it in the appropriate places.
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Post by lieutenantcoda »

let me get this straight, you are NOT removing anything without giving it back in a bonus conversion pack...pack!
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Post by Master Fionwë »

Yeah I guess I'll put Kit, Luminara and Shaak Ti all in the same side.
May I ask when you intend to release these guys? I was hoping I could use them for my Geonosis map, since I have a number of the other jedi who were there in ep2.
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Post by trainmaster611 »

lieutenantcoda wrote:let me get this straight, you are NOT removing anything without giving it back in a bonus conversion pack...pack!
You can't make him. And Thunderforge gave you the d/l links for the cut maps. If you want one so bad, you can make it yourself. :?
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Post by lieutenantcoda »

trainmaster611 wrote:
lieutenantcoda wrote:let me get this straight, you are NOT removing anything without giving it back in a bonus conversion pack...pack!
You can't make him. And Thunderforge gave you the d/l links for the cut maps. If you want one so bad, you can make it yourself. :?
i didnt mean it in a commanding way :D ! i was just asking a question :lol: !
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Post by Delta_57_Dash »

KIT!!!

<3
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Post by XxDepredationxX »

Can I paste those cut maps folders into the BF1 folder to save space?I'm abit confuse about the bonus conversion pack...pack.
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Post by Teancum »

Master Fionwë wrote:
Yeah I guess I'll put Kit, Luminara and Shaak Ti all in the same side.
May I ask when you intend to release these guys? I was hoping I could use them for my Geonosis map, since I have a number of the other jedi who were there in ep2.
Probably not for awhile. The pack is first proirity. Couple'a months at the very least.
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Post by trainmaster611 »

XxDepredationxX wrote:Can I paste those cut maps folders into the BF1 folder to save space?I'm abit confuse about the bonus conversion pack...pack.
Yes, but you know have to know how. Examine the BF1 folder contents and then try it.
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Post by Caleb1117 »

trainmaster611 wrote:
XxDepredationxX wrote:Can I paste those cut maps folders into the BF1 folder to save space?I'm abit confuse about the bonus conversion pack...pack.
Yes, but you know have to know how. Examine the BF1 folder contents and then try it.
Do you think that would cause MP problems?
Or would it not matter as long as the map is in addon?
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Post by Teancum »

You can't do that. It's much more complex than you all think to do something like that.
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Post by MercuryNoodles »

Teancum's right, you can't just throw the old maps into the Conversion Pack's folder and expect it to work. There's a process involved, so you can't just reverse engineer it.
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Post by Teancum »

I don't see what the big deal of having three maps separate from the pack anyways. Yeah, there's definitely more than 56 great maps now, but how many do you actually play enough to need more than 56 slots. It's as simple as moving maps in and out of your addon folder as you need to.
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Post by Droideka88 »

What about Raxus Prime? I remember you were that the map was way too big for 64 players. I remember back awhile ago that you might make Raxus Prime a little smaller. What is your decision on that map Teancum? Removed? Staying as it as? Smaller?

One more thing. As much as I don't want to brag, when you have a map like Mos Eisley that has been added with extra content, do the sides and their odfs have to stay the same? Meaning...does the Pistol have to as weak as the default pistol in Battlefront 2??
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Post by Teancum »

I decided to keep Raxus big for two reasons. The first is that I just don't want to spend all the time remapping it, and the second is that there's only three large-scale maps (Raxus Prime, Concord Dawn, and Haruun Kal) in the pack, and I'd rather add more units to get the game going.

I typically try to keep things as close to what the developers would have done, so weaponry typically has the same amount of damage as its shipped counterpart.
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