Classic Conquest information

Discuss and catch up on anything related to the SWBF1 Conversion Pack

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Teancum
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RE: hmm

Post by Teancum »

I haven't done much with Classic in a week or so, BUT I can tell you I'll be working on a 'tech demo' that ya'll can play. It's probably going to be Jabba's Palace for now, since that's where I've done all my testing in.

Other updates:
*Sprinting is mostly gone. That is you get one sprint and that's it. I tried all I know to remove it (even set the energy bar to zero), but no luck. So you'll get one sprint and then nothing.
*Heroes will not be present in 1.8.0. Archer01's script works, but you can still earn the hero after getting so many points. So for now they'll be disabled.
*All units are in and working perfectly. The droideka is the only one slightly different. I just used the SWBF2 settings and gave him an unlock of 0 points. I was having lots of trouble getting him to work otherwise
*All icons are working well too. There are also unique icons for the Concussion Grenades and EMP Grenades. They look like the thermal detonator but have a yellow and blue light, respectively.

****Also, howe serious are you about getting levels exactly like SWBF1? Hoth is pretty different with the extra hallways in the hangar and missing hallways by the shield generator, and Jabba's Palace has a CP that got moved. Opinions? (We're talking about 50mb added to the install size, 10mb added to download size)
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RE: hmm

Post by Schizo »

Personally, I wouldn't mind an extra 10 MB or so for the Hoth tunnels to be like they were in BF1. Though I'm fine with the BFII ones if not. The Jabba's Palace CP isn't really all that important in my opinion, as it's just one room off. But I do miss sneaking through that tunnel next to the shield generator on Hoth as a Scout Trooper and calling down my orbital strikes on the generator.
archer01

RE: hmm

Post by archer01 »

Have you tried using "EnableSPScriptedHeroes()" instead of "EnableSPHeroRules()"? When scripted heroes are enabled, it ignores the hero rules and waits for the lua script to unlock the hero. Just like in the campaign.
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RE: hmm

Post by Teancum »

Ooh, I might try that! I'll get back to you Archer.
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Re: RE: hmm

Post by Elmo »

Teancum wrote: *Heroes will not be present in 1.8.0.
???? You mean the BF1 like heroes. Right? Not the unlockable heroes you can play as... right?!
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RE: Re: RE: hmm

Post by Teancum »

w00t! It worked!! Thanks Archer. Classic Conquest heroes WILL be in 1.8.0 thanks to Archer.
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Post by Elmo »

AWesome!!! :D
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Post by darthgunray »

Nice! Thanks archer and teamcum.
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Post by Thunderforge »

I'd like to see BF1 Hoth if possible. It is different and does change the gameplay. I think it would also be good to move the CP in Jabba's palace, but if space is tight, then don't bother. The only other ones I can think of right now are Endor (theres a CP by the shield generator) and Mos Eisley (there's an extra passageway into the hangar). I don't think either of them really need to be changed since gameplay isn't affected too much by them.
Schizo

Post by Schizo »

Actually, now that I think about it... wasn't there an AT-ST spawn on the landing bay CP in Mos Eisley in BF1? When the Imps captured the CP. Appearently they got rid of it in BFII. Not really main priority, but it could be cool to have.
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Post by darthgunray »

you know whenever i see mod servers, nobody ever joins them like thegclan mod nobody joins them.
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Post by Elmo »

Schizo wrote:Actually, now that I think about it... wasn't there an AT-ST spawn on the landing bay CP in Mos Eisley in BF1? When the Imps captured the CP. Appearently they got rid of it in BFII. Not really main priority, but it could be cool to have.
I remember that too Schizo, but everytime I got in one (on multiplayer) The guys there kept bugging me to get out, because it was a "glitch" supposedly. :?
ML_916

Post by ML_916 »

I have no memories about any veichles at Mos Eisley in BF1...
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Post by Teancum »

Yeah, I don't either. When/where was there an ATST in BF1 Mos Eisley? Maybe it was there before the 1.2/1.3 patches?
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Post by Elmo »

actually after i downloaded the first patch it showed up. Might wanna check it out :?
Schizo

Post by Schizo »

When the Empire captured the hangar bay, an AT-ST spawned outside. As far as I remember, it was always there. I don't think it was added in the patch.
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Post by The_Emperor »

Yeah I remember that one too, it has always been there in SWBF1
ML_916

Post by ML_916 »

Teancum wrote:Yeah, I don't either. When/where was there an ATST in BF1 Mos Eisley? Maybe it was there before the 1.2/1.3 patches?
I never got the patches.. (That's why I never got any mod-maps to work!! :o ) And I never saw any AT-ST at Mos Eisley..
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Post by Thunderforge »

I know there is an AT-ST in Mos Eisley by the Hangar in BF1. I know it was there when I had the 1.2 patch installed, not sure about before.
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Post by Teancum »

First two posts updated, be sure to read them for some exciting new info!
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