Alderaan: The City
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- Jedi Admin
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- Galactic_Marine
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- Jedi Admin
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- Galactic_Marine
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- Jedi Admin
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Well, to ensure the death beam hits the critical point where it makes the planet explode, instead of simply piercing it.Epena wrote:Off topic really quick--Why would you need a recon droid beacon beacon? It's kinda hard to miss a planet...Whatever happened to targeting systems!?
Anyways. Like Tean said, I really hope that you will separate the buildings. For the hallway textures being boring, here's a suggestion for you. Make the interior more white, and the walkways can stay the color that they are, but there's something that you should do to it most of it. Create segments in the wall. The wall seriously can't be just one piece! The walkway bottom needs lines in them. Duracrete warps under heat.If it's segmented, it will swell and not crack and eventually break. Add a railing to the walkway too. To the walls where it's not inside a room, make it white and shiny and in segments, like metal sheets.
Just an idea.
As to the segement idea: I guess you're imposing the ideals of earth's architecture on this (what isn't that wrong...usually), but the Alderaanians always had the ideal of harmony, and this hardly fits broken up walls.
- Epena
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- Galactic_Marine
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Alright, here are the new models:
http://www.savefile.com/files/320196
Penguin, don't ask for other things or I'll cry
http://www.savefile.com/files/320196
Penguin, don't ask for other things or I'll cry
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- Epena
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Yeah definatly separate the buildings. If you really wanted to make it modder friendly (I wont assume youre releasing these..but regardless, your a modder too), you might even consider breaking up the peices of buildings (basically so you could sort of design your own buildings).
But if you beak them up, you can rearrange them, that way you dont have to only put them in the orginization of xsi.
But if you beak them up, you can rearrange them, that way you dont have to only put them in the orginization of xsi.
- Epena
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- Jedi
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And yeah, you shouldnt be checking every 5 seconds.
My advice is to work on your map. If the entire thing is based around those models then you've still got a lot to learn. Give it some terrain (I understand a city being flat, but maybe have a river running around the outside of the city?
Don't know how to add water? Theres 10 minutes to read the tutorial, 30 minutes if you do so half-heartedly and miss something.
Theres a lot more you can do with a map than add models.
My advice is to work on your map. If the entire thing is based around those models then you've still got a lot to learn. Give it some terrain (I understand a city being flat, but maybe have a river running around the outside of the city?
Don't know how to add water? Theres 10 minutes to read the tutorial, 30 minutes if you do so half-heartedly and miss something.
Theres a lot more you can do with a map than add models.
- Galactic_Marine
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PvtParts, I've already got the terrain planned out, but as the models are the central part, I need those done first, before I can lay out everything around it. I promise you I will NOT deliver a half-finished map like before.
As to everyone else, I don't know why you think otherwise, but yes, the models are seperate.

- Galactic_Marine
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People want many things...power, blood and luxury. But not this year: I have Santa, tied up in my basement. Merry x-mas, anyway. :twisted:galacticmarine wrote:Santa, galacticmarine wants Softimage Foundation 5.1.1 for Christmas!
@Topic: I guess sometimes it's better to release an half-done version than having the final version as a first release, because things tend to get the more unstable the more cool features you add.
- DarthD.U.C.K.
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