WIP: Dubrillion: Reconnoissance Beta Released!
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- Karnage
- Commander Randomtoast
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- Karnage
- Commander Randomtoast
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Also, if you jump, it crashes. I also, in my opinion, it's hard to cover all that ground quickly. It jsut seems boring covering all that space, so maybe add more bots and assure that they leave the flag room. (They tend to hang out there). Aethetically, it is veyr well done from what I have seen so far. I do believe Reconnoissance is spelled Reconnaissance as well, in case that has not been mentioned. It is spelled both ways in the dictionary evidendly, but I've always seen it with the second "a". But it's not that important. I played the GCW side on 2 Flag CTF since I was wary about the CW era. The biggest issue is the AI planning and the jumping, everything else seems to be working properly and it's very enjoyable gameplay-wise.
- Karnage
- Commander Randomtoast
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This map is only meant for CW era 2-flag CTF for now Alpha.
Ya, I looked up Reconnoissance and Reconnaissance and they both seem to have the same meaning.
I've never had any trouble jumping, but i'll look into that.
In the PM I also wanted to know whether you thought this map is good as 2-flag CTF or would be better as Conquest, 1-flag CTF, etc.
Ya, I looked up Reconnoissance and Reconnaissance and they both seem to have the same meaning.
I've never had any trouble jumping, but i'll look into that.
In the PM I also wanted to know whether you thought this map is good as 2-flag CTF or would be better as Conquest, 1-flag CTF, etc.
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- Major
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- Karnage
- Commander Randomtoast
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Just got it - downloading now.
Well, I could play Dubrillion for a few minutes, and noticed the following things:
It's listed as :"Aerial Assault", and not as "Dubrillion: Reconnoissance" in the selection screens
Anything but 2-CTF in CW crashes, but that was already clear.
There are no bots for the red team !
You can see through the hangar wall, but that's probably the fault of my Graphics Card
The blocks that are covering the wall of the hangar are overlapping, so there's a texture twitch (?) - the block that is show depends on the point from where you see the wall.
These little pins in the middle of the jedi temple rooms are rather annoying.
apart from this, the skins and the map look fine.
Well, I could play Dubrillion for a few minutes, and noticed the following things:
It's listed as :"Aerial Assault", and not as "Dubrillion: Reconnoissance" in the selection screens
Anything but 2-CTF in CW crashes, but that was already clear.
There are no bots for the red team !
You can see through the hangar wall, but that's probably the fault of my Graphics Card
The blocks that are covering the wall of the hangar are overlapping, so there's a texture twitch (?) - the block that is show depends on the point from where you see the wall.
These little pins in the middle of the jedi temple rooms are rather annoying.
apart from this, the skins and the map look fine.
- Karnage
- Commander Randomtoast
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Aerial Assault, was the original name before an official name had been selected, this was due to a notion I had about creating a force of "drop down" clones, as in doing a high drop but not dying; basically a paratrooper idea, but it evolved pretty quickly.....into something totally different....anyhow...perhaps the original name somehow showed up again?
Also, are you using the english or german version?
Also, are you using the english or german version?
- Karnage
- Commander Randomtoast
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- Karnage
- Commander Randomtoast
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WinRAR doesn't do what I'd like it to do. It always extracts the "Dubrillon - v.10 Beta" folder, regardless of what I told to extract. So I had to cut the PWR folder out.
EDIT: I just noticed the new version called "working Dubrillion" still shows up as Aerial Assault, and that it crashes from time to time, but with no recognisable pattern.
EDIT: I just noticed the new version called "working Dubrillion" still shows up as Aerial Assault, and that it crashes from time to time, but with no recognisable pattern.
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Initial beta-testing finished!
On to the problems and interesting things...
The AI are dumb...


There is a really interesting bug on the pathways...

Finish the planning and the aforementioned bugs, and this map will totally own.
On to the problems and interesting things...
The AI are dumb...


There is a really interesting bug on the pathways...

- A couple force pushes...
And a couple saber throws...
...will totally and completely own.
- Recon droids rule here.
Before:
After:
Finish the planning and the aforementioned bugs, and this map will totally own.
- Karnage
- Commander Randomtoast
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