Vyse's-Jedi Temple
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wow, is sounds GREAT! With regard to the gunship, is it AI only? or is there a way for players to fly it... Also, does this mean that part of the level takes place outside of the temple?
Oh, not to put anymore work on your back Vyse, but maybe when you feel like doing more animations you could make pieces of the ceiling fall? Just a suggestion.
Oh, not to put anymore work on your back Vyse, but maybe when you feel like doing more animations you could make pieces of the ceiling fall? Just a suggestion.
- trainmaster611
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Thanks fusion and Epena for the bugs! I'm a little confused on the weapon awards part. (Had this prob with my Hyrule Field map) Where am I supposed to reference the award weapon.
Been busy trying to spice up the map with more vareity. I made a unit that has 2 double blades, which is pretty cool. Also, making a complete new animation set for duel lightsabers thats well.... Think Anakin cutting off a certain counts head....
People might be a little upset with the unit that I made for the new animations, because it isn't exactly "Movie Accurate" at all. But it will pwn.
Oh ya, I took the flyer out because I had it as a self flyer and if you try to enter it, the map crashes.
Still struggle with the redscene crash error as well.
Until I get some screens, just think this.

Been busy trying to spice up the map with more vareity. I made a unit that has 2 double blades, which is pretty cool. Also, making a complete new animation set for duel lightsabers thats well.... Think Anakin cutting off a certain counts head....
People might be a little upset with the unit that I made for the new animations, because it isn't exactly "Movie Accurate" at all. But it will pwn.

Oh ya, I took the flyer out because I had it as a self flyer and if you try to enter it, the map crashes.

Still struggle with the redscene crash error as well.

Until I get some screens, just think this.

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it will have something to do with the map when the new animation is made
WEAPONSECTION = 6
WeaponName = "rep_weap_award_rocket_launcher"
WeaponAmmo = 4
sorry if that isn't what you wanted.

the award weapon is referenced in the soldiers odf. eg: rep_inf_default_rocketeer.odf contains th linesvyse wrote:Where am I supposed to reference the award weapon.
WEAPONSECTION = 6
WeaponName = "rep_weap_award_rocket_launcher"
WeaponAmmo = 4
sorry if that isn't what you wanted.

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Unfortunetly there has to be some major changes to this map. 
CW era was supposed to be setup like the movie but due to crashing errors and glitches it's completely unsalvagable. For weird reason.
So, it's going to be the standard droid vs clones with some special units. I rly wanted it to be like the movie but Zero just can't handle it
and it's rly messed up! Fear not!!! I still believe this map will be very enjoyable! 
I'm going to try and salvage as much as I can but CW era is rly curropted! I think I can redo the whole LUA and make it work a little but I'm not sure about that. There seems to be some munge errors aswell. It's taken 20 mins to munge simple shipped blasters?? 0_o
The new animations will stay and the new unit I put together, which is totally out of line with the Jedi Temple story but to me it doesn't really matter at this point! The map falls more and more apart every time I munge, I'm nervous to take him out for fear of it becoming even more messed up!!!
I'm Saddened that it turned out this way but I still enjoy playing it and I hope everyone else will to. I’d rather have it this way than crashing every 5 mins to the desktop!
Who is the new unit? What do the new animatoins look like? Screens below!
Revan was going to be just another Jedi in the scene but now he is the only thing working, so he will be one of the special units.
(left to right) Block and Idle Animation

Attack 1

Attack 2 ....coming soon

CW era was supposed to be setup like the movie but due to crashing errors and glitches it's completely unsalvagable. For weird reason.



I'm going to try and salvage as much as I can but CW era is rly curropted! I think I can redo the whole LUA and make it work a little but I'm not sure about that. There seems to be some munge errors aswell. It's taken 20 mins to munge simple shipped blasters?? 0_o
The new animations will stay and the new unit I put together, which is totally out of line with the Jedi Temple story but to me it doesn't really matter at this point! The map falls more and more apart every time I munge, I'm nervous to take him out for fear of it becoming even more messed up!!!
I'm Saddened that it turned out this way but I still enjoy playing it and I hope everyone else will to. I’d rather have it this way than crashing every 5 mins to the desktop!

Who is the new unit? What do the new animatoins look like? Screens below!
Revan was going to be just another Jedi in the scene but now he is the only thing working, so he will be one of the special units.
(left to right) Block and Idle Animation
Attack 1
Attack 2 ....coming soon
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Seriously, if we didn't have BF2_modtools.exe, no maps would ever get completed. But then again you can't always make sense of what BF2_modtools.exe is telling you.t551t551 wrote:I've had that feeling before, with everything going down in flames and breaking into pieces, and yourself in the middle trying to hold it together MacGyver-style with spit and chewing gum...
It will still be a great map!

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- Epena
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Dang dude...Sucks about CW. If worst comes to worst you can always just take out CW and then add it back in manually. Then all you'd need to do is re-set up the unit selections....right? Unless the falling apart temple is only in CW, which would kinda suck to have to re-do. Anyways, I love that sith!! Planning on releasing i t to the public after Temple is finished? I can see it looking very pwn in other maps as well.
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>> If worst comes to worst you can always just take out CW and then add it back in manually. Then all you'd need to do is re-set up the unit selections....right?
Tried that twice. I think its the munge that's messed up because that should of worked.
Ok, this is probably the last update to the map besides fixes and texture changes. This is the other unit that's working. The blaster will have several attachments for other types of weapons. I don't have a name for it though... I guess spike will work.
EDIT: I did some neat edit flag stuff on the blaster but you'll have to wait till you play it to see that.

Tried that twice. I think its the munge that's messed up because that should of worked.

Ok, this is probably the last update to the map besides fixes and texture changes. This is the other unit that's working. The blaster will have several attachments for other types of weapons. I don't have a name for it though... I guess spike will work.

EDIT: I did some neat edit flag stuff on the blaster but you'll have to wait till you play it to see that.
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