Beta version released: http://www.gametoast.com/index.php?name ... pic&t=7866
*** Update:
A better description and more pictures of the level are further down this page. Examples of the dialog engine and story are there too.
*** Original post:
I've been working on another little project. I've been working on a map that is focused on a story-like campaign mode: Operation Ferret Master (OFM).
What I mean by "story-like" mode is that it will focus around a single player for most of the mission. Only human player frags will count towards the reinforcement count (think of them as retries), and the player will be alone (no teammates) for the beginning of the mission. I'm going to "try" and simulate a checkpoint system for the mission (a la Halo), that will respawn killed enemies, reset objectives, change the spawn location, etc based on the last checkpoint reached. I'm also hopeing to get a 'very' simple dialog system up and running: walk up to a character with an indicator over them and the "objective text" window will display what the character says (I'm not going to spend the time creating a new IF screen for speech, so don't ask). This mode will be single player only of course since making it co-op capable would be very difficult considering the game engine.
As far as the map itself goes, it's working but unfinished. Conquest is "playable" but the map could use more props, new units, working sounds, the other era, etc. The story mode is in the works, but a LONG way from being finished. Now here's where I would like to get the input of some experienced players out there (please be patient as I try to explain)...
With the story mode going to take a while to finish, and map exploration being part of the experience, I can't release a beta for people to try without ruining the "effect". But since the map was designed with the mission in mind, the conquest gameplay is less than "stellar" as it is right now. So I'm wondering if there are any experienced players out there (multiplayer especially) that wouldn't mind trying out the current conquest version and give me some suggestions about how I might improve it (through CP placement, vehicle placement, etc). It would be easy for me to make these kind of changes while also working on the story mode at the same time. It would ruin the "inital-impact effect" of the story mode for you, but it would hopefully improve the conquest experience for everyone else. So would anyone be interested?
Here's some screens because they are required by the WIP rules, but keep in mind they don't show much because I don't want to ruin the experience:



I like this one because it looks like Obiwan is stealing stuff from the droid's "corpse":
