[Preface] Chapter 1: Part 1
Naboo: Diversion
The Gungan Grand Army has risen from the swamps in an attempt to threaten Trade Federation control of Naboo, possibly aiming to recapture the capital city of Theed. Crush them, immediately.
-----------------------
Okay... so I'm gonna bump this topic up a little to give my review.
First off... what a great map. Even from a beta I can tell that these series of maps will have the kind of quality that makes MajinRevan's maps so great. That of course, is probably because both are focused on realism.
Unlike a lot of large maps I've played on, this isn't just an add a few hills and a bunch of vehicles kind of thing. Everything I can think of has been modified, right down to effects and sounds (both of which are amazing by the way; where
do you get those sounds from? LoL.)
http://img108.imageshack.us/img108/987/explosionvl0.jpg
(One of the numerous explosion effects)
As well as standard-issue vehicles such as the AAT and STAP, a couple of new (or old, depending on whether you had BF1/downloaded Hidden Surprise) vehicles are on the battlefield.
http://img45.imageshack.us/img45/6869/kaadugc6.jpg
("The Kaadu, She Lives!")
http://img102.imageshack.us/img102/4757/mttuw1.jpg
(Seen in more than just Majin's map)
All vehicles are being (mostly) attuned to their movie-counterparts. While this is good (at least in my opinion), I guess those who prefer gameplay over accuracy won't be amused by vehicles like the MTT, which can't fire if you're driving. Ah well.
So... onto the map. You may well just be expecting the Naboo Plains; I for one was. However, PvtParts has gone even further into the depths of Naboo (*cough* Wookiepedia *cough*), and added a couple of extra areas that some of you may very well be familiar with.
http://img78.imageshack.us/img78/1502/g ... acekd6.jpg
(The secret place of the Gungans. [Can't remember what to call it,

] There's something very pretty inside that tree, though I won't say what, LoL.)
http://img130.imageshack.us/img130/8274/fambaapv6.jpg
(And the Fambaa breeding grounds. If anyone wants eye candy in this map then go there, it's beautiful.

)
http://img183.imageshack.us/img183/8462/plainsnb0.jpg
(And the plains itself, looking from over the Naboo forest.)
Here I'm going to make my first suggestion; compact the battle slightly. At the moment the battle on the plains is far too spread out; it takes so long to get around if you're walking and us humanoids don't have the patience of droids

. Besides, I don't think it was that spread out in the movie anyway.
By the way people, you'll notice that MajinRevan lent him the Gungan weapons he used in Hidden Surprise. Without them, the Gungan side would be super boring. I'm planning on modelling a few extra Gungan weapons, and I believe that a working Gungan catapault has been found in the assets, so expect that as well

.
Okay, I think I'll now move onto suggestions/bugs:
1) An annoying little localization bug in that the Gungans are called the CIS and the Trade Federation are called the Republic. Should be easy to fix.
2) I don't know if this can even be fixed, as I've had the same problem before, but if you do a running or jumping attack with a Gungan they can't attack again until they roll.
3) This is so insignificant that I don't know why I'm posting it, but it bothered me immensley. Gungans can't breath underwater. It bothers me because I love to wait at the Fambaa breeding grounds and jump into the lake when the droids attack, as they would follow me in and take damage under the water. My nifty little plan backfired on me of course, because I started taking damage as well

.
4) The Fambaas should be made neutral. Half of the Trade Federation will stand there trying to kill something that they cannot kill.
5) There are far too many commander droids on the battlefield. Now I know that there were more commanders than OOM-9, but
fifty? Somehow I don't think so. Also, since droidekas have been given a boost I think you should make them an unlockable character again, though it would probably take longer to reach the Gungan shield without it.
6) The AAT's missile effect disappears super quick. It's kind of annoying but I don't think there's anything you can do to fix it. Also, the Heavy Laser Blaster overheats in three shots and takes forever to cool down. That's probably intentional, but it's really annoying.
7) The Gungans sound like the CIS and the Trade Federation sounds like the Republic. Gungans don't need sounds, but I would think that the Federation could have CIS sounds

.
8.) Could we maybe have some wild Kaadus running around? By that I mean with the PilotType = "self" function. It would really add a lot of depth to the map in my opinion.
9) There is an area in between the Gungan hiding place and the Fambaa breeding ground that should be forest, but is completely devoid of trees. It's just for the sake of map detail really.
http://img49.imageshack.us/img49/1834/blankplaindm1.jpg
And uh... I think that's it! Can't wait for the final version! LoL.