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Darth_Z13
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Post by Darth_Z13 »

Hey I found a shadow trooper! It was made by Adreniline and I used it in my Agmar Forest map. Here's what they look like in game. You need to PM him about the link though because I lost it.

Image
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Teancum
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Post by Teancum »

Proposed:
Image
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Post by Chris165 »

The 1 from Linus is looking way much better on the Shadowtrooper on my opinion
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Post by Hebes24 »

I like that alot Teancum!! definately a shtr!!!
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Post by ML_916 »

That skin looks really good for a rebel spec ops..
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Post by Bac-Talan »

Nice skin. Caboose is pretty slick too, although I've never watched Red Vs. Blue before. I like the color scheme.
On Marz I would tone down the purple a bit, It's a bit too bright, and maybe add some strips or somewhat on the legs and/or arms and/or helmet. Maybe touches of Gold or Indigo would be nice too.

I like the Rebel Spec. Ops. But again, I'd recomend darkening the black and adding some rebel markings.
Maybe give him a gas mask (like the ones found in KOTOR, or like a surgical mask: http://emd.wa.gov/5-prog/prog-images/scrubs.gif, but cooler)
Just to make him special.

These are just my suggestions. Feel totally free to not act in any way on them.
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Post by EraOfDesann »

Great skins Tean! That merc skin is much better than the other one.
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Post by Maveritchell »

Bac-Talan wrote:I like the Rebel Spec. Ops. But again, I'd recomend darkening the black and adding some rebel markings.
Maybe give him a gas mask (like the ones found in KOTOR, or like a surgical mask: http://emd.wa.gov/5-prog/prog-images/scrubs.gif, but cooler)
Not to rain on your parade, but I think a gas mask is not a good idea - at all. Without some sort of 3-D projection from his face (i.e. it was built-in to the model) it'll just look like he applied face paint.

A gas mask would look good if the model supported it, though.
Talibanman

Post by Talibanman »

i dunno, but maybe this one i made could be used? i think it's kinda spec-op'ish , made from the default rebel rifleman... it's free for use, of course.
Talibanman

Post by Talibanman »

i dunno, but maybe this one i made could be used? i think it's kinda spec-op'ish , made from the default rebel rifleman... it's free for use, of course.
Image

here's how it looks ingame:
Image
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Post by ML_916 »

I´ve got an idea for a the classes at Space Muunilinst. the pilot should be as it is, the marine as it is but with the ARC-model, and there could be a red ARC-captain with Moving_Targets ARC-gun, a powerful pistol, some kind of buff and those "bombs" that the engineer uses but maybe 3 times as powerful as it is...that would be pretty cool..and could you add Delta-7s at that map too?
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Post by Teancum »

Bac-Talan wrote:On Marz I would tone down the purple a bit, It's a bit too bright, and maybe add some strips or somewhat on the legs and/or arms and/or helmet. Maybe touches of Gold or Indigo would be nice too.
Noted. I couldn't think of what to do.
ML_916 wrote:I´ve got an idea for a the classes at Space Muunilinst. the pilot should be as it is, the marine as it is but with the ARC-model, and there could be a red ARC-captain with Moving_Targets ARC-gun, a powerful pistol, some kind of buff and those "bombs" that the engineer uses but maybe 3 times as powerful as it is...that would be pretty cool..and could you add Delta-7s at that map too?
I might change the Marine to the red ARC skin, but I don't want to change any weapons because I'm afraid gameplay will become unbalanced. I plan on putting Delta-7's in at Muunilinst, but I keep forgetting to. Cmdr_Fusion, make a note of that.
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Post by Lead_Pilot »

Nice texture for the Han stormtrooper model! It's thinking out of the box, and really stands out from the rest of the troops. In a since it's like getting AI heroes, the Republic Commandoes and bodyguards with staffs. Again, real nice job with the skin Teancum. I think you should keep it.
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Post by Hebes24 »

I have a question about the current Global Sides:

Which of the republic legions in the pack have recon and commander units? I know the 146th does, but any others? If so, what are their odf names? :?
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Post by Teancum »

The 41st, 501st and 146th right now.
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Post by Hebes24 »

Cool. They will all have recon and commander units for 2.0 I assume?

I just tried using the 41st recon and commander units, and it crashed about 5 seconds inot the battle (or after I selected a team).
Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "com_inf_default_recon" weapon 3 "all_weap_inf_invisibility" not found

Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "com_inf_default_commander" weapon 2 "rep_weap_inf_cmdr_rocket_launcher" not found

Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "com_inf_default_commander" weapon 3 "cis_weap_inf_buff_damage" not found
You probably already know that, but just to make sure....
Last edited by Hebes24 on Sun Sep 24, 2006 4:50 pm, edited 1 time in total.
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Post by Teancum »

Yup. All four new legions will have Recon/Commanders.
BoomChaka

Post by BoomChaka »

it would be sweet if the rebel ops had a grapple or somthing
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Post by The_Emperor »

yah it would be, but I'm affraid the grapple doesn't work in SWBF II...
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Post by Zaborack »

wow, Boomchaka, you just did a big bump O.O
well see how much Teancum cares....

-zaborack
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