Vyse's-Jedi Temple
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concur [kuhn-kur]Moving_Target wrote:I concure. That's the right word? right? In other words i agree. Better talk about it in Dohnutts thread.
–verb (used without object), -curred, -curring.
Definition - to accord in opinion; agree: Do you concur with his statement?


You better post it in my thread. No making any other Wii threads. Mine only :evil:
ON TOPIC!

Anyways, I hope he makes them fall. I agree, bowing is stupid. It won't bother me too much if he doesn't change it, but I hope he does... yeah.
Not many people die in the bowing position.

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I wonder if theres a disapearing time factor line in an ODF or something so you could make the jedis bodies stay on the feild. I also agree with the statue having some destroyed geometry, thatd be cool.
Also if you want Vyse, I have a Vader combo with linked attacks, acuratized block and stuff I could post. The combo feels much more jedi-ish. It would be cool if you tried it on the map.
Also if you want Vyse, I have a Vader combo with linked attacks, acuratized block and stuff I could post. The combo feels much more jedi-ish. It would be cool if you tried it on the map.
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Hm, I read about that somewhere on the SWBF2Files Forums. They wanted the bodies to stay after death, and have ragdoll physics (roll around when blown up, etc.) That would be funSyth wrote:I wonder if theres a disapearing time factor line in an ODF or something so you could make the jedis bodies stay on the feild.

Besides, I'm sure someone would have found it by now if there was. But there's got to be something controlling the bodies disapearing, 'cuz they can't just disapear on their own.

Unless...
Maybe someone's stealing them!
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Off Topic: That's a body becoming one with the Force, goofball.Dohnutt wrote:Hm, I read about that somewhere on the SWBF2Files Forums. They wanted the bodies to stay after death, and have ragdoll physics (roll around when blown up, etc.) That would be funSyth wrote:I wonder if theres a disapearing time factor line in an ODF or something so you could make the jedis bodies stay on the feild.
Besides, I'm sure someone would have found it by now if there was. But there's got to be something controlling the bodies disapearing, 'cuz they can't just disapear on their own.![]()
Unless...
Maybe someone's stealing them!
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As I said earlier, modelling killed Jedi and placing them in ZE would be superior to that, beacuse it would both not affect performance (bodies would exponentially pile up), but also give an opportunity to add blaster marks on them, etc.Syth wrote:I wonder if theres a disapearing time factor line in an ODF or something so you could make the jedis bodies stay on the feild. I also agree with the statue having some destroyed geometry, thatd be cool.
Not all Jedi become one with the force. Only the mightiest and best force-user are granted this. Becoming one with the force...wait...there's an idea racing through my synapses : A ghost of Qui-Gon-Jinn in this map °°
Anyway, Jedi corpses would be cool - but only for a certain type, maybe the most powerful one, so the 501st can easily count their kills, and the Framerast doesn't go down that dramatically, because there are only few elite jedi on the field.
Anyway, Jedi corpses would be cool - but only for a certain type, maybe the most powerful one, so the 501st can easily count their kills, and the Framerast doesn't go down that dramatically, because there are only few elite jedi on the field.
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Agreedtrainmaster611 wrote:I say fall. The reason jedi originally bowed is because hereos weren't supposed to die so they would just be "defeated". In this case, the jedi are killed for good, so they should fall.
@Syth
Can I use Vader's animation with a normal Jedi Mesh? (I remember having trouble with that.)
If I can I would love to use your .combo file!

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Could you please get rid of the double bladed lightsaber people because the only people with Double Bladed lightsaber were Darth Maul, Asajj Ventress*, Exar Kun, Bastila Shan, Jorak Uln, Jaden Korr**, Uthar Wynn, Darth Bandon, Zez-Kai Ell, Darth Zannah, Jastus Farr, Azrakel, N-K Necrosis, Shado Vao.
*Her saber can split into 2 that are stringed together.
**Possibility
Most of these are sith, and if they were Jedi, they weren't from the Clone Wars.
*Her saber can split into 2 that are stringed together.
**Possibility
Most of these are sith, and if they were Jedi, they weren't from the Clone Wars.
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I forgot about those guys from Ep3 video game! Good one! And yes variety is key.RevanSithLord wrote:Hey! In the Ep3 Game there were Jedi Brutes. They had double-bladed lightsabers.
And who's to everyone to know that only all prequal Jedi had only one single-blade? There are probably Jedi we didn't know about who had them. Besides, we need more variety anyway....right Vyse?
is this all the map? or just wat you have so far?
nice models.
umm, i think it would be cool if you added some small elevated walkways, that go like maze around the pillars, but not too many, just few to add volume to the map, or something like that.?..
good work!
ps. why does the stormtrooper armor colors look green? or is that just me?
nice models.
umm, i think it would be cool if you added some small elevated walkways, that go like maze around the pillars, but not too many, just few to add volume to the map, or something like that.?..
good work!
ps. why does the stormtrooper armor colors look green? or is that just me?
The problem with the carpet isn't solved yet. I can still see the texture of the ground under it shining through.
Anyway, in the Jedi Order, Dual-blades lightsaber were rather popular during the Mandalorian war, so maybe they took these ancient weapons again:
Desparate Situation require desparate Solutions.
Anyway, some stars would be nice, and,YT-1300, no, it isn't just you, I also perceive the markings as green.
Anyway, in the Jedi Order, Dual-blades lightsaber were rather popular during the Mandalorian war, so maybe they took these ancient weapons again:
Desparate Situation require desparate Solutions.
Anyway, some stars would be nice, and,YT-1300, no, it isn't just you, I also perceive the markings as green.