New Class updates
Moderator: Moderators
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- Jedi High Council
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- Teancum
- Jedi Admin
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- Chief Warrant Officer
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- Sith Master
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- Captain
- Posts: 487
- Joined: Wed Nov 30, 2005 8:14 pm
Nice skin. Caboose is pretty slick too, although I've never watched Red Vs. Blue before. I like the color scheme.
On Marz I would tone down the purple a bit, It's a bit too bright, and maybe add some strips or somewhat on the legs and/or arms and/or helmet. Maybe touches of Gold or Indigo would be nice too.
I like the Rebel Spec. Ops. But again, I'd recomend darkening the black and adding some rebel markings.
Maybe give him a gas mask (like the ones found in KOTOR, or like a surgical mask: http://emd.wa.gov/5-prog/prog-images/scrubs.gif, but cooler)
Just to make him special.
These are just my suggestions. Feel totally free to not act in any way on them.
On Marz I would tone down the purple a bit, It's a bit too bright, and maybe add some strips or somewhat on the legs and/or arms and/or helmet. Maybe touches of Gold or Indigo would be nice too.
I like the Rebel Spec. Ops. But again, I'd recomend darkening the black and adding some rebel markings.
Maybe give him a gas mask (like the ones found in KOTOR, or like a surgical mask: http://emd.wa.gov/5-prog/prog-images/scrubs.gif, but cooler)
Just to make him special.
These are just my suggestions. Feel totally free to not act in any way on them.
- EraOfDesann
- Jedi Admin
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- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Not to rain on your parade, but I think a gas mask is not a good idea - at all. Without some sort of 3-D projection from his face (i.e. it was built-in to the model) it'll just look like he applied face paint.Bac-Talan wrote:I like the Rebel Spec. Ops. But again, I'd recomend darkening the black and adding some rebel markings.
Maybe give him a gas mask (like the ones found in KOTOR, or like a surgical mask: http://emd.wa.gov/5-prog/prog-images/scrubs.gif, but cooler)
A gas mask would look good if the model supported it, though.
I´ve got an idea for a the classes at Space Muunilinst. the pilot should be as it is, the marine as it is but with the ARC-model, and there could be a red ARC-captain with Moving_Targets ARC-gun, a powerful pistol, some kind of buff and those "bombs" that the engineer uses but maybe 3 times as powerful as it is...that would be pretty cool..and could you add Delta-7s at that map too?
- Teancum
- Jedi Admin
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Noted. I couldn't think of what to do.Bac-Talan wrote:On Marz I would tone down the purple a bit, It's a bit too bright, and maybe add some strips or somewhat on the legs and/or arms and/or helmet. Maybe touches of Gold or Indigo would be nice too.
I might change the Marine to the red ARC skin, but I don't want to change any weapons because I'm afraid gameplay will become unbalanced. I plan on putting Delta-7's in at Muunilinst, but I keep forgetting to. Cmdr_Fusion, make a note of that.ML_916 wrote:I´ve got an idea for a the classes at Space Muunilinst. the pilot should be as it is, the marine as it is but with the ARC-model, and there could be a red ARC-captain with Moving_Targets ARC-gun, a powerful pistol, some kind of buff and those "bombs" that the engineer uses but maybe 3 times as powerful as it is...that would be pretty cool..and could you add Delta-7s at that map too?
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- First Lance Corporal
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- Sith Master
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- Teancum
- Jedi Admin
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- Sith Master
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Cool. They will all have recon and commander units for 2.0 I assume?
I just tried using the 41st recon and commander units, and it crashed about 5 seconds inot the battle (or after I selected a team).
I just tried using the 41st recon and commander units, and it crashed about 5 seconds inot the battle (or after I selected a team).
You probably already know that, but just to make sure....Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "com_inf_default_recon" weapon 3 "all_weap_inf_invisibility" not found
Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "com_inf_default_commander" weapon 2 "rep_weap_inf_cmdr_rocket_launcher" not found
Message Severity: 3
.\Source\EntitySoldier.cpp(10680)
Soldier "com_inf_default_commander" weapon 3 "cis_weap_inf_buff_damage" not found
Last edited by Hebes24 on Sun Sep 24, 2006 4:50 pm, edited 1 time in total.
- Teancum
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- Supreme Galactic Ruler
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- 1st Lieutenant
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