FIX THE DOME. (sorry if that was a little over the top) The attack started at night, the 'dawn' look ruins thewhole feel.
To fix the side thing you should just make the jedi side better. I did some stuff before and theres a couple of things that make the jedi more "jedifull":
- make them use force push (and have push do major damage)
- link there attacks (in the combo file link Attack3 to Attack1 so theres no pause between attacks) This is also more acurate, why the bloody hell would a jedi only do 3 moves and just pause?
- beef up block (it was the main way they dispatched their enemies)
Great pics! Thank you. I will try changing the dome and see what it looks like. I really liked the "Glow" in the current one though but maybe the night will look even better.
For the Jedi those are good ideas. I'll definetly have the backward saber that the sniper Jedi had.
@YT-1300
I think your right about to much of the color, I will be having other statues so I think I'll make them the gray color.
@Jabbaloveslava
I think your right about the blue after seeing some of Syth Wiki screens!
nice, i like the night better too, but you need to add buildings int he distance and some stars so its not just a blank blue thing.
its that red stuff supposed to be carpet?
if it is, i think you should give it a more rug looking texture.
The texture isn't the problem. (at least IMO)
The problem is that the carpet organicly blends with the other ground, and that it has no clearly defined border line.
Protector_Pulch wrote:The texture isn't the problem. (at least IMO)
The problem is that the carpet organicly blends with the other ground, and that it has no clearly defined border line.
Well Maybe I can make the carpet a mesh or something.
Is anyone else having a problem getting on GT? It's taking 2 mins just to load a page?
I agree with Syth about the Jedi combos. I always found that SO annoying!
Alpha wrote:
trainmaster611 wrote:So the statue is Qui Gon? . I don't think the statue should fall over. It looks really stupid.
I thought it added a nice effect. Why does it look "stupid"?
When I imagine a falling statue, I imagined something like what happened to the Saddam Hussein statue in Iraq. It's supposed to fall and crumble or crack into large chunks. This statue falls over like a water bottle or something!
btw, what's the backhand lightsaber for???
btw again, can you give us like a drawing or something that shows how the map is arranged? Just so we have an idea?
Yes, if the statue is metal (and it looks like this one is), especially something like bronze, it would dent and bend as opposed to cracking. Since the Zero engine doesn't support object deformations like that, just having fall over would be best.
I don't mind as long as the statue crushes some jedi upon going down. But to me it appears that it's made of stone, and could and would there break in case of crashing.
Epena wrote:Hey, you could use a script to have it change into different objects when it falls....or at least have it change one time intoa bent / broken statue.
Yeah that's what they do with the debris and frigates in space.
Have you noticed that the lightsabers don't seem to actually have any physical meaning in the game? If to jedi were to start waving their lightsbaers at each other, the lightsabers would never actually clash. They would pass through each other and hit the enemy. The only exception is doing a lighsaber block but in that case, you are not even attacking the other person. Every move is supposed to be a defensice/offensive move. The lightsabers should stop or something if the collide. :eobi:
Epena wrote:Hey, you could use a script to have it change into different objects when it falls....or at least have it change one time intoa bent / broken statue.
That's a good idea! Also, I could just do a Destroyed object gemetry to.
Moving_Target wrote:Impressive Vyse. Just like all your maps.
OFFTOPIC @ Vyse: Someone's excited 4 the Wii/Legend of Zelda Twilght Princess.
I concure. That's the right word? right? In other words i agree. Better talk about it in Dohnutts thread. So back ontopic
This map is going to rock! Keep up the amazing work!!!!!!!!!! wOOt!