Vyse's-Jedi Temple

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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YT-1300

Post by YT-1300 »

Syth wrote:http://starwars.wikia.com/images/thumb/ ... Temple.jpg

http://starwars.wikia.com/images/f/f7/Temple16fz.png
http://starwars.wikia.com/images/1/16/Jedi_Purge.jpg
Just some pics of the raid

FIX THE DOME. (sorry if that was a little over the top) The attack started at night, the 'dawn' look ruins thewhole feel.


To fix the side thing you should just make the jedi side better. I did some stuff before and theres a couple of things that make the jedi more "jedifull":

- make them use force push (and have push do major damage)
- link there attacks (in the combo file link Attack3 to Attack1 so theres no pause between attacks) This is also more acurate, why the bloody hell would a jedi only do 3 moves and just pause?
- beef up block (it was the main way they dispatched their enemies)

http://starwars.wikia.com/wiki/Jedi_sniper
just something I thought was sorta of interesting
I really like your ideas on how to make the jedi more "jedi-ish"!
i think vyse should really consider doing that.

also vyse i think it would be really cool if you could reskin a jedi to look like the jedi sniper, and give him a longer saber throw range.


and and please change the sky dome to night, it would be so much more like the movie.


other than that. i think you are doing an excellent job with this map! i cant wait for its release.
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Post by Vyse »

@Syth

Great pics! Thank you. I will try changing the dome and see what it looks like. I really liked the "Glow" in the current one though but maybe the night will look even better.

For the Jedi those are good ideas. I'll definetly have the backward saber that the sniper Jedi had.

@YT-1300

I think your right about to much of the color, I will be having other statues so I think I'll make them the gray color.

@Jabbaloveslava

I think your right about the blue after seeing some of Syth Wiki screens!
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Post by Vyse »

Ok, switched the dome and I like it a ton more. Does make it feel like the movie more.

Image

I'm going to have some fun with these effects.... :twisted:

Image[/img]
YT-1300

Post by YT-1300 »

nice, i like the night better too, but you need to add buildings int he distance and some stars so its not just a blank blue thing.
its that red stuff supposed to be carpet?
if it is, i think you should give it a more rug looking texture.
Protector_Pulch

Post by Protector_Pulch »

The texture isn't the problem. (at least IMO)
The problem is that the carpet organicly blends with the other ground, and that it has no clearly defined border line.
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Post by Vyse »

Protector_Pulch wrote:The texture isn't the problem. (at least IMO)
The problem is that the carpet organicly blends with the other ground, and that it has no clearly defined border line.
Well Maybe I can make the carpet a mesh or something.

Is anyone else having a problem getting on GT? It's taking 2 mins just to load a page? :(
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Post by Sniper_eye »

Vyse wrote:Is anyone else having a problem getting on GT? It's taking 2 mins just to load a page? :(
I was, at least 2 hours ago I was, until everyone signed off the site...
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Post by Darth_Z13 »

Ya I think it's because everybody is downloading the SWBF1 Conversion Pack.
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Post by trainmaster611 »

I agree with Syth about the Jedi combos. I always found that SO annoying! :roll:
Alpha wrote:
trainmaster611 wrote:So the statue is Qui Gon? :| . I don't think the statue should fall over. It looks really stupid. :roll:
I thought it added a nice effect. Why does it look "stupid"?
When I imagine a falling statue, I imagined something like what happened to the Saddam Hussein statue in Iraq. It's supposed to fall and crumble or crack into large chunks. This statue falls over like a water bottle or something! :lol:

btw, what's the backhand lightsaber for??? :|
btw again, can you give us like a drawing or something that shows how the map is arranged? Just so we have an idea? :D
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Post by JabbaLovesLava »

For a cool effect... that's what its for. And I think the statue thing is cool! Definetly worth downloading :)
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Post by Dohnutt »

Yeah, same here. Statue falling ftw :lol: (I said "ftw")

Anyways,
@Vyse - I've had that problem lately too!
Ya I think it's because everybody is downloading the SWBF1 Conversion Pack.
Hey, yeah. That makes sense. As soon as it got uploaded, everything started going really slow...
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Post by t551 »

Yes, if the statue is metal (and it looks like this one is), especially something like bronze, it would dent and bend as opposed to cracking. Since the Zero engine doesn't support object deformations like that, just having fall over would be best.
Protector_Pulch

Post by Protector_Pulch »

I don't mind as long as the statue crushes some jedi upon going down. But to me it appears that it's made of stone, and could and would there break in case of crashing.
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Post by The_Emperor »

Having it fall over would be really cool :D
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Post by Epena »

Hey, you could use a script to have it change into different objects when it falls....or at least have it change one time intoa bent / broken statue.
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Post by trainmaster611 »

Epena wrote:Hey, you could use a script to have it change into different objects when it falls....or at least have it change one time intoa bent / broken statue.
Yeah that's what they do with the debris and frigates in space.

Have you noticed that the lightsabers don't seem to actually have any physical meaning in the game? :? If to jedi were to start waving their lightsbaers at each other, the lightsabers would never actually clash. They would pass through each other and hit the enemy. :shock: The only exception is doing a lighsaber block but in that case, you are not even attacking the other person. Every move is supposed to be a defensice/offensive move. The lightsabers should stop or something if the collide. :eobi:
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Post by Moving_Target »

Impressive Vyse. Just like all your maps. :wink:

OFFTOPIC @ Vyse: Someone's excited 4 the Wii/Legend of Zelda Twilght Princess. :wink:
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Post by Dohnutt »

Moving_Target wrote:OFFTOPIC @ Vyse: Someone's excited 4 the Wii/Legend of Zelda Twilght Princess. :wink:
Yeah, that Dohnutt is so excited! :lol:
Hey, I'm not lying. It's the truth :P

Vyse, Vyse, Vyse! That's amazing!
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Post by Vyse »

Epena wrote:Hey, you could use a script to have it change into different objects when it falls....or at least have it change one time intoa bent / broken statue.
That's a good idea! Also, I could just do a Destroyed object gemetry to.
Moving_Target wrote:Impressive Vyse. Just like all your maps.

OFFTOPIC @ Vyse: Someone's excited 4 the Wii/Legend of Zelda Twilght Princess.
Thanks and you better believe I'm excited! ;)

*Motions discussion back to topic though*
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Post by Moving_Target »

I concure. That's the right word? right? In other words i agree. Better talk about it in Dohnutts thread. So back ontopic
This map is going to rock! Keep up the amazing work!!!!!!!!!! wOOt!
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