>>NEED A NEW LEADER<<(LotR: Helms Deep Map/Mod)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply

Should I use Idea#1 or Idea#2? [(See bottom of pg:17) Feel free to add your on idea/comments/rants etc.]

Poll ended at Thu Jan 11, 2007 1:13 am

Idea#1
16
37%
Idea#2
22
51%
Other (Please Post What Your Idea Is)
5
12%
 
Total votes: 43
User avatar
Dohnutt
Hoth Battle Chief
Hoth Battle Chief
Posts: 3248
Joined: Sun Aug 20, 2006 9:25 am
Contact:

Post by Dohnutt »

I third the motion!
Stop the fighting! Peace! :P
Hm, well as I said before, once you enter the Armory, make it so it's an ammo region, and you gain ammo. This would only be for bowmen. And also, you wanted to make a stable, well just to tell you, that's on the floor where the armoury is, so yeah...
n0bs

Post by n0bs »

Protector_Pulch wrote:@ Aussie_Irishman:
Have fun making Nazgul mounts and Oliphants - any inaccuracies will be noticed !
And it will be so incredibly funny to get the 4 units together in order to use a catapult/trebuchet, because the movie showed it like this. AND even Grond. Man, this is going to be the best map available at it's time.
i second that :P oh yea + those ghost thingies come out at the end...Diet Dr. Pepper UR MAP IS GONNA BE SICK


...no but seriously Ajay i've respected you and your decisions so far aight? and i like constructive critisism... i understand that our map is not 100% realistic to the book...i get it more than 2/3 of ur posts are about how unrealistic our map is. But rite now im just sick and tired of u posting worthless Diet Dr. Pepper like that here. If u like realsim then make that goddamn realistic map that u said u were gonna make. And when you do finish it I'll enjoy YOUR lotr maps and OUR lotr maps and we'll all be one big happy familiy :D ! Aight? oh yea good luck to your choke point map too I was looking forward to that one too!
User avatar
jedi_master_2210
Private Third Class
Posts: 47
Joined: Tue Sep 05, 2006 12:17 am

Post by jedi_master_2210 »

I'm afraid it is the battle for helms deep not the battle for gondor.
JabbaLovesLava
Sith
Sith
Posts: 1396
Joined: Tue Jun 07, 2005 11:50 am

Post by JabbaLovesLava »

Yall need to chill. Mapping is for fun, not accuracy. If you find fun in accuracy then be accurate, but don't make others be accurate. So just ... chill.
yoyam

Post by yoyam »

Nicely put Jabba,
by the way I hear you are working on an orc model for HD is this true?

Even if you are not would you possibly consider taking a look at my citadel model in XSI? Ive got alot of good work done on it so far but I would really like some feedback from a really experienced modeller. Ive seen alot of your work and I know for a fact that you're way better than I am at XSI. I would love it if you could go over my citadel and give me any pointers you might have on it. If youre interested just post or send me a PM, Thanx :D

Also @ Dohnutt, im planning on putting the stables below the armory, not on the same floor as them so theres no worries about the armory interfering w/ the stables. I do however have worries about the King not enjoying the proximity of the stables to his throne :wink:
n0bs

Post by n0bs »

yes yoyam, jabba is working on one and he has sent me pics and here they are :shock: very very very nice i must say

http://img88.imageshack.us/img88/4536/49xn2.jpg
This is an Uruk Hai Head

http://img106.imageshack.us/img106/9705/50ee0.jpg
This is the Uruk Hai itself. (Sword is unproportionate)

As of this moment we need TEXTURES for this Uruk Hai so either P.M. me or jabba if you are willing to make/have some.

Enjoy!

l8ter

n0bs
JackSkratch
Command Sergeant Major
Command Sergeant Major
Posts: 262
Joined: Wed Aug 23, 2006 2:21 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: ...is everything.

Post by JackSkratch »

Any dunlendings in progress? :twisted:
No im just kidding. Those are some wicked sweet models, cant wait to see it with skins. :)
Bac-Talan
Captain
Captain
Posts: 487
Joined: Wed Nov 30, 2005 8:14 pm

Post by Bac-Talan »

Nice work.
Get Jabba to slap on a basic texture and PM the stuff to me and I'll make it pretty.
(When i say basic, I mean the bare minimum. As long as I can tell what's what, it's fine. Make the chest pink and the legs bright green for all I care)
Protector_Pulch

Post by Protector_Pulch »

Hmm. As far as I know, only the first Uruks (seen in Episode I, err, in Fellowship) had no horizontal piece of metal on their helmet. The Two Towers-Uruks already had 'em. Is it like this, or had you not done this additional piece of work yet ?
yoyam

Post by yoyam »

Eh its an Orc so im happy. Going back to the model tho as I look at it right now the things that really strikes me most about it are the hands, I have no idea how Jabba pulled those off, they really do look great. Other than that nothing all that extraordinary yet, its a WIP so i would give it some time before I start asking specific questions. Nice job Jabba.
JabbaLovesLava
Sith
Sith
Posts: 1396
Joined: Tue Jun 07, 2005 11:50 am

Post by JabbaLovesLava »

i dont know if im done yet. If anyone got ideas tell me. BTW, i think i may have a good face for the dude.

Edit:
Yoyam sure i'll look at your model.

and here is where i got the helmet off: http://www.preisvergleich.org/pimages/U ... 247_20.jpg
User avatar
Dohnutt
Hoth Battle Chief
Hoth Battle Chief
Posts: 3248
Joined: Sun Aug 20, 2006 9:25 am
Contact:

Post by Dohnutt »

Well, he's got a helmet on right? Well, I was pretty sure that Bac-Talan's skin didn't have a helmet, because he said it was too hard... :P
Protector_Pulch

Post by Protector_Pulch »

Ah, it's an uruk-hai berserker - why did nobody say this ?
Anyway, maybe you could have the swirl attack made by archer01 for your berserker.
Bac-Talan
Captain
Captain
Posts: 487
Joined: Wed Nov 30, 2005 8:14 pm

Post by Bac-Talan »

It's hard to skin a helmet onto an unhelmeted guy. I can do helmets if the model has 'em.
Ya, it's a beserker. I think we need atleast one fully armored Uruk too. *begs*
JabbaLovesLava
Sith
Sith
Posts: 1396
Joined: Tue Jun 07, 2005 11:50 am

Post by JabbaLovesLava »

THis isn't a berseker. I just liked that helmet... so I put it on my dude. I'll skin it today and send it to you... ok? (dont hold me to my word on that, by today i mean sometime this year :D)
Slayer_Hunter_J

Post by Slayer_Hunter_J »

Wow, I was gone for one day and so much has happened. Wow. And awsome job on the orc, Jabba.
User avatar
jangoisbaddest
Lieutenant General
Lieutenant General
Posts: 661
Joined: Mon Feb 27, 2006 12:10 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: All Along The Watchtower

Post by jangoisbaddest »

*Wipes forhead* Sorry about the lack of working on anything, for more hours @ work + more homework all of a sudden = miserable week. Anyway, I should be free to work on some ideas for special weapons/tweak the arrow strike either tomorrow or the next day. Right now I must pull an all - nighter :? . I see some excellent work has been done in my absence, though!
yoyam wrote:Lol thanks :D And as for the AI planning, I havent talked much w/ Slayer about that but what we are planning on is alot of conditional stuff and scripting, so maybe we can make some designated spots on the wall where you have to take the tower to for it to be activated and then once you do that the AI paths become active and some unit spawn at the bottom that will run up, or maybe once you put the Tower into a designated spot it will turn into a prop that can be constructed like you were talking about.
That is absolutely awsome. The best maps are the ones that include new concepts like that. I'm not sure how you're going to have designated spots for the AI to follow though - perhaps the towers should just be on an animation, then activate planning graphs/deactivate barriers when it reaches the wall. However, if you can figure out a way to pull it off, it will be equally awsome.
yoyam wrote:But man I hate the stupid AI, if it wern't for them we could just make it so you could roll up to any old part of the wall, drop the bridge and rush in w/ your buddies, instead we gotta be the brains for these Artificial Idiots.
ROFL! I definately know THAT feeling. That's one thing I hate the developers for. It's the only game I know of in which the AI needs planning on the map itself in order to not be completely broken. Ah, well. :)
User avatar
Dohnutt
Hoth Battle Chief
Hoth Battle Chief
Posts: 3248
Joined: Sun Aug 20, 2006 9:25 am
Contact:

Post by Dohnutt »

Dubble post!

Yay, can't wait to see the whole skinned Beserker... Or the Uruk-Hai!
crazytieguy
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 306
Joined: Sun Jul 02, 2006 8:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Targeting your X-wing.

Post by crazytieguy »

@Jabba: I don't mean to rain on your parade, but I think the model's chest needs more detail (In the picture, it had some bulges, which are nonexistent in the picture. Overall though, very nice! Just keep adding detail to make it look like the movie...
yoyam

Post by yoyam »

hmmm no updates im a while......:wink:

Anyways just so you guys dont think weve given up on the map heres a new screenie of somthing im working on in the citadel. Try to guess what it is :D


Image
Post Reply