Coming soon ... Pestox (Urban Wasteland)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Hebes24
Sith Master
Sith Master
Posts: 2594
Joined: Sat Jun 03, 2006 5:15 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In An Epic Space Battle!
Contact:

Post by Hebes24 »

WOW! :shock: that stormtrooper in the second pic is WICKED. this looks good.... :o
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

The atmosphere looks awesome! :shock: It really sets the gloomy, bleak, urban wasteland look ur looking for! I'm gald u gave that rebel a jet pack! THey really needed one! :amidala:
Protector_Pulch

Post by Protector_Pulch »

Will there be vibroblades ? The Wookieepedia article about Radtroopers states that radiation damages blasters - something that could be represented by a very, very low ammo count, or by overheating weapons that don't cool down - so troops are often forced to rely on their "pointy vibrators".
User avatar
squipple
1st Lieutenant
1st Lieutenant
Posts: 420
Joined: Tue Jun 28, 2005 7:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by squipple »

:lol: pointy vibrators !!!

Delinquent, this is lookin pretty darn good. It does look like you're using some of the same types of things as the Raxus Prime map..I see the multiple stairways. I liked Raxus a lot, looks great, but still has the same ol 'takes too long to get to a battle' thing. Hopefully the fact that you slow down the troops doesn't add to that :o

For some reason reminds me of that 'planet z sector x' map for bf1

Nice job.
Bac-Talan
Captain
Captain
Posts: 487
Joined: Wed Nov 30, 2005 8:14 pm

Post by Bac-Talan »

squipple wrote:For some reason reminds me of that 'planet z sector x' map for bf1
Lol, I think there's a reason for that:
delinquent wrote:Including all my unfinished never seen projects it is about my tenth... but it will be the fourth I am going to publish ... and it is a bit of a synthesis of my Raxus Prime map and the Planet Z map I once made for Battlefront 1...
pointy vibrators would be cool, if possible.
t3tine

Post by t3tine »

oh waw! impressiv! can you give a real gun to the dark trooper? 'cause his electric gun is... stupid?
give him a blaster rifle ^^

can't wait to test this map :)
User avatar
Epena
Old School Staff
Posts: 1176
Joined: Fri Oct 21, 2005 2:33 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Epena »

.....Nice.

Could I suggest adding in more units than Raxus? This is quite the entertaining amap by the looks of it. Can't wait!
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

You might want to tinge the clones and stormtroopers :troop: just a teency bit green :yod: . I know from past experience playing in maps where the light quality is low (and particularly green :mrgreen: ) its really hard to see rebels and cis droids.
Protector_Pulch

Post by Protector_Pulch »

That's why battlefront 2 gives you the targeting button: It represents how your helmet's hud locks on to an enemy.
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

Good point. But you can't lock on to 20 rebels at the same time if ur plowing them down with blaster's flamethrowers, lightsabers, etc. :bobba:
User avatar
PrinceXizor
Lance Corporal
Posts: 93
Joined: Tue Sep 12, 2006 11:58 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by PrinceXizor »

:shock: :shock: :shock:
This looks SO sweet !!!!!!!!
im gonna get it day it comes out (and that saying alot from me cuz my comp is not that great and does not have room for many mods :cry: )
Delinquent

Post by Delinquent »

WideBoy wrote:This looks awsome mate.
But how did you create that green "mist"?
Thanks. Some fog effects use a .tga texture. You get them green coloured by simply painting the .tga texture green.
The colour of some other fog effects is defined in their .fx file. You can make these green by changing their RGB values in the .fx file.
squipple wrote:Delinquent, this is lookin pretty darn good. It does look like you're using some of the same types of things as the Raxus Prime map..I see the multiple stairways. I liked Raxus a lot, looks great, but still has the same ol 'takes too long to get to a battle' thing. Hopefully the fact that you slow down the troops doesn't add to that Surprised

For some reason reminds me of that 'planet z sector x' map for bf1

Thank you squipple. You´ll notice that the map is a lot like Planet Z. The map is smaller than Raxus Prime. There are a few sidepaths which allow you to bypass the main battle to get to the other factions rear CPs, but generally it does not take too long until you meet the first bots although I intentionally kept some distance between the CPs.


And, no, there are no vibroblades since the blasters work alright on my map.... See, in starwars there are sounds and explosions in space... no need to make blasters somehow suffer from radiation, imo ... but thanks for posting your ideas.
Post Reply