Battle Above Endor Map Announcement (Part 2) - By XWingGuy

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Battle Above Endor Map Announcement (Part 2) - By XWingGuy

Post by xwingguy »

Welcome to the part 2 version of the Battle Above Endor WIP Thread. Please keep in mind that the reason there is a second thread is because the first thread has spam flowing out of its ears. Please avoid posts such as "I totally love this map!", "I can't wait for it to come out!", etc.

The old topic is found HERE.

EDIT AS OF 8/13/06
Still working, frigates are being animated, I've got a thousand bugs to work out. ISD interior still requires a lot of work. I'm working with flyer AI with some sucess.


I know this probably isn't the first Endor announcement but here me through.

This map will hopefully contain:

-At least 4 Rebel Crusiers and at least 4 Star Destroyers (depending on balancing, only 2 will have the huge interiors)
-Huge interiors for the capital ships (tape measure says that its 6/10 of a kilometer across a Rebel Crusier)
-2 hangars to a capital ship <--- I really need someone to make a Star Destroyer with 2 hangars (one on each side)
-An internal system for every critical system
-A reactor core <---Blows the whole danged thing up
-destructable capital ships
-Improved Frigates with turbolasers and shields
-Guided Missile Turrets on capital ship (this has a few probs)
-A probe droid patrol squadron for the ISD interior
-Return of the ever-useful R5 repair droid
-Ion cannons for the ISD
-I'm gonna see if I can make a real ion cannon for the y wing
-x-wing, y-wing, a-wing, and troop transports have shields
-Death to the chainguns and particle cannons!
--Particle cannon has been replaced with a modified cloned multilaser
-Primary weapon for the tie bomber is now Conncussion missiles
-I may make capital ships capturable (don't worry too much about having you're ships captured, I'm going to make the capture process exceedingly difficult to achieve.) -- may be cut from game
-A variation on ctf that'll blow you're mind (top secret)
-Super Star Destroyer <--whenever OMM-9 finishes texturing it
-12 turbolaser/ion cannon batteries on a capitol ship
-2 capturable cps in a capitol ship for boarding parties
-56 cps for the entire map <---I recently realized that this isnt possible. I'm going to see though if I fool the game into thinking there are less.
-autoturrets with better looking lasers and a little less accuracy
-a new sabatuer character class<--(rebel commando & phase II Dark Trooper)
-a new fleet commander class<--(uses the "gray" officer)
-ISD shields can be destroyed via the shield orbs<--added ventral shield generator
-Get too close to those big capitol ship engines and you'll be fried.
-Working on effects when critical systems are destroyed
-Life Support: when destroyed, health slowly depletes while inside
-fixed rare glitch where the vehical spawns on you and makes you wait a minite to respawn (now you die pretty quick.)
-Fixed glitch where you could walk outside the capitol ships (I made sure there was no air to breathe)
-Limited ammo for fighters, now replenishable via a repair droid
- Y wing and Tie Bomber each carry up to 20 bombs, no reload time but they now fire single shot (like a pistol or a sniper rifle, semiautomatic)
- 6 proton torpedos for the x wing
-2 shield generators for the mon Calimari Star Cruiser (I finally got this streamlined.) they have weaker shields but faster recovery
-TIE Fighters and Interceptors have lost their secondaries to gain powerful lasers
-Starfighter speeds increased dramatically to be accurate to the star wars universe. (I converted speeds to meters per second from wookieepedia and Majin Revan)

Stuff I need from other People (XSI):
- OOM-9's Super Star Destroyer
- Lord Bandu's Tie Defender
- A Star Destroyer with room for 2 hangars (otherwise exactly the same as the current one)
- Debris for a star destroyer and a mon calimari cruiser
- a B wing

Things that just aren't gonna happen:

-Death Star II (indirectly but not directly)

General Layout of the Mon Calimari Star Cruiser:
BLUE: Shield Generator
WHITE: Command Deck
BLACK: Engine Room
RED: Security Room (Autoturret Defense Mainframe etc.)
GREEN: Communications Room
PURPLE: Life Support Room
TEAL: Sensors Room

Image


Images:
http://i19.photobucket.com/albums/b177/ ... ndDeck.jpg
http://i19.photobucket.com/albums/b177/ ... msroom.jpg
Image
http://i19.photobucket.com/albums/b177/ ... ensor0.jpg
http://i19.photobucket.com/albums/b177/ ... ensor1.jpg
http://i19.photobucket.com/albums/b177/ ... orcore.jpg
http://i19.photobucket.com/albums/b177/ ... ot0011.jpg
Image

Imperial Communication Room

Image

Imperial Reactorcore

Image

Imperial Engineroom

Image

boarding party cp in rebel cruiser

Image

Rebel Commando

Image

Just for looks:

Image

Image
Link to Battle Above Endor thread at LucasArts
http://forums.lucasarts.com/thread.jspa ... &tstart=25
Last edited by xwingguy on Mon Aug 14, 2006 1:38 pm, edited 1 time in total.
Bertie

Re: Battle Above Endor Map Announcement (Part 2) - By XWingG

Post by Bertie »

xwingguy wrote:- A Star Destroyer with room for 2 hangars (otherwise exactly the same as the current one)
why don't make a proper Star Destroyer with the hangars at the place, where they belong?
OGEB1103

RE: Battle Above Endor Map Announcement (Part 2) - By XWingG

Post by OGEB1103 »

Stuff I need from other People (XSI):
- OOM-9's Super Star Destroyer
I don't know if you realise this but OOM-9 lost everything on his PC recently and i mean everything meaning unless he had given a version to someone else then you aren't gonna get this off him. Bad luck man...
timusafa

Post by timusafa »

Bertie, in order to do that xwing would have to "cut" a box in the isd, then add a hangar to the box, and fit that with all of the critical systems on the isd...

it would probably just take too long to do, though its possible. Not to mention the ai mapping to get them to "dive" out of the underside-hanger.

idk though, maybe he will do that :roll:
Bertie

Post by Bertie »

I know, what I am talking about, I am the guy, who made these ships here. All ships with hangars do have interiors with controll bridges and other stuff. It is really not so hard to do it.
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Post by Rekubot »

Not for a professional modeller like yourself it isn't, LoL. For everyone else, all we can do is wait for you to release the things, :D.
xwingguy

Post by xwingguy »

Bertie wrote:I know, what I am talking about, I am the guy, who made these ships here. All ships with hangars do have interiors with controll bridges and other stuff. It is really not so hard to do it.
A) $500+ for the real XSI I'm sorry I don't have that kind of spare change
B) I screwed up the trial version of XSI 5.2~
C) I stare at all the stupid buttons in XSI :shock:
D) Modeling is the only thing I can't do.
E) Why did Dragum post the models in the forum if you made them?
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Post by Ace_Azzameen_5 »

XwingGuy, why not download the Mod Tools version of XSI then ask someone else to export for ya?

Those XWA community- XWAUP et al-models might be a possibility, but Tean said conversion is barely quicker than modeling them yourself. But that might just be for
smaller models. Also the guy who made the ISD for XWUAP left the community. . .
Bertie

Post by Bertie »

E) Why did Dragum post the models in the forum if you made them?
Well, he put the textures on four of the five ships and so I had not to upload the pictures myself ;). But actually thre is no reason. he did it and i don't care... But he left my name.

But you could ask another guy to make it.
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Re: RE: Battle Above Endor Map Announcement (Part 2) - By XW

Post by Dragonum »

OGEB1103 wrote:
Stuff I need from other People (XSI):
- OOM-9's Super Star Destroyer
I don't know if you realise this but OOM-9 lost everything on his PC recently and i mean everything meaning unless he had given a version to someone else then you aren't gonna get this off him. Bad luck man...
he send me the SSD, so i have it and can give it back to OOM-9
timusafa

Post by timusafa »

heh, heh, ... :shock: wow, guess i have no room to criticize you or anything like that. :lol:

Great models anyway, has anyone used them in a map?

BACK to xwings map, maybe he could get an isd with authentic hangers from Bertie, i'm sure xwing would consider it
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Post by maxloef »

hey Xwingguy im almost done with me new ISd model for ya ;)

just need to make a new bridge shields engines and Solar ionization reactor :P
OGEB1103

Post by OGEB1103 »

maxloef wrote: Solar ionization reactor :P
That's the "star destroyer" bit i take it? :P
xwingguy

Post by xwingguy »

maxloef wrote:hey Xwingguy im almost done with me new ISd model for ya ;)

just need to make a new bridge shields engines and Solar ionization reactor :P
awsome!
Protector_Pulch

Post by Protector_Pulch »

OGEB1103 wrote:
maxloef wrote: Solar ionization reactor :P
That's the "star destroyer" bit i take it? :P
Nope.
Afaik, that the source of power for the ISD.
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Post by Teancum »

Ace_Azzameen_5 wrote:Those XWA community- XWAUP et al-models might be a possibility, but Tean said conversion is barely quicker than modeling them yourself. . .
Yeah, but that's using my method, since I don't have XSI. If someone has XSI, all you need is a copy of the XWA game and I can teach you real quick how to get it into XSI. From there they just have to be scaled.
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Post by Vyse »

Teancum wrote:
Ace_Azzameen_5 wrote:Those XWA community- XWAUP et al-models might be a possibility, but Tean said conversion is barely quicker than modeling them yourself. . .
Yeah, but that's using my method, since I don't have XSI. If someone has XSI, all you need is a copy of the XWA game and I can teach you real quick how to get it into XSI. From there they just have to be scaled.
I'd be very interested in how to do that! I have XWA and XSI. Is there tools for XWA?
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Post by Teancum »

A quick and dirty tutorial....

0---Download the ship you want from either http://www.xwaupgrade.com or http://www.darksaber.gaylenol.com
1-Download OPT23DS from http://www.darksaber.gaylenol.com and install
2-Open the appropriate OPT and convert it to 3DS
3-Convert the BMP textures to TGA, KEEP THE BMPs
4-In XSI, start a new project, create a dummyroot, then a child called offset_root (offset_root is what I used in BConstructor to offset the model to where it should be)
5-Import the 3DS file with all submeshes as a child to offset_root
6-Scale it down about 3-5% of it's original size (depends on the ship)
7-Rotate it so it is oriented like a SWBF2 ship should be
8-Select the mesh and make a copy, call it collision (UVs don't matter on the collision). Run the polygon reducer on the collision part of the mesh until it's around 500-750 polys
9-Export as MSH
10-Copy the new MSH and the TGA files to your new side
11-Munge
xwingguy

Post by xwingguy »

maxloef is basically doing an ISD xwa. It's taking him awhile to do it b/c he's slicing and dicing to make critical systems.

I guess you could get a b wing like that but I'm guessing that the animations would become a nightmare.

Which reminds me...is lord bandu ever going to release the tie defender?
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Post by MasterSkywalker »

Destroyer told me that Bandu still has the files on his computer, but he doesn't (yet) has plans to release them.
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