Discussion, progress updates, and downloads for the Dark Times and Rising Son mods.
Moderator: Moderators
Bonecrusher16O
Private Second Class
Posts: 66 Joined: Mon Apr 25, 2011 5:57 pm
Projects :: Snipers Galore and SAM
Games I'm Playing :: SWBF2 and MC
xbox live or psn: PS3 :)
Post
by Bonecrusher16O » Tue Jun 28, 2011 1:53 pm
Will you ever release the assests to that shuttle??
THAT THING IS BEAST!!!!!
(I've found some models of it but collision is messed up on them
)
THEWULFMAN
Space Ranger
Posts: 5557 Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:
Post
by THEWULFMAN » Tue Jun 28, 2011 3:24 pm
The model/skin assets from Dark Times and Dark Times 2: Rising Son have not, nor will they ever be, released.
AQT
Gametoast Staff
Posts: 4910 Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Post
by AQT » Tue Jun 28, 2011 3:25 pm
@Bonecrusher16O: Please calm down. This shuttle has already been released long before
Dark Times came around. Just do the following: Go to:
Then click on
Rep_Command_Shuttle . Now, was that so hard?
Bonecrusher16O
Private Second Class
Posts: 66 Joined: Mon Apr 25, 2011 5:57 pm
Projects :: Snipers Galore and SAM
Games I'm Playing :: SWBF2 and MC
xbox live or psn: PS3 :)
Post
by Bonecrusher16O » Thu Jun 30, 2011 1:12 pm
I have the republic shuttle from the thread.... Its collisions off though.
(I want to be able to walk inside the shuttle)
Bonecrusher16O
Private Second Class
Posts: 66 Joined: Mon Apr 25, 2011 5:57 pm
Projects :: Snipers Galore and SAM
Games I'm Playing :: SWBF2 and MC
xbox live or psn: PS3 :)
Post
by Bonecrusher16O » Fri Jul 01, 2011 9:36 pm
I'm talking about when its on the ground.... I used on in my test map and the collision was horrible.... (And no i don't want to walk in it while it is flying because that will make the ship crash.
Maveritchell
Jedi Admin
Posts: 7366 Joined: Mon Aug 21, 2006 11:03 pm
Post
by Maveritchell » Sat Jul 02, 2011 5:43 pm
You need to place it as an armoredbuilding. I'm away from home and don't have time to look it up (only have my phone), but it's the same procedure as using any vehicle that normally has animations (like the REP shuttle) as a static prop.
Bonecrusher16O
Private Second Class
Posts: 66 Joined: Mon Apr 25, 2011 5:57 pm
Projects :: Snipers Galore and SAM
Games I'm Playing :: SWBF2 and MC
xbox live or psn: PS3 :)
Post
by Bonecrusher16O » Wed Jul 06, 2011 4:09 pm
Oh cool! Thx mav.