Balmorra: Outpost is - probably more than any other map in this mod - not just one author's work. Some time ago Skyhammer started work on a space station map for this mod, and while he'd done a substantial amount of modeling, it ended up that the map was taking too much time for him to really finish.
Since I hate seeing good work go to waste (and since I like dirtying my hands meddling with other people's maps anyway), I said that I'd go ahead and finish the map up. I took the XSI source to the map and wiped what had been done in ZE (it's much better this way, I promise

). I touched up the models and UVs for the predone models, finished any texturing that hadn't been done for some other incomplete models, and then added my own models to finish off the map.
Like Nar Shaddaa, this map was mostly constructed in XSI, which made putting everything into the game loads easier. All I really had to worry about were the basics - small prop placement, AI planning, etc.
So here is a map by Skyhammer and yours truly - Balmorra: Outpost (Sky - I didn't change the name just to be pedantic, I wanted to make sure the localization fit in the Instant Action menu). Enjoy!
You'll notice a small, treaded utility vehicle in the second picture. I'm calling that the TIE Hauler (I have no idea where it would keep its ion engines; it's just a play on the names of the other two TIE treaded vehicles since it also uses a TIE texture), and it's mostly present just for ambiance. It doesn't have any weapons, but there are a couple sitting around the map that you can cruise around in.