This map was a whole lot of fun to make. While I almost always balk at the idea of redoing a stock planet, I think you will agree with me that this is so far different from any version of Kashyyyk that's been made that it doesn't really matter that it's the same planet. I don't plan on doing any other stock planets for this mod, but there were really no other options for "planets with giant tree-cities."
There were a lot of fun "hacks" I got to use in making this look right and some new things I got to try, and in the end I am really pleased by the look I pulled off. And it only took about a week or two - when I can just make maps and not have to worry about writing a big 'ol campaign to go with them, things move a lot faster. Using stock textures helps a lot too.
One of the fun new things I got to try was trying to make AI jump over a path-barrier. Usually you can't have overlapping paths (in three dimensions), but in the CP in the large tree (pictures 2 and 5), I wanted to have AI both jumping out of the windows up top and not have AI run into the walls on the bottom. One-way pathing is easy, but AI will still run into the wall without a barrier - but it turns out that if the barrier is small enough and the AI have a movement they can't cancel through it (i.e. a jump), then they can pass through while jumping and not the other way around.
It's a small victory, but those are always the fun ones.
