[code] ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman_snow",
"all_inf_rocketeer_snow",
"all_inf_sniper_snow",
"all_walk_tauntaun")
ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman_snow",
"imp_inf_engineer_snow",
"imp_inf_officer")
SetClassProperty("imp_inf_soldier_anh", "GeometryName", "imp_inf_snowtrooper")
SetClassProperty("imp_inf_soldier_anh", "GeometryLowRes", "imp_inf_snowtrooper_low1")
SetClassProperty("imp_inf_soldier_anh", "FirstPerson", "IMP\\impsntr;imp_1st_snowtrooper")
SetClassProperty("imp_inf_soldier_anh", "ClothODF", "imp_inf_snowtrooper_skirt")
SetClassProperty("imp_inf_soldier", "GeometryName", "imp_inf_snowtrooper")
SetClassProperty("imp_inf_soldier", "GeometryLowRes", "imp_inf_snowtrooper_low1")
SetClassProperty("imp_inf_soldier", "FirstPerson", "IMP\\impsntr;imp_1st_snowtrooper")
SetClassProperty("imp_inf_soldier", "ClothODF", "imp_inf_snowtrooper_skirt")
SetClassProperty("imp_inf_heavy_anh", "GeometryName", "imp_inf_snowtrooper")
SetClassProperty("imp_inf_heavy_anh", "GeometryLowRes", "imp_inf_snowtrooper_low1")
SetClassProperty("imp_inf_heavy_anh", "FirstPerson", "IMP\\impsntr;imp_1st_snowtrooper")
SetClassProperty("imp_inf_heavy_anh", "ClothODF", "imp_inf_snowtrooper_skirt")
SetClassProperty("imp_inf_gunner", "GeometryName", "imp_inf_atatpilot")
SetClassProperty("imp_inf_gunner", "GeometryLowRes", "imp_inf_atatpilot_low1")
SetClassProperty("imp_inf_gunner", "FirstPerson", "IMP\\impsntr;imp_1st_snowtrooper")
SetClassProperty("imp_inf_marksman_anh", "GeometryName", "imp_inf_snowtrooper")
SetClassProperty("imp_inf_marksman_anh", "GeometryLowRes", "imp_inf_snowtrooper_low1")
SetClassProperty("imp_inf_marksman_anh", "FirstPerson", "IMP\\impsntr;imp_1st_snowtrooper")
SetClassProperty("imp_inf_marksman_anh", "ClothODF", "imp_inf_snowtrooper_skirt")
SetClassProperty("imp_inf_marksman", "GeometryName", "imp_inf_snowtrooper")
SetClassProperty("imp_inf_marksman", "GeometryLowRes", "imp_inf_snowtrooper_low1")
SetClassProperty("imp_inf_marksman", "FirstPerson", "IMP\\impsntr;imp_1st_snowtrooper")
SetClassProperty("imp_inf_marksman", "ClothODF", "imp_inf_snowtrooper_skirt")
SetClassProperty("imp_inf_commander_anh", "GeometryAddon", "com_inv_tfu_mesh")
SetClassProperty("imp_inf_commander_anh", "GeometryName", "imp_inf_snowtrooper")
SetClassProperty("imp_inf_commander_anh", "GeometryLowRes", "imp_inf_snowtrooper_low1")
SetClassProperty("imp_inf_commander_anh", "FirstPerson", "IMP\\impsntr;imp_1st_snowtrooper")
SetClassProperty("imp_inf_commander_anh", "ClothODF", "imp_inf_snowtrooper_skirt")
SetClassProperty("all_inf_soldier_anh", "GeometryName", "all_inf_snowtrooper")
SetClassProperty("all_inf_soldier_anh", "OverrideTexture", "all_inf_soldier_hoth")
SetClassProperty("all_inf_soldier_anh", "OverrideTexture2", "Rebel_face01")
SetClassProperty("all_inf_soldier_anh", "GeometryLowRes", "all_inf_snowtrooper_low1")
SetClassProperty("all_inf_soldier_anh", "FirstPerson", "all\\allhthtr;all_1st_hothtrooper")
SetClassProperty("all_inf_heavy_anh", "GeometryName", "all_inf_snowtrooper")
SetClassProperty("all_inf_heavy_anh", "OverrideTexture", "all_inf_vanguard_hoth")
SetClassProperty("all_inf_heavy_anh", "OverrideTexture2", "Rebel_face02")
SetClassProperty("all_inf_heavy_anh", "GeometryLowRes", "all_inf_snowtrooper_low1")
SetClassProperty("all_inf_heavy_anh", "FirstPerson", "all\\allhthtr;all_1st_hothtrooper")
SetClassProperty("all_inf_marksman_anh", "GeometryName", "all_inf_snowtrooper")
SetClassProperty("all_inf_marksman_anh", "OverrideTexture", "all_inf_vanguard_hoth")
SetClassProperty("all_inf_marksman_anh", "OverrideTexture2", "Rebel_face02")
SetClassProperty("all_inf_marksman_anh", "GeometryLowRes", "all_inf_snowtrooper_low1")
SetClassProperty("all_inf_marksman_anh", "FirstPerson", "all\\allhthtr;all_1st_hothtrooper")
[/code]