Firefight (Mode)
Posted: Thu Sep 09, 2010 5:58 pm
First new mode announcement!
Firefight is for the adrenalin junkies......its inspired by one map, Bantha55's Tantine IV. Normally I lcan't stand "realistic" maps for BF2 (BF2 AI not suited for it, getting shot and killed in seconds, lack of cover in some of them makes the whole thing very luck based) - but in the tunnel setting of that map it was fun, involved a little more adrenalin and some actual strategy.
Firefight is an attempt to recreate that kind of gameplay. A few (2-3) shots kills you, using cover is important, running rambo-style into a crowd of AI will result in you being killed. For added difficulty on "Hard" the AI shoot more accurately.
Rules are the same as hunt/deathmatch - kill the enemy, survive. A very simple mode really. the difference is in the gameplay.
There are currently three classes planned (two done), they're virtually the same for both sides....
-Soldier - Simple all out attack, high fire rate rifle, pistol sidearms, health packs and anti infantry grenades.
-Assault - Burst fire Assault rifle, underslung grenade launcher, thermal detonator, demo pack. A bit more strategic, uses cover more. Could in very enclosed spaces.
-Engineer - Support. Armed with pistol, and various support equipment (haven't decide on this yet, leaning towards autoturret and portable shield generator)
As well as being used in various base settings, there's also at least one firefight random map in the works.
Screens (using Tantine IV as test map):
Firefight is for the adrenalin junkies......its inspired by one map, Bantha55's Tantine IV. Normally I lcan't stand "realistic" maps for BF2 (BF2 AI not suited for it, getting shot and killed in seconds, lack of cover in some of them makes the whole thing very luck based) - but in the tunnel setting of that map it was fun, involved a little more adrenalin and some actual strategy.
Firefight is an attempt to recreate that kind of gameplay. A few (2-3) shots kills you, using cover is important, running rambo-style into a crowd of AI will result in you being killed. For added difficulty on "Hard" the AI shoot more accurately.
Rules are the same as hunt/deathmatch - kill the enemy, survive. A very simple mode really. the difference is in the gameplay.
There are currently three classes planned (two done), they're virtually the same for both sides....
-Soldier - Simple all out attack, high fire rate rifle, pistol sidearms, health packs and anti infantry grenades.
-Assault - Burst fire Assault rifle, underslung grenade launcher, thermal detonator, demo pack. A bit more strategic, uses cover more. Could in very enclosed spaces.
-Engineer - Support. Armed with pistol, and various support equipment (haven't decide on this yet, leaning towards autoturret and portable shield generator)
As well as being used in various base settings, there's also at least one firefight random map in the works.
Screens (using Tantine IV as test map):
Hidden/Spoiler: