Gameplay/Side Update
So, for the last few days I've been working on changing the gameplay for the Last Days Era. The sides changes are big, and there's been (another) change in lineup.
Classes for each side are now:
+ 3
basic classes. Appear on every map.
+ 3
support classes. Vary depending on map.
+ 1
hero support class. Appears with certain heroes.
+ There's no longer an elite/legion unique unit class, the hero support class now has units from both. This was done because (a) can focus more on making each HS unit unique and (b) some of battlefront's memory pool limits (animation) were being pushed with the extra class.
Weapons:
+ Blaster type weapons now overheat, as they do in DT. It's a much better system in my opinion and improves gameplay.
+ Blaster weapons are now affected by range more, generally they lose more power with range than they did in the stock game, and some lose power to a greater extent than others. Others are the reverse - for example the Scout Classes' Longshot Rifles do more damage from a distance.
+ Many weapons are getting new (generally kitbashed) models made for them.
Basic Classes:
+ The basic classes are now:
Trooper - the basic rifleman. Effective at short-medium range.
- Blaster rifle - powerful short-medium range weapon. Quite accurate, good fire rate.
- Blaster pistol - standard sidearm. Best used if your main weapon overheats.
- AntiInf grenade (EMP Detonator/Radiation Detonator) (x3) - good against enemy infantry. Sticks to buildings.
- Thermal detonator (x1) - very powerful. large explosion, effective against infantry, vehicles and buildings.
Scout - a fast, long range, stealthy unit. Effective at long range.
- Longshot rifle - a scoped rifle, weak at close range, effective at long range. Essentially a watered down sniper rifle.
- Blaster pistol - standard sidearm. Best used if your main weapon overheats.
- Concussion grenade (x2) - effective against vehicles, disruptive to troops.
- Camoflauge - a partial stealth ability that doesn't runs out. Most effective when unmoving.
Engineer - a defensive unit. Effective at short range.
- Blaster carbine (clone Engineer) - a fast firing blaster. Effective at close range, very ineffective at long range.
- Spark welder (Engineer Droid) - heals allies, damages enemies. Close range only. Overheats and cools quickly.
- Fusion Cutter - the standard.
- Mines - powerful traps, do heavy damage and make a large shockwave when triggered.
+ The trooper and scout classes for both sides are, aesthetics aside, almost identical.
+ Among other things, camoflauge stops enemies from locking onto you.
Screens of the basic classes:
Anyway, that's all for now. Expect updates on support classes soon.